게임 정보 / ROGUE BY ROGUESpiritfall
원문 · 영어Spiritfall is a fast-paced Action Roguelite with combat inspired by Platform Fighters. Slash, smash, launch, and wall-splat a multitude of enemies using an ever-changing arsenal of divine powers.
이 점수의 이유는?
원문 · 중국어 간체
平台格斗式连段很有辨识度,主要挑战是把优秀动作循环延伸成持续变化的多局体验。
- 평가자
원문 · 중국어 간체
Rogue by Rogue · AI 资料评测- 평가한 버전
원문 · 중국어 간체
具体构建未知;以所引资料描述的版本为准
평가 범위와 한계
원문 · 중국어 간체
基于收录资料与官方页面的主观归纳,未进行试玩。评论横跨抢先体验与正式版,BUG 和武器手感是未复现的快照反馈;未将后续内容承诺计分。
평가 근거 자료 02
- 01보관 자료보관된 외부 자료 보기 ↓
원문 · 중국어 간체
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的 Tier list Part 2 (2024)、Top 10 of 2024 (#4) 及 玩家好评与批评 中的机制、交互、重复与易用性反馈;未将外部分数或旧等级用于计算。
- 02웹 자료원문 보기 ↗
원문 · 중국어 간체
Spiritfall 官方产品说明
2026-10-08 访问。确认平台格斗战斗、随机地图、祝福协同与独立招式武器,未据祝福数量直接加分。 官方页面不单独证明平衡或稳定性。
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플레이어 의견 요약
원문 · 영어A 2D action roguelite by Gentle Giant (published by Team17) whose combat borrows from platform fighters like Smash Bros and Brawlhalla, wrapped in a Hades-style blessings-and-hub structure.
원문 · 영어Players like it a lot: Steam sits at Very Positive (about 93% of roughly 2,000 reviews, 92% of the most recent 30 days' small sample). Metacritic user score is 7.5 on only 15 ratings, and there are just 3 critic reviews, so no Metascore and no meaningful critic consensus exists. The dominant take is 'Hades meets Smash Bros', with praise for combat feel, weapons and the difficulty options. The recurring complaint is limited content: same bosses every run, few blessings, a solved feeling after several runs, and a 5-clear structure to see the real ending. It left Early Access (started Apr 2023) and launched 1.0 on Feb 28, 2024; there is no sign of abandonment, since reviews continue into late 2026, though the player base is small (steamspy est. 50k-100k owners, ~16 CCU).
플레이어가 칭찬한 점
- 원문 · 영어Combat feels like a platform fighter: launching, wall-splatting and comboing enemies is described as satisfying, with very polished animation and hit feedback
- 원문 · 영어Weapons are distinct from each other and have alternate forms (e.g. Sisterhood Gauntlets, scythe) that change playstyle
- 원문 · 영어150+ blessings, elemental upgrades and assist/bolt abilities that synergise; reviewers say few feel unimpactful
- 원문 · 영어Adjustable difficulty and accessibility options are praised, letting weaker players finish the story
- 원문 · 영어Hand-drawn, Miyazaki-flavoured art and a strong soundtrack (though one critic found the music forgettable)
- 원문 · 영어Permanent upgrades between runs feel meaningful without being mandatory; hidden rifts and secrets reward exploration
- 원문 · 영어Scope is reasonable and what is there is polished; $19.99 price viewed as fair, especially on sale
플레이어가 비판한 점
- 원문 · 영어Low content: the same bosses on the same levels every run and every clear, so it feels repetitive after roughly 6-10 hours
- 원문 · 영어Finishing requires about 5 full clears, and the final payoff is reported as just one extra boss phase, which many call anticlimactic
- 원문 · 영어Only a limited number of blessings/relics and repeated active abilities and status effects; some feel they have solved the game after a couple of runs
- 원문 · 영어Much of the combat is 'ragdolling' enemies in hitstun; true platform-fighter play (knockoffs, edge-guarding) mostly appears only in rifts or the last area
- 원문 · 영어Crowds of overlapping 2D enemies are hard to read, leading to cheap hits and spam-the-dash/projectile play
- 원문 · 영어Enemy telegraphs reported as mismatched with real attack timing; some mobs ignore hitstun to add artificial difficulty
- 원문 · 영어Weak plot and sparse lore; story is minimal and sprinkled in
- 원문 · 영어Reported bugs: credits freeze/loop on completion, brief freezes, enemies attacking before level entry, a boss path glitch, new saves granting achievements; Steam Deck black-screen at launch per ImpulseGamer
- 원문 · 영어Weapon quality is uneven per several negative reviews: outside the fists many weapons are called slow and clunky, with combos that do not mesh with most blessings; the top negative review says knockoff play only appears in the final area or bonus fights
- 원문 · 영어Some players report launch/graphics problems (black screen on Steam Deck, graphics glitching on launch, one refund over it), so performance is not universally smooth
차별화된 특징
- 원문 · 영어Combat built on platform-fighter ideas (knockback, launching, wall-splat, sweet spots) rather than standard hack-and-slash
- 원문 · 영어Hades-like structure with Slay-the-Spire-style node map for choosing rooms and shared HP across a run
- 원문 · 영어Weapons with alternate forms that change inputs and moveset
- 원문 · 영어Hidden rift rooms that turn into one-on-one knockback duels for extra loot
- 원문 · 영어Hard versions of bosses and Pact-like challenge modifiers after the first clear, plus a boss-rush room
- 원문 · 영어Runs on Mac (no Linux build) and offers granular difficulty adjustment
의견이 갈리는 점
- 원문 · 영어Whether it truly delivers platform-fighter depth: fans of Smash/Brawlhalla call it a great fit, while competitive fighter players call it bare-bones with no real shield/dodge/grab
- 원문 · 영어Responsiveness and movement: praised as fluid by many, described as sluggish or non-responsive by others
- 원문 · 영어Derivative vs fresh: labelled 'Hades clone' by some critics/users, called one of the most innovative roguelites by others
- 원문 · 영어Value: fine at $19.99 for some, only worth it on discount for others given the content volume
- 원문 · 영어Weapon feel: praised as distinct and build-changing by many, called clunky and poorly synergised with blessings by others
반복과 부담
- 원문 · 영어Repeating the same boss lineup five times to reach the ending
- 원문 · 영어Grinding skill points and permanent upgrades after the first clear; unlock gating of core moves
- 원문 · 영어Long stretches of low-threat filler rooms before a boss, since shared HP makes small rooms unchallenging
- 원문 · 영어Shielded bosses that do not flinch, which negates the combo-heavy combat exactly where challenge lives
- 원문 · 영어High-tier modifier runs needing a precise build, making 10-skull clears feel unreachable for some
- 원문 · 영어Visual clutter and cheap damage when many enemies and effects are on screen
기대하는 개선 사항
- 원문 · 영어More bosses, more rooms/biome variety and procedural variation so runs differ more
- 원문 · 영어More blessings, weapon movesets and build synergies to avoid the feeling of solving the game
- 원문 · 영어Make movement/tech (e.g. wavedash and other advanced platform-fighter mechanics) available earlier instead of behind skill unlocks
- 원문 · 영어Better enemy readability and clearer, consistent telegraphs in crowded fights
- 원문 · 영어Smarter difficulty curve: late-tier modifiers are said to spike damage; first two bosses can be harder than the last
- 원문 · 영어A more rewarding ending and stronger narrative for the multi-clear structure; ability to reset permanent upgrades; clearer info on secrets
원문 · 영어Metacritic has only 3 critic reviews (95, 90, 66), so no Metascore; Metacritic user score is 7.5 from 15 ratings. No OpenCritic page could be confirmed (search was unavailable and the guessed page belonged to another game), so opencritic is null. Early Access ran from Apr 3, 2023 to the 1.0 launch on Feb 28, 2024. Steam revenue-calculator estimate is about $1.2M gross / $353k net (Boxleiter-style, unaudited). Platforms: Windows and Mac on Steam, no Linux. Some copies were distributed via the Jingle Jam charity bundle, which can inflate owner counts relative to sales. Steam reviews keep arriving through 2026, suggesting continued trickle of players; the 30-day sample is tiny (11 reviews). Web search budget was exhausted during this task, so Reddit and other community threads were not read directly; community sentiment here rests on Steam reviews plus Metacritic user reviews and three outlet reviews.
커뮤니티 자료 출처
- 원문 · 영어Top helpful positive and negative English Steam reviews (18 positive, 12 negative) used for community praise and complaints ↗
- 원문 · 영어Steam appid, developer/publisher, release date, review counts, SteamSpy owner estimate and tags ↗
- 원문 · 영어Steam store page: Early Access dates, features, review summary ↗
- 원문 · 영어Estimated gross/net revenue (Boxleiter method) ↗
- 원문 · 영어Metacritic page: no Metascore, 3 critic reviews, user score 7.5 on 15 ratings ↗
- 원문 · 영어Critic review list with outlets, scores and URLs ↗
- 원문 · 영어Metacritic user review summary (praise and derivative/repetitive complaints) ↗
- 원문 · 영어GameGrin 9.5/10 review: combat, weapons, 150+ blessings, five-run structure, minor bugs ↗
- 원문 · 영어Try Hard Guides 9/10 review: creative roguelike, alternate weapon forms critique, roadmap ↗
- 원문 · 영어ImpulseGamer negative review: non-responsive combat, repetitive runs, Steam Deck black screen ↗
보관된 제작자의 의견 2
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 2 (2024)
원문 · 영어Spiritfall is a 2D action roguelike with a Hades-style boon structure that plays like a platform fighter. He played it in Early Access and was excited for the full release. As a former competitive Smash player, he found the combat a natural fit and considers the gameplay outstanding. He calls it an easy S tier but says he would still put Hades above it, and admits some Smash bias.
제작자가 칭찬한 점
- 원문 · 영어Combat plays like a platform fighter: aerials, smash attacks, down attacks and even spiking enemies
- 원문 · 영어Every weapon feels like a different character with its own moveset
- 원문 · 영어Hades-style boons from gods, with fusions and combo boons, change how each weapon plays
- 원문 · 영어Strong roguelike layer on top of excellent core gameplay, which is rare for combat-focused games
- 원문 · 영어High replayability from different weapons, blessings and approaches each run
- 원문 · 영어Good sense of progression, with visually distinct worlds and awesome bosses
- 원문 · 영어Plenty to unlock and secrets, including a very hard secret true boss
제작자가 지적한 문제
- 원문 · 영어Wants even more content and secrets
- 원문 · 영어Bosses repeat in every world; he wants variations of each boss (like a Pact of Punishment style upgrade)
- 원문 · 영어Synergy blessings are not very impactful and feel underwhelming compared to Hades
- 원문 · 영어Boon choices are sometimes situational, and sometimes all three offers are bad
설계에 대한 관찰
- 원문 · 영어A genuinely combat-focused, Smash-like roguelike that succeeds at both combat and roguelike elements
- 원문 · 영어Copies Hades' boon framework but applies it to a very different kind of combat
- 원문 · 영어Each god's blessings drastically change how weapons are played
원문 · 영어Top 10 of 2024 (#4)
원문 · 영어Spiritfall is a 2D action roguelike heavily inspired by Hades, with the twist of being one of the few true fighting-game roguelikes. He recommends it to Smash Brothers fans, calling the combat crisp, deep and very satisfying. Runs vary a lot thanks to weapon and aspect choices plus blessing-driven builds. He ranks it fourth of the year and calls it one of his favorite games played that year, hoping for ongoing updates with more content.
제작자가 칭찬한 점
- 원문 · 영어Crisp, extensive, very satisfying fighting-game-style combat with combos and a wide range of abilities
- 원문 · 영어Surprising run-to-run variety; different ways to approach each encounter depending on enemy, boss and build
- 원문 · 영어Weapons and aspects each feel like a brand new character, with strong move sets from the start of a run
- 원문 · 영어Items and boons transform the core gameplay into unique builds with many synergies
- 원문 · 영어Divine spirits offer three blessings each that enhance core mechanics with good variety and synergy
- 원문 · 영어Fantastic audiovisuals; each biome feels unique and immersive, with great bosses and an amazing final encounter
제작자가 지적한 문제
- 원문 · 영어Wants more content: secrets, different encounters and additional bosses
- 원문 · 영어Hopes the developers keep updating the game, implying current content is limited
설계에 대한 관찰
- 원문 · 영어One of the few genuine fighting-game roguelikes, appealing to Smash fans
- 원문 · 영어Character variety comes from weapons and aspects rather than selecting different characters


