Soulstone Survivors 표지 이미지게임 정보 / ROGUE BY ROGUE
한 판만 더.

Soulstone Survivors

서바이버류액션 전투

원문 · 영어Face the Lords of the Void and their endless minions, collect their Soulstones and become a god! In this Action Roguelite, unveil secret spells, craft mighty weapons, unlock multiple characters, discover game-breaking synergies and conquer the power of the void.

ROGUE BY ROGUE평가 대기

자체 평점

평가 대기

다섯 항목의 평가가 끝나면 순위에 반영됩니다

평가 대기

게임 등록 완료. 평가는 준비 중.

이 게임은 아직 다섯 항목의 평가가 완료되지 않았습니다. 먼저 게임 정보와 외부 자료를 살펴보세요.

핵심 게임플레이25%—
빌드와 전략25%—
다회차 플레이 가치20%—
무작위성과 공정성20%—
완성도와 편의성10%—
평가 방법 ↗
YOUTUBE + BILIBILI / VIDEO

영상 리뷰

영상 2개

언어 구분 없이 YouTube와 Bilibili의 리뷰와 분석을 모았습니다. 원본 영상에서 시청하세요.

평가 근거 자료

참고할 만한 다른 목소리.

자체 점수에 미반영

보관된 외부 리뷰와 커뮤니티 자료는 서로 다른 버전을 다룰 수 있습니다. 외부 의견과 평점은 별도로 표시합니다. 영상의 전체 맥락은 원본에서 확인하세요.

플레이어 의견 요약

원문 · 영어A 3D-styled single-player action roguelite / survivors-like from Game Smithing Limited where you pick one of ~22 characters, stack 350+ skills, runes and weapons, and kill Void Lords and Titans across kill-based stages and endless modes.

원문 · 영어Soulstone Survivors is well liked: Steam shows Very Positive at about 91% across roughly 26,900 reviews, and the six critic reviews aggregated on Metacritic (all from the PS5 version) average 82. Players and critics praise the sheer amount of content, the power-fantasy escalation, the colourful visuals and the steady free updates. The recurring complaint from players is that builds, characters and maps feel too similar once you understand the tag/debuff stacking, and that the grind for meta materials and achievements is heavy. It spent about 2.5 years in Early Access (Nov 7, 2022 to full 1.0 on Jun 17, 2025), launched on PS5 and Xbox Series X around the 1.0 date, and is still receiving updates. Many reviewers give a positive vote with caveats, describing it as very solid but shallow in practice.

플레이어가 칭찬한 점

  • 원문 · 영어Huge amount of content: about 22 characters with 4-5 weapons each, 350+ skills, 100+ craftable weapons, a large passive/meta tree and nearly 500 achievements
  • 원문 · 영어Fast, satisfying power escalation: players say you reach absurd damage quickly, which is what they play the genre for
  • 원문 · 영어Kill-count based stage completion instead of a fixed timer, so strong builds can finish and leave early, with optional endless continuation
  • 원문 · 영어Colourful, eye-catching 3D cartoon visuals and very good music; critics liken the look to a World of Warcraft-style aesthetic
  • 원문 · 영어Meta-progression with the option to toggle parts of it off, plus difficulty and curse modifiers that raise rewards
  • 원문 · 영어Ongoing free content updates after 1.0 (new characters, weapons, maps), praised even by negative reviewers
  • 원문 · 영어Accessible and easy to pick up, with real full controller support; several reviewers call it a more fleshed-out step up from Brotato or Vampire Survivors
  • 원문 · 영어Story framing with cutscenes and a Void King final goal, unusual for the genre, noted in the PlayStation Universe review

플레이어가 비판한 점

  • 원문 · 영어Builds, characters, weapons and runes feel fundamentally the same: one review says you just stack debuffs on a target, with a dominant Doom-style damage tag available to everyone
  • 원문 · 영어Gameplay at higher difficulty reduces to dashing in circles around bosses while dodging red zones and projectiles
  • 원문 · 영어Little variety between stages and modes: maps have few gimmicks, and critics note arenas are small, walled areas
  • 원문 · 영어Content feels inflated by reuse; one long review says character mechanics are the same system repackaged with different visuals and stats
  • 원문 · 영어Late-game screen clutter and power creep make the screen an unreadable mess, and the combat feels floaty or like hitting damage sponges to some players
  • 원문 · 영어Crashes on long runs (an hour-long run lost to a crash with no mid-run save) and performance dips on PS5 when the screen fills up
  • 원문 · 영어Loud, constant XP-pickup audio and GPU-heavy effects are mentioned as annoyances
  • 원문 · 영어Balance is uneven: some characters' skills, artifacts and ascension passives are much stronger, so players fall back to a few proven builds

차별화된 특징

  • 원문 · 영어Stage completion is based on kills rather than surviving a timer, which changes pacing versus Vampire Survivors-style games
  • 원문 · 영어Skill tags and debuff stacking systems with runes, plus the ability to swap attacks/abilities during a run
  • 원문 · 영어Real 3D fantasy-ARPG presentation with ~90 enemy types, Titan bosses and cutscenes, rather than pixel art
  • 원문 · 영어Very large persistent progression: character levelling, passive grids, craftable weapons, ascension and optional meta toggles
  • 원문 · 영어Multiple modes (clear-and-boss, arenas, endless) with curse/difficulty modifiers that scale reward
  • 원문 · 영어Steam listing includes Mac and Linux builds as well as Windows, plus PS5 and Xbox Series X versions

의견이 갈리는 점

  • 원문 · 영어Depth versus illusion of choice: fans see deep build theorycrafting, while many negative reviews say every build plays the same
  • 원문 · 영어Difficulty and feel: GameSpew found it forgiving and easy, while others find late-game chaos and dodging demanding or unreadable
  • 원문 · 영어Value: commonly recommended at a discount (one reviewer says under 10 euros), with many calling it good value even while criticising the design
  • 원문 · 영어Endless modes and long runs are either a feature (power fantasy, optional) or a burnout trap

반복과 부담

  • 원문 · 영어Grinding crafting materials and meta currencies; one positive reviewer calls the material grind borderline excessive
  • 원문 · 영어Maxing every character and chasing achievements becomes a grind after roughly 38 to 40 hours of genuine progression
  • 원문 · 영어Very long endless runs, where low-DPS builds need minutes to kill bosses and some players burn out not knowing when to stop
  • 원문 · 영어Repetitive bosses and basic environments (a point raised in the Critical Hits review) and lack of map variety
  • 원문 · 영어Some players feel they see everything within a few hours, with the rest of the unlocks not changing decisions in a run
  • 원문 · 영어Matches feel long and brainless once the build is settled; negative reviewers say unlocks and achievements never change the actual gameplay (top negative-review theme, 100+ helpful votes)

기대하는 개선 사항

  • 원문 · 영어Add a pause-and-resume or save between waves/rounds for long runs, so a crash does not waste up to an hour
  • 원문 · 영어Make builds, characters and stages mechanically distinct (real stage hazards, character-specific mechanics) so choices matter
  • 원문 · 영어Add co-op, including local co-op: several positive reviewers explicitly wish for it
  • 원문 · 영어Reduce the material grind and rebalance dominant tags like Doom so more build archetypes are viable
  • 원문 · 영어Improve performance and visual clarity when the screen is full, and offer more audio tuning (players ask for XP pickup sound options)
  • 원문 · 영어A roadmap and Workshop/mod support are recurring community requests on the Steam forum

원문 · 영어Early Access began Nov 7, 2022 and 1.0 shipped Jun 17, 2025 (Steam lists release date as Jun 17, 2025 with price $14.99). The critic scores on Metacritic all relate to the PS5 release, six reviews from mid-June to late July 2025; the Metacritic user score of 7.9 rests on only about 23 ratings, so is not robust. OpenCritic did not load (404), so no OpenCritic score was found. Steam reception has remained Very Positive (about 91%) and the game has a supporter pack and soundtrack DLC. Negative Steam reviews mostly come from long-time players, sometimes with hundreds of hours, who acknowledge the free content additions but say the core loop was never addressed. Note: the web search budget ran out, so community detail leans heavily on Steam reviews and the Steam forum page, and no Reddit threads could be fetched (Reddit blocked). Verification: Metacritic page re-fetched; PS5 Metascore 82 from 6 critics and user 7.9 from 23 ratings confirmed; Xbox Series X shows 88 from 4 critics; PC has 3 critic reviews without a score.

보관된 제작자의 의견 1

자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.

원문 · 영어Tier list Part 1 (2023)

원문 · 영어Soulstone Survivors is a hack-and-slash chaos simulator played on a single-level layout where you upgrade spells and kill ever more enemies. He finds it chaotic, hectic, casual and fun to watch, but says it gets old very quickly. Once you have found your spells, later upgrades are mostly number tweaks, so the gameplay stops changing. Despite his many problems with it, he still considers it a fun game and places it in low B.

제작자가 칭찬한 점

  • 원문 · 영어Wildly chaotic, visually pleasing spectacle that goes well beyond what the trailer shows
  • 원문 · 영어Very amusing and entertaining to watch; hectic but casual and fun
  • 원문 · 영어Super satisfying to play without thinking, just to see things explode
  • 원문 · 영어Spells are found during the run and can be shared across characters, adding some variety

제작자가 지적한 문제

  • 원문 · 영어Gets old very quickly
  • 원문 · 영어Little customization at the start beyond character choice
  • 원문 · 영어After you find your spells, upgrades are just number adjustments (area, defense, speed) that feel boring
  • 원문 · 영어Gameplay barely changes as chaos increases; you just run in circles
  • 원문 · 영어Single level layout with no variety in setting

설계에 대한 관찰

  • 원문 · 영어Spells are offered during the run and can come from other characters, so character choice matters less
  • 원문 · 영어Chaos scales far beyond what marketing shows
  • 원문 · 영어Design lesson: spells could be more tame but have branching upgrade paths (e.g. lightning zap that chains, or leaves an energy cloud) for real build identity

변경된 의견

원문 · 영어He says he discussed this game at length in an earlier video of his, but this is not a re-ranking.

원본 영상 보기 ↗