Streets of Rogue 표지 이미지게임 정보 / ROGUE BY ROGUE
한 판만 더.

Streets of Rogue

액션 전투협동 모험

원문 · 영어Fight, sneak, and hack your way through randomly generated cities. It's like Nuclear Throne meets Deus Ex, mixed with the anarchy of GTA. Rogue-lite meets immersive sim, and goes completely insane.

ROGUE BY ROGUEV1

자체 평점

77.8/ 100
전체 공동 순위 #36
자체 리뷰 / RBR V1

이 점수의 이유는?

원문 · 중국어 간체

以城市系统和职业差异支撑重玩,任务解法的自由度很强;即时战斗、菜单便利性与失控事件是主要代价。

01

핵심 게임플레이

가중치 25%8.0 / 10
원문 · 중국어 간체

潜行、交涉、入侵和暴力都能推动任务,系统连锁反应使过程有趣;直接近战和瞄准手感在快照中有明显分歧。

02

빌드와 전략

가중치 25%8.5 / 10
원문 · 중국어 간체

职业能力、物品、环境与派系关系组成多种解决路径,有意义的选择不依赖装备堆叠;传统数值构筑的深度相对有限。

03

다회차 플레이 가치

가중치 20%8.5 / 10
원문 · 중국어 간체

职业限制会迫使同一任务换解法,城市事件和 NPC 互动产生不同局面;目标与关卡布局本身仍会重复。

04

무작위성과 공정성

가중치 20%6.5 / 10
원문 · 중국어 간체

备用解法可以化解资源不足,但随机 NPC 冲突、后期灾害修饰和连续击退可能让局势突然失控。

출처01 ↗
05

완성도와 편의성

가중치 10%6.5 / 10
원문 · 중국어 간체

支持本地及在线合作,互动方式丰富;菜单操作偏重,快照有控制器识别、存档和联机故障反馈,未验证其现状。

출처01 ↗
평가자
원문 · 중국어 간체
Rogue by Rogue · AI 资料评测
평가한 버전
원문 · 중국어 간체
具体构建未知;以所引资料描述的版本为准

평가 범위와 한계

원문 · 중국어 간체

未进行试玩;分数是依据已收录评述与社区具体反馈作出的主观资料评测。旧反馈跨版本、部分原始材料为不可重开的本地快照;本次 Steam 核查仅确认玩法与功能,未复测平衡、性能或报告的故障是否仍存在。

평가 근거 자료 02

  1. 01
    보관 자료
    원문 · 중국어 간체

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的 Tier list Part 1 (2023) 的具体优缺点,以及 玩家好评、玩家批评 与 资料核查说明;不使用旧等级、外部分数或销量反推。

    보관된 외부 자료 보기 ↓
  2. 02
    웹 자료
    원문 · 중국어 간체

    Streets of Rogue · Steam 官方商店

    2026-10-08 访问。Steam 商店核对随机城市、按职业特性和环境完成任务、潜行交涉方案及四人合作。未据商店介绍推定性能或故障已修复。

    원문 보기 ↗
YOUTUBE + BILIBILI / VIDEO

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영상 2개

언어 구분 없이 YouTube와 Bilibili의 리뷰와 분석을 모았습니다. 원본 영상에서 시청하세요.

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플레이어 의견 요약

원문 · 영어A top-down, procedurally generated action roguelite/immersive-sim hybrid by Matt Dabrowski (published by tinyBuild) where you pick from 20+ wildly different character classes and complete city-block missions by fighting, sneaking, hacking, bribing or causing chaos.

원문 · 영어Streets of Rogue is a player-beloved cult hit: Steam shows 'Overwhelmingly Positive' at about 96% of roughly 23,100 reviews, with sandbox freedom, character variety and co-op chaos cited over and over. Critics were also favourable but the critic sample is small (Metacritic lists 82 on Xbox One from 5 reviews and 75 on Switch from 4; PC Gamer gave 84). The game spent roughly two years in Early Access from 2017 and reached 1.0 on 12 July 2019 on PC, then Switch, PS4 and Xbox One. Criticism clusters around clunky melee and gun aim, RNG and unfair late-floor modifiers, weak build synergy compared with deeper roguelites, and a solo experience that some find repetitive. A sequel, Streets of Rogue 2, is still listed as 'coming soon' on Steam with no release date, and much of the recent review traffic is fans waiting for it.

플레이어가 칭찬한 점

  • 원문 · 영어Huge sandbox freedom: every mission has many solutions (stealth, hacking, bribery, violence, distraction, using gang rivalries) and the game lets you pick your own approach
  • 원문 · 영어20+ character classes that change how the game plays (cop gets XP for arrests, zombie turns kills into zombies, shapeshifter possesses NPCs, gorilla, scientist, politician, etc.), driving replayability
  • 원문 · 영어Emergent chaos from interacting systems: rival gangs, scientists vs gorillas, explosions, fridges and generators as weapons, NPCs reacting to each other and to you
  • 원문 · 영어Excellent co-op (local and online up to 4 players); widely described as better with friends
  • 원문 · 영어Humour and tone: absurd gags and parody factions are frequently called out by reviewers and players
  • 원문 · 영어Strong long-term content: big quests, mutators, DLC characters, Steam Workshop support, sandbox/custom levels and characters (one reviewer logged thousands of hours)
  • 원문 · 영어Responsive developer and unlocks earned in play rather than paywalled (Steam and Metacritic user reviews)
  • 원문 · 영어Music praised as fitting, though some want more tracks

플레이어가 비판한 점

  • 원문 · 영어Clunky combat: melee described as flailing, gun shots sometimes lock onto unintended targets, and knockback when shot from several directions can be deadly
  • 원문 · 영어RNG-driven deaths: bad trait offers, unlucky items or a random NPC fight can end multi-hour runs
  • 원문 · 영어Late-floor modifiers (falling bombs, spreading goo, everyone armed with rocket launchers) are seen by some as unfair rather than fun
  • 원문 · 영어Heavy menuing to interact with things, and stealth and combat feel stiff to some players
  • 원문 · 영어Limited build depth/synergy compared with Gungeon-style roguelites, per a co-op reviewer
  • 원문 · 영어Technical gripes: Switch version lag (Metacritic user), Steam Deck unplayable per top negative review (controller inputs not recognised, sub-20 fps docked), occasional save-data loss and online multiplayer breakage reported in negative Steam reviews
  • 원문 · 영어Thin narrative; one player wanted story between levels and critics noted an abrupt, anticlimactic ending (DarkStation)

차별화된 특징

  • 원문 · 영어Roguelite structure (procedural floors, permadeath, unlocks) fused with immersive-sim style problem solving, often pitched as Nuclear Throne meets Deus Ex with GTA anarchy
  • 원문 · 영어Class-specific playstyles, objectives and roleplay hooks, so the 'who am I and why am I here' feel changes each run
  • 원문 · 영어Living simulated city where factions and NPCs fight each other independent of the player
  • 원문 · 영어Arcade-GTA-like top-down view with procedural city blocks, with a custom level, character and sandbox toolset
  • 원문 · 영어Drop-in local and online co-op and PvP in a game that otherwise feels like a solo sandbox

의견이 갈리는 점

  • 원문 · 영어Chaos vs fairness: fans love systems going haywire, detractors feel random NPC violence and modifiers make runs feel unfair
  • 원문 · 영어Best with friends vs solo: co-op is widely loved while some solo reviewers find it repetitive or shallow (mixed Switch critic score of 60)
  • 원문 · 영어Roguelite depth: many praise replayability via characters, others say build variety is thin
  • 원문 · 영어Sequel direction: Streets of Rogue 2 is more open-world, and some who tried its playtest felt it was going in a different direction

반복과 부담

  • 원문 · 영어Waiting for useful traits to appear; some players feel the same weak offers recur
  • 원문 · 영어Long floors, especially in co-op, where finished players idle waiting for teammates
  • 원문 · 영어Repetition after the first dozen hours for players who don't chase new characters or big quests
  • 원문 · 영어Menu-heavy interaction and the death-count tracker (some find it demoralising)
  • 원문 · 영어Humour and writing that some find childish or annoying

기대하는 개선 사항

  • 원문 · 영어Tighter melee and aimed-gun handling, plus less knockback chaos
  • 원문 · 영어More build variety and stronger trait/item synergies so runs feel less like the same pool of offers
  • 원문 · 영어Better balance on later floors, with fewer arbitrary run-killers and unavoidable modifiers
  • 원문 · 영어Fixes and support for Steam Deck, controllers and online multiplayer stability
  • 원문 · 영어More side objectives and less downtime in co-op when one player finishes early; a cleaner split-screen UI with four players
  • 원문 · 영어More narrative or structure around missions and a more satisfying ending

원문 · 영어Metacritic figures are per platform: the headline 82 is the Xbox One Metascore from 5 critic reviews (Generacion Xbox 88; XboxAddict, DarkStation, TheXboxHub and GameSpew 80), user score 8.3 from 30 ratings; the Switch Metascore is 75 from 4 reviews. There is no PC Metascore on Steam's page. OpenCritic score could not be retrieved (web search budget was exhausted and the OpenCritic fetch returned the wrong game or no data), so it is left null. Wikipedia says the game entered Early Access in 2017 (Dabrowski began development in 2014, moving from Construct 2 to Unity) and released 1.0 on 12 July 2019. Sales: steam-revenue-calculator estimates about $3.26M gross / $0.96M net to the developer on Steam, and SteamSpy estimates 1-2M owners; these are rough Boxleiter-style estimates, not audited. Steam price is $19.99 and there is a soundtrack, a making-of and a character pack. Platform notes: Switch performance complaints, Steam Deck/controller issues per Steam reviews. Streets of Rogue 2 announced in 2020, still 'coming soon' with no date. Verification: Metacritic page re-fetched; Xbox One 82 (5 reviews), Switch 75 (4), PC and PS4 have no disclosed Metascore (5 and 3 reviews); user 8.3 from 30 ratings. The headline 82 is Xbox One only.

보관된 제작자의 의견 1

자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.

원문 · 영어Tier list Part 1 (2023)

원문 · 영어Streets of Rogue (2017) is a unique roguelike where you pick from many characters and are dropped into small village-like levels full of mini quests and missions needed to reach the next area. He says each character changes play so drastically that each feels like its own game. The levels themselves are fairly repetitive and not very dense, and he worries that once every character is mastered it may get old. With about 15 hours played, he enjoys it a lot and places it around a mid B (transcript reads 'mid eight', likely 'mid B').

제작자가 칭찬한 점

  • 원문 · 영어Very unique, interesting gameplay
  • 원문 · 영어Huge roster of characters
  • 원문 · 영어Each character drastically changes how you play, like a different game
  • 원문 · 영어Lots of random events and mini quests per level
  • 원문 · 영어High replayability across characters

제작자가 지적한 문제

  • 원문 · 영어Random levels are not very dense
  • 원문 · 영어Levels are fairly repetitive
  • 원문 · 영어May get tiresome after finishing the game repeatedly with every character

설계에 대한 관찰

  • 원문 · 영어Character variety carries the game and masks repetitive level design
  • 원문 · 영어Small village-style areas with side missions required to progress
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