게임 정보 / ROGUE BY ROGUESlay the Spire 2
원문 · 영어The iconic roguelike deckbuilder returns. Craft a unique deck, encounter bizarre creatures, and discover relics of immense power in Slay the Spire 2!
이 점수의 이유는?
카드 및 캐릭터 메커니즘의 확장에는 분명한 가치가 있으며, 협력을 통해 전략이 더욱 향상됩니다. 현재 프로필의 밸런스 변동 및 접근성 격차 제한 점수.
기계 번역된 요약입니다. 원문 평가와 출처는 아래에 보존되어 있습니다.
원문 · 중국어 간체
卡牌和角色机制的扩展有明确价值,合作进一步增加策略;当前资料中的平衡波动与无障碍缺口限制评分。
- 평가자
원문 · 중국어 간체
Rogue by Rogue · AI 资料评测- 평가한 버전
원문 · 중국어 간체
具体构建未知;以所引资料描述的版本为准
평가 범위와 한계
원문 · 중국어 간체
基于收录资料与官方页面的主观归纳,未进行试玩。Steam 本次访问明确仍为 Early Access,快照涉及多轮首领和平衡改动,未确定具体补丁;不评价承诺中的真结局、后续模式或美术完善。
평가 근거 자료 02
- 01보관 자료보관된 외부 자료 보기 ↓
원문 · 중국어 간체
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的 Tier list Part 5 (2026) 及 玩家好评与批评 中的机制、交互、重复与易用性反馈;未将外部分数或旧等级用于计算。
- 02웹 자료원문 보기 ↗
원문 · 중국어 간체
Slay the Spire 2 官方产品说明
2026-10-08 访问。确认五名角色、卡牌与遗物选择、最多四人合作及合作专属卡,并确认 Early Access 状态。 官方页面不单独证明平衡或稳定性。
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참고할 만한 다른 목소리.
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플레이어 의견 요약
원문 · 영어Mega Crit's sequel to the genre-defining roguelike deckbuilder, adding two new characters, a redesigned Ancients/Epochs structure, and up to 4-player co-op; currently in Steam Early Access.
원문 · 영어Slay the Spire 2 launched in Early Access on March 5, 2026 to huge hype, record concurrency and near-universal critic praise (full-marks reviews from outlets such as PCGamesN), and early Steam reviews were glowing about visuals, content volume and co-op. Since then Steam sentiment has slid to Mixed (about 61% positive across roughly 203k reviews), driven by a long run of balance patches that many players feel made enemies, elites and the Act 3 bosses more punishing and less varied, plus review-bombing waves (including heavily negative Simplified Chinese reviews). Even many negative reviewers say the core card game, art and animation are top-notch and that they are leaving thumbs-down only on the current state of balance and direction. The game is still Early Access with no Act 4 announced as of the latest update notes I could read; Mega Crit is teasing big secret features after its September break.
플레이어가 칭찬한 점
- 원문 · 영어The core deckbuilding loop stays as compelling as the original, with many reviewers saying it feels even deeper and more polished
- 원문 · 영어New art style, animations and game feel are widely called a clear upgrade over Slay the Spire 1
- 원문 · 영어Up to 4-player co-op that translates the single-player experience well, including multiplayer-specific cards; players use it to play with friends and family
- 원문 · 영어Large amount of content already in Early Access: two new characters (Regent, Necrobinder), new enemies, bosses, events, lore and music
- 원문 · 영어Ancients replacing boss relics give three-way choices each act and add build variety
- 원문 · 영어Epochs/unlock progression and richer events with real risk make runs feel more rewarding and story-connected
- 원문 · 영어Fair pricing ($24.99, same as the first game) with content updates promised as free rather than DLC
- 원문 · 영어Steam Workshop mod support, Bestiary and ongoing developer communication
플레이어가 비판한 점
- 원문 · 영어Repeated patches that nerf strong cards and buff enemies; many long-time fans say each update made runs harder and less fun
- 원문 · 영어Act 3 third-boss slot has been a flashpoint: the boss was redesigned several times then replaced (Doormaker removed, Aeonglass added), with reviewers saying the fights counter whole archetypes or feel unfinished
- 원문 · 영어Elites and bosses often feel like raw number checks (block X now, huge HP pools, regen, strength scaling) with less identity than in the first game
- 원문 · 영어Difficulty is front-loaded and punishing at high Ascension, with little margin for error so runs can end without an obvious lesson learned
- 원문 · 영어Balance is uneven across characters; some builds feel almost irrelevant against the third boss
- 원문 · 영어Accessibility gaps: incomplete keyboard navigation, which a disabled player cited as a reason for a negative review
- 원문 · 영어Some negative reviewers question Mega Crit's Early Access management and direction after rapid boss changes
차별화된 특징
- 원문 · 영어Co-op deckbuilding for up to 4 players inside a Slay the Spire framework
- 원문 · 영어Ancients: a choice of three rewards at each act's end instead of a single boss relic
- 원문 · 영어Epochs meta-progression and a stronger lore/story layer than the original
- 원문 · 영어Two new characters, The Regent and The Necrobinder, alongside returning Ironclad, Silent and Defect
- 원문 · 영어Rebuilt RNG system meant to decorrelate random elements, and a Bestiary showing enemy moves and animations
- 원문 · 영어Shift from Unity to Godot after Unity's fee controversy, costing the team around two years of rework
의견이 갈리는 점
- 원문 · 영어Difficulty: some critics and players find it easier than the original (PCGamesN noted easier infinites and dangers), while a large share of patched-era Steam reviewers find it harshly difficult
- 원문 · 영어Whether the balance patches are necessary corrections to infinites and homogenised play or an over-correction that removed fun builds
- 원문 · 영어Geographic split: English Reddit and reviews skew positive while Simplified Chinese Steam reviews skew much more negative
- 원문 · 영어Whether the sequel is a big leap or feels like an expansion of the original (noted by some critic reviews)
반복과 부담
- 원문 · 영어Long, high-hour grinds through Ascension where build options get narrowed by enemy checks and infinite/engine decks feel forced
- 원문 · 영어Enemies that chip through block or slam 30+ damage, making many fights feel like the same damage race
- 원문 · 영어Frequent balance churn means good strategies can be invalidated between patches
- 원문 · 영어Solo play feeling less fun to some players than co-op after recent changes
- 원문 · 영어Perceived developer responsiveness to a few high-level streamers rather than casual players
기대하는 개선 사항
- 원문 · 영어Finish Act 4 and the remaining act variants (only Act 1 had multiple variants early on)
- 원문 · 영어Make elite and boss fights more varied and puzzle-like instead of damage races, and stabilise the Act 3 boss pool
- 원문 · 영어Rebalance difficulty curve and Ascension scaling so it does not hinge on a strong Act 1 or a 'god run'
- 원문 · 영어Full keyboard and controller-style navigation/accessibility support
원문 · 영어Launched March 5, 2026 in Early Access at $24.99 on Windows, macOS and Linux after a delay from 2025. Per Wikipedia it hit over 177,000 concurrent players on day one and passed 3 million sales within a week, with over 25 million runs played. The Metacritic page shows a pending Metascore with 9 critic reviews compiled and no user reviews yet; no OpenCritic page could be reached. Steam reception started extremely positive and declined to Mixed overall after balance patches (v0.100 through 1.0 and later betas) and several review-bombing incidents: two over balance changes, largely from China, and one in May 2026 tied to a consultant credit. Latest notes show the last major update on June 18, 2026 (v0.107.1), Steam Workshop support, a new Act 3 boss (Aeonglass), bi-weekly beta patches, and big unannounced features teased for after the September 2026 break; Act 4 is not yet announced. Steam revenue estimator sites show zero for this title, so use the Wikipedia 3M-in-a-week figure instead.
커뮤니티 자료 출처
- 원문 · 영어Top helpful positive and negative English Steam reviews (local file) ↗
- 원문 · 영어Steam metadata, review totals, price, release date (local file) ↗
- 원문 · 영어Steam store page and review summary (Mixed, 61.2% of about 203k) ↗
- 원문 · 영어Metacritic page: Metascore pending, critic review blurbs from Gamersky, PCGamesN, Eurogamer, Ars Technica, AV Club, Metro ↗
- 원문 · 영어Confirms no Metacritic user score yet ↗
- 원문 · 영어Development history, Early Access release, sales and player records, review-bombing incidents ↗
- 원문 · 영어10/10 review: praise for refinement and co-op, criticism of new characters and easier difficulty ↗
- 원문 · 영어Recent patch notes and announcements: Aeonglass boss, Workshop, RNG overhaul, teased features, no Act 4 ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 5 (2026)
원문 · 영어Slay the Spire 2 is the sequel to the game that popularized roguelike deckbuilders, reviewed here while still in early access. He has cleared Ascension 10 with every character and sees it as a proper sequel that refines the original rather than reinventing it. He calls the card design a master class and praises the variety, visuals and multiplayer. His complaints are thin content in places, unfinished art and a disliked meta-progression system. He places it in S, slightly above the first game.
제작자가 칭찬한 점
- 원문 · 영어Card design is a master class: cards work across many decks and no single card is mandatory
- 원문 · 영어Huge variety across relics, characters and cards makes every run feel very different
- 원문 · 영어Kept what players loved from the first game and cut disliked characters and cards (the Watcher)
- 원문 · 영어Big visual upgrade, with unique animations for many cards and every enemy, making it very satisfying to watch
- 원문 · 영어Ancients replace boss relics, and the new relics are more niche and polarizing, with less guaranteed energy
- 원문 · 영어Multiplayer is well integrated and fun, with real-time visibility and map drawing
- 원문 · 영어Developers balance actively and listen to community feedback, such as cutting early infinites
제작자가 지적한 문제
- 원문 · 영어Early access content is a bit light: the final boss lacks animation and much art is unfinished
- 원문 · 영어Meta-progression (the epoch system) is visually messy, confusing and uninvolving; he wants a full revamp
- 원문 · 영어Acts 2, 3 and 4 still need work, and he worries about a very long early access
- 원문 · 영어Multiplayer lacks teammate deck visibility, relic exchange and unique multiplayer events
- 원문 · 영어Harder and more complex for casual players because energy is scarcer
설계에 대한 관찰
- 원문 · 영어Deliberately a straightforward sequel with no new gimmick mechanic, which he sees as the right call for the genre's originator
- 원문 · 영어Two complete biomes on the first act, each with distinct events, enemies and bosses
- 원문 · 영어Multiplayer chest-picking mechanic and drawing on the map
- 원문 · 영어Builds are not locked to one archetype, unlike the poison-focused approach in the first game
변경된 의견
원문 · 영어Places Slay the Spire 2 above Slay the Spire 1 in S tier, saying both are game of the year worthy.


