게임 정보 / ROGUE BY ROGUERogue Tower
원문 · 영어Rogue Tower is a tower defense game with roguelike elements and a continuously expanding path which you can influence. Unlock, build, upgrade, expand, defend.
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플레이어 의견 요약
원문 · 영어A minimalist, isometric roguelite tower defense from Die of Death Games in which the enemy path keeps expanding and splitting as you level up, and you build from randomly drawn tower and upgrade cards unlocked through meta progression.
원문 · 영어Steam players rate it Very Positive (about 83% of roughly 5,900 reviews; the store page shows a lower 71% for recent reviews). Fans call it an addictive, deep, chill-but-tricky TD with huge replay value, and many logged hundreds of hours. Detractors focus on RNG-heavy card draws, late-game balance spikes, and a bare-bones feature set: no mid-run save, no speed-up, poor UI scaling and few settings. Critic coverage is almost nonexistent; Metacritic lists one critic review (PLAY! Zine, 90) and a Mixed 6.5 user score from only 17 ratings. The developer appears inactive, and the game is effectively finished as-is; the modding community on Thunderstore fills many QoL gaps.
플레이어가 칭찬한 점
- 원문 · 영어Expanding, branching enemy path (extra lanes unlocked as a difficulty ramp) gives the game its hook and forces you to spread defenses out
- 원문 · 영어Real depth under a simple look: elevation range/attack bonuses, mana, three enemy health types, and several ways to earn gold
- 원문 · 영어Card-draw build variety: 400+ cards and upgrades mean runs differ, and you adapt to what you roll rather than following one solved strategy
- 원문 · 영어Slow unlock tree for towers means the game does not overwhelm newcomers, and progression feels carefully tuned
- 원문 · 영어Relaxed pace makes it a favorite 'play while on a call, podcast or TV' game; several players say it is addictive even if they dislike TD or roguelikes
- 원문 · 영어Humorous boss/enemy names and themes, and no time wasted on lore
- 원문 · 영어Lots of content for the price: around 140 achievements, very hard ones for completionists
- 원문 · 영어Strong value at $14.99 for many fans: several reviewers call it their favorite or one of the best TD games they have played, though the fan praise often leans on mods for QoL
플레이어가 비판한 점
- 원문 · 영어No mid-run save or save-and-quit, which is repeatedly called a deal breaker since runs can run a long time
- 원문 · 영어No pause or game speed controls in vanilla; waiting on a few slow stragglers wastes round time and it takes about 20 minutes to know whether a build works
- 원문 · 영어UI/UX widely criticised: tiny or unreadable text, UI scale option insufficient on some displays, clicks passing through buttons, a persistent WASD graphic, few settings (resolution/window mode)
- 원문 · 영어Heavy RNG: card draws can make or break a run, so skilled planning sometimes matters less than luck
- 원문 · 영어Late-game balance: enemy scaling ramps hard (robots from wave ~26, bosses that one-shot unprepared builds, walls around wave 37-55), and enemy stats are not visible in a run
- 원문 · 영어Tower variety is questioned: at least one popular review says nearly everything besides the ballistae is flashy but impractical (a single-reviewer claim, not a consensus)
- 원문 · 영어Developer is described as inactive and unresponsive; some find the fan base dismissive with 'skill issue' replies
- 원문 · 영어Plain visuals and forgettable music; Unity-default look
- 원문 · 영어Thin permanent progression: the most-upvoted negative review says it lacks more permanent upgrades and loses replayability after roughly 15-20 hours
차별화된 특징
- 원문 · 영어The path itself expands and splits during a run, rather than a fixed map with fixed lanes
- 원문 · 영어Roguelite card draft for towers and upgrades layered on TD, with an unlock tree meta-progression
- 원문 · 영어Height/elevation matters for tower range and damage
- 원문 · 영어Mana system and three enemy health types add layers most TD games lack
- 원문 · 영어Enemy faction type is picked from a set of three per wave, each with distinct gimmicks, revealed only on encounter
- 원문 · 영어A sizable community mod scene (BepInEx/Thunderstore: BanishCards, DarkMode, BetterPauseMenu, UpgradesMenu, and even a multiplayer mod)
의견이 갈리는 점
- 원문 · 영어RNG: some find it makes each run exciting and addictive, others call it 'non-interesting' randomness with no sense of progress
- 원문 · 영어Difficulty and balance: fans accept losing as part of the roguelite loop; critics see unfair spikes and a difficulty level that outscales upgrades
- 원문 · 영어Minimalist look and simple gameplay: charming and focused to some, cheap-looking and clunky to others
- 원문 · 영어Replayability: hundreds of hours for some, done after 15-20 hours for others
반복과 부담
- 원문 · 영어Slow, long runs without speed-up, making early game feel repetitive
- 원문 · 영어Grinding for unlocks, with players noting that some menu upgrades only add items to the random pool rather than being permanent
- 원문 · 영어Achievement hunting is very luck-dependent, and some achievements were reportedly made impossible by balance nerfs
- 원문 · 영어Cannot plan a strategy when the cards you need may never appear
- 원문 · 영어Some players say the game runs out of content after around 15-20 hours
기대하는 개선 사항
- 원문 · 영어Add mid-run saving and a proper pause menu with quick restart
- 원문 · 영어Add speed controls (2x/3x) and fast-forward
- 원문 · 영어Fix UI scaling, add resolution/display settings, and allow map rotation so tiles are not hidden
- 원문 · 영어Add card reroll or banish options and a way to refund accidental upgrades, plus a reset-XP option
- 원문 · 영어Show enemy stats and unit info, and add a tower stats view that does not block the map
- 원문 · 영어Rebalance late game and underused towers; more permanent upgrades and variation or legendary upgrades per tower to extend replayability
원문 · 영어Released Jan 28, 2022 on Steam (Windows only) at $14.99. It kept Very Positive status over time, though the recent-review window has dipped to Mostly Positive. Metacritic has only 17 user ratings and one critic review, so its 6.5 is weakly grounded, and no OpenCritic entry was found. The Steam forum shows 287 topics, with threads about tiny UI, crashes after updates, requests to rebalance difficulty and reset XP, and few official replies; reviews from 2025-2026 describe the dev as gone. A sequel is hinted at by a reviewer but nothing confirmed was found. Reddit, Google and DuckDuckGo could not be fetched and the web search budget was exhausted, so community coverage relies on Steam reviews, the Steam forum, Metacritic and Thunderstore.
커뮤니티 자료 출처
- 원문 · 영어Top helpful positive and negative English Steam reviews (local file) ↗
- 원문 · 영어Steam appdata: release, price, review counts, SteamSpy owners, tags ↗
- 원문 · 영어Steam store page: features, tags, overall and recent review summary ↗
- 원문 · 영어Steam forum topic list: UI, balance, XP reset requests, dev activity ↗
- 원문 · 영어Metacritic page: one critic review (PLAY! Zine 90), user score 6.5 ↗
- 원문 · 영어Metacritic user reviews: themes on UI, speed controls, balance ↗
- 원문 · 영어Mod listing: QoL and gameplay mods and download counts ↗
- 원문 · 영어Estimated gross and net revenue (Boxleiter method) ↗
- 원문 · 영어Checked for an OpenCritic entry; none found ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 1 (2023)
원문 · 영어Rogue Tower is a little-known blocky tower-defense roguelite. PepperHead loves tower defense and was excited that someone made a roguelike version, but finds it frustrating because strong ideas are undercut by core design and UI problems. Runs are extremely long and the towers and abilities become dull. The music is a standout. He would recommend it on discount and places it in low B, wishing it were better.
제작자가 칭찬한 점
- 원문 · 영어Adorable blocky visual style
- 원문 · 영어Fun at first, with a novel tower-defense-roguelike premise
- 원문 · 영어Wave progression by expanding the map, which brings new enemies and room for more turrets
- 원문 · 영어Music is excellent, far better than expected
- 원문 · 영어Has a lot of potential and worth trying on a discount
제작자가 지적한 문제
- 원문 · 영어UI is terrible and can be hard to click correctly
- 원문 · 영어Feels under-developed, with little polish or effort in places
- 원문 · 영어Runs are insanely long, with new enemy sets roughly every 10 minutes across six to eight or more worlds
- 원문 · 영어Turret upgrades are only number increases, not interesting behavior changes
- 원문 · 영어Unique abilities gained after waves become boring over time
- 원문 · 영어Unclear whether it is still getting updates
설계에 대한 관찰
- 원문 · 영어Starting a wave by enlarging the map, which brings new enemies and more turret space
- 원문 · 영어A rare tower-defense roguelike hybrid
- 원문 · 영어Love-hate case of high potential held back by core design issues


