Slay the Spire 표지 이미지게임 정보 / ROGUE BY ROGUE
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Slay the Spire

덱 구성턴제 전략

원문 · 영어We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!

ROGUE BY ROGUEV1

자체 평점

90.3/ 100
전체 공동 순위 #01
자체 리뷰 / RBR V1

이 점수의 이유는?

원문 · 중국어 간체

卡组取舍与路线风险形成紧密闭环,敌人意图支持学习,是本批策略评分的参照样本之一。

01

핵심 게임플레이

가중치 25%9.0 / 10
원문 · 중국어 간체

敌人意图将每回合转成攻防与资源排序题,出牌节奏集中,卡组逐步成形的回报清楚。

02

빌드와 전략

가중치 25%9.5 / 10
원문 · 중국어 간체

删牌、遗物、药水和地图路线互相牵制,多角色要求不同解题方式,构筑选择质量很高。

03

다회차 플레이 가치

가중치 20%9.0 / 10
원문 · 중국어 간체

随机路线与遭遇、进阶难度和终局要求迫使玩家调整牌组,变化来自问题组合而非卡牌数量。

출처01 ↗
04

무작위성과 공정성

가중치 20%8.5 / 10
원문 · 중국어 간체

意图显示有利于预判和复盘,路径选择可管理风险;坏抽牌与克制首领仍能压缩补救空间。

출처01 ↗
05

완성도와 편의성

가중치 10%9.0 / 10
원문 · 중국어 간체

无计时、离线和短时续玩降低使用门槛,规则表达较清楚;误点击后缺少撤回是实际阻力。

출처01 ↗
평가자
원문 · 중국어 간체
Rogue by Rogue · AI 资料评测
평가한 버전
원문 · 중국어 간체
具体构建未知;以所引资料描述的版本为准

평가 범위와 한계

원문 · 중국어 간체

基于收录资料与官方页面的主观归纳,未进行试玩。以 PC 本体及快照所述终局为范围,不给模组额外加分;未按外部玩家或媒体总分推导。

평가 근거 자료 02

  1. 01
    보관 자료
    원문 · 중국어 간체

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的 Tier list Part 1 (2023) 及 玩家好评与批评 中的机制、交互、重复与易用性反馈;未将外部分数或旧等级用于计算。

    보관된 외부 자료 보기 ↓
  2. 02
    웹 자료
    원문 · 중국어 간체

    Slay the Spire 官方产品说明

    2026-10-08 访问。确认四名独立卡池角色、每局变化路线、卡牌协同、带成本的遗物与自定义模式。 官方页面不单独证明平衡或稳定性。

    원문 보기 ↗
YOUTUBE + BILIBILI / VIDEO

영상 리뷰

영상 3개

언어 구분 없이 YouTube와 Bilibili의 리뷰와 분석을 모았습니다. 원본 영상에서 시청하세요.

평가 근거 자료

참고할 만한 다른 목소리.

자체 점수에 미반영

보관된 외부 리뷰와 커뮤니티 자료는 서로 다른 버전을 다룰 수 있습니다. 외부 의견과 평점은 별도로 표시합니다. 영상의 전체 맥락은 원본에서 확인하세요.

플레이어 의견 요약

원문 · 영어A single-player roguelike deckbuilder by Mega Crit where you climb a three-act tower with one of four characters, building a fresh deck from card, relic and potion rewards each run.

원문 · 영어Slay the Spire is widely treated as the genre-defining roguelike deckbuilder. Critics were near-unanimous (Metacritic PC 89 from 24 reviews, all positive; a 98% critic-recommend figure is cited via Wikipedia (OpenCritic page not re-verified)) and Steam players rate it Overwhelmingly Positive at about 97.5% across roughly 219k reviews. Praise centres on tight card design, readable decisions and enormous replayability. The recurring dissent, mostly from a small negative minority on Steam, is about RNG and loss feeling undeserved. It launched in Early Access in Nov 2017 and hit 1.0 in Jan 2019, then spread to consoles and mobile. Its sequel, Slay the Spire 2, entered Early Access in March 2026 .

플레이어가 칭찬한 점

  • 원문 · 영어Card and relic synergies reward experimentation; players report discovering new builds after hundreds or thousands of hours
  • 원문 · 영어Highly addictive one-more-run loop: top-voted reviews show players at 150-680 hours and joking about losing sleep and study time
  • 원문 · 영어Four characters (Ironclad, Silent, Defect, Watcher) play very differently and each has multiple archetypes
  • 원문 · 영어Branching map with visible elites, shops, rest sites and events turns pathing into a clear risk-versus-reward decision that many later roguelikes copied
  • 원문 · 영어Enemies telegraph their intents, so combat is puzzle-like and deaths can usually be traced to a decision
  • 원문 · 영어Ascension levels (20 of them) plus the Heart ending give a very deep difficulty curve that keeps veterans challenged
  • 원문 · 영어Fast, pick-up-and-stop session format: no timers, save anytime, works offline and on handhelds, and easy to play in short bursts
  • 원문 · 영어Reviewers say it is accessible to people with no card-game experience while still having high depth
  • 원문 · 영어Strong value: frequently discounted heavily, and cited in reviews as a bargain for the hours delivered

플레이어가 비판한 점

  • 원문 · 영어RNG in card rewards, relic offers and boss/elite draws can doom a run early, which is the dominant complaint in Steam negative reviews
  • 원문 · 영어Some bosses and encounters hard-counter certain decks; the final act and Heart fight demand specific setups that can feel like a check against the build you drew
  • 원문 · 영어Losses after long runs can feel undeserved or like gambling rather than skill, per several negative reviews
  • 원문 · 영어Characters are felt to be unevenly strong by some players, with some bosses being harsh on particular characters
  • 원문 · 영어Visual style is functional rather than beautiful; even positive reviews call the art plain
  • 원문 · 영어Console and mobile versions stopped receiving updates after Humble Games' publishing arm shut down in July 2024
  • 원문 · 영어No undo button, which players say makes misclicks and misreads costly

차별화된 특징

  • 원문 · 영어Helped define the roguelike deckbuilder genre; its map, relic and card-reward structure was widely imitated
  • 원문 · 영어Enemy intent display turns each fight into a deterministic puzzle layered on top of draw randomness
  • 원문 · 영어Permanent meta progression is only unlocks, not stat upgrades, so every run starts equal
  • 원문 · 영어Deck thinning and deck-size control as a core skill: adding cards is often a mistake
  • 원문 · 영어A deep ascension ladder plus an optional Heart fight extend the game far beyond a first win
  • 원문 · 영어Has a robust mod and Workshop scene, including large fan expansions such as Downfall

의견이 갈리는 점

  • 원문 · 영어RNG versus skill: fans say good play mitigates bad draws, critics say randomness overwhelms the strategy
  • 원문 · 영어Difficulty and ascension grind: veterans love the ceiling, newcomers find the learning curve steep
  • 원문 · 영어No run-to-run power progression: praised as pure skill, disliked as a lack of persistent reward by some reviewers
  • 원문 · 영어Endgame Heart and act 4 requirements: considered a great climax by some and an annoying build check by others

반복과 부담

  • 원문 · 영어Runs that blur together for some players; a few say the loop lacked the one-more-run pull after the first dozens of hours
  • 원문 · 영어Slow unlock XP that gates cards per character, which some call grindy
  • 원문 · 영어High win-rate grind to climb ascensions, with some players stuck near a 20% win rate and reporting frustration
  • 원문 · 영어Losing a long run to one bad draw or burst boss attack and having to restart from floor 1
  • 원문 · 영어Having to build towards the final boss while surviving the regular fights on the way up

기대하는 개선 사항

  • 원문 · 영어More randomness mitigation or reroll-type tools in normal runs (the Custom/constructed style modes are said to build decks that feel like cheating)
  • 원문 · 영어An undo or take-back option for accidental plays
  • 원문 · 영어Better balance between characters and against specific boss matchups
  • 원문 · 영어Less punishing early difficulty scaling and a gentler on-ramp to ascensions for newer players
  • 원문 · 영어Faster, more satisfying unlock progression, since players find unlocking cards via slow XP on each run dull

원문 · 영어Early Access launched Nov 2017 with slow initial sales (around 2,000 copies), then took off after a large Chinese streamer featured it; it reached Steam's second best-selling slot in Jan 2018, passed 1 million copies by June 2018 and 1.5 million by March 2019. 1.0 released Jan 23, 2019, followed by PS4 (May 2019), Switch (June 2019), Xbox One (Aug 2019), iOS (June 2020) and Android (Feb 2021). It won or was nominated for multiple 2019 awards (IGN Best Strategy Game of 2019, PC Gamer Best Design 2019). Third-party estimates put Steam gross revenue near $200M and developer net near $59M (Boxleiter-style estimate, not audited), and SteamSpy-style data puts owners at 5-10 million. Steam concurrent players still around 15k per the data file. Slay the Spire 2 entered Early Access on March 5, 2026 (co-op up to 4 players, Godot engine). Console and mobile ports stopped being updated after Humble Games' publishing division shut in July 2024.

보관된 제작자의 의견 1

자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.

원문 · 영어Tier list Part 1 (2023)

원문 · 영어Slay the Spire is the deck-building roguelike that kicked off the whole genre, and most later deck-builders descend from it. He calls it the most perfectly designed deck-builder and says it is his favorite roguelike right now, with more Steam playtime than any other game. He also thinks it is the ideal entry point to the genre because it is the simplest yet best-designed of them all. The huge modding scene adds to his love, but he says it is an S-tier masterpiece even without mods.

제작자가 칭찬한 점

  • 원문 · 영어Cards are very well balanced: none feels overpowered or useless, and each can be played several ways
  • 원문 · 영어Many characters with many different builds
  • 원문 · 영어Relics act as run-long passives that change how you play, so every run feels different
  • 원문 · 영어Unlocking a new card pick after the first run makes runs feel unique early on
  • 원문 · 영어Huge modding community adds new characters, worlds and DLC-like content; he plays almost only modded now
  • 원문 · 영어Simplest and best-designed deck-builder, so ideal for introducing newcomers to the genre
  • 원문 · 영어Lasting appeal: he has played since release and followed every update

제작자가 지적한 문제

  • 원문 · 영어Visuals are not especially impressive
  • 원문 · 영어Music is merely fine
  • 원문 · 영어No new official updates or DLC at this point
  • 원문 · 영어You cannot customize your starting deck

설계에 대한 관찰

  • 원문 · 영어It pioneered the deck-building roguelike genre and inspired nearly every game in it
  • 원문 · 영어Modding scene is among the biggest in roguelikes, with a recent expansion built by roughly 70 modders over years
  • 원문 · 영어Card and relic balance keeps variety high without any dominant or dead options
원본 영상 보기 ↗