게임 정보 / ROGUE BY ROGUESworn
원문 · 영어SWORN is a 1-4 player co-op action rogue-like. Explore and reclaim a fallen Camelot from the reign of a corrupted Arthur and his Knights of the Round Table.
이 점수의 이유는?
원문 · 중국어 간체
角色、武器和祝福组合提供了充足选择,合作玩法的可靠性却是资料中最明显的短板。
완성도와 편의성
가중치 10%5.5 / 10원문 · 중국어 간체
根据资料评估:基础输入响应受到肯定,但反复出现的合作断连、无法重连与崩溃丢局反馈对主要玩法影响大,菜单操作也有阻力。
- 평가자
원문 · 중국어 간체
Rogue by Rogue · AI 资料评测- 평가한 버전
원문 · 중국어 간체
具体构建未知;以所引资料描述的版本为准
평가 범위와 한계
원문 · 중국어 간체
基于收录评论与官方产品说明的主观资料评测,未试玩;原始玩家评论及所有补丁未逐条重新核验。快照对首领是否有变体存在差异,本次不以固定首领数量扣分;联网缺陷未作当前补丁复测。
평가 근거 자료 02
- 01보관 자료보관된 외부 자료 보기 ↓
원문 · 중국어 간체
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的具体玩法优缺点(Tier list Part 4 (2025)、Top 10 of 2025 (#10))以及 玩家好评与批评;只引用这些资料的具体反馈,不采纳旧等级或外部分数。
- 02웹 자료원문 보기 ↗
원문 · 중국어 간체
Sworn — Steam 官方商店页
2026-10-08 访问。确认了一至四人合作、角色武器能力组合、仙灵祝福和局外升级系统。该页不作为实测性能或缺陷已修复的证据。
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플레이어 의견 요약
원문 · 영어A 1-4 player co-op, Hades-style isometric action roguelite by Windwalk Games (published by Team17) in which you play a Soulforged champion retaking a corrupted Camelot from Arthur and the Knights of the Round Table.
원문 · 영어SWORN is received as a competent, fun but heavily derivative 'Hades with co-op': Steam sits at Very Positive (about 80% of roughly 5,200 reviews) while Metacritic's three critic reviews land between 73 and 85 and its user score is a Mixed 7.2. Players most often say it is worth buying on sale, mainly with friends, and that solo it feels like a slower, less polished, less charming clone. The biggest recurring sore spot is multiplayer stability: disconnects are common and there is no way to rejoin or save a run, which drives most of the negative Steam reviews. It left Early Access (started Feb 2025) with a 1.0 launch on Sep 23, 2025; recent Steam reviews were noticeably worse than all-time at one point (Mixed, about 64%), with some players fearing slowed support and missing content, though later reviews mention new content updates.
플레이어가 칭찬한 점
- 원문 · 영어Four-player co-op is the main selling point; many reviewers say it is the best part and the reason to pick this over Hades itself
- 원문 · 영어Build variety from four characters, each with four weapons and four spells, plus 200+ blessings from eight fae lords, yielding very different builds
- 원문 · 영어Solid, responsive moment-to-moment combat with both controller and keyboard and mouse
- 원문 · 영어Boss fights are frequently singled out as a highlight (King Arthur especially), with alternative bosses per act and a boss rush mode
- 원문 · 영어Strong Mignola-inspired hand-drawn art style and Arthurian setting
- 원문 · 영어Good progression feel: every run earns resources and there are many things to unlock, giving a lot of hours of play (many reviewers at 40-100+ hours)
- 원문 · 영어Challenge events and optional modifiers break up the room-clearing loop, and higher difficulties offer more variety
플레이어가 비판한 점
- 원문 · 영어Multiplayer disconnects are frequent and a dropped player (or host) cannot rejoin, so the whole run is lost; this is the single most common complaint in negative Steam reviews
- 원문 · 영어No mid-run save and quit, so runs of 15-45+ minutes cannot be paused, and a crash loses everything
- 원문 · 영어Seen as a near 1:1 Hades copy (room layouts, boon structure, duo boons, pets, hub) that lacks Hades' writing, voice acting, music and personality
- 원문 · 영어Regular enemies and levels feel repetitive and copy-pasted, with few biomes and limited enemy variety
- 원문 · 영어Slower, slightly clunky combat pacing (dodge cooldown, attack recovery, floaty movement) that stops players reaching a flow state; hits can feel cheap
- 원문 · 영어Balance problems: some blessings and weapons are far stronger than others (Gogmagog repeatedly cited), while melee versus ranged balance and some weapons feel underwhelming
- 원문 · 영어Story is thin and social/narrative content is sparse
- 원문 · 영어Rough UX details: awkward controller menu navigation, small interaction ranges at the blacksmith, player collision in the hub, barebones options menu, hard-to-see cursor
- 원문 · 영어Crashes and forced restarts during co-op sessions (some players report the game taking down their PC), adding to the lost-run frustration
차별화된 특징
- 원문 · 영어Four-player online co-op in a Hades-like structure, which the original Hades lacks
- 원문 · 영어Arthurian legend setting with a corrupted Camelot, Merlin's Soulforged champions, and fae lords as the blessing-givers
- 원문 · 영어Class system: four distinct characters each with their own weapons and spells, rather than one protagonist with a weapon roster
- 원문 · 영어Hand-drawn isometric art inspired by Mike Mignola
- 원문 · 영어Boss rush mode and alternative bosses per act, plus a secret late area built around a curse mechanic
의견이 갈리는 점
- 원문 · 영어Hades comparison: some love having more Hades-style gameplay with co-op and call it a great clone, others dislike the derivative feel and lack of its own identity
- 원문 · 영어Combat feel: some call it responsive, snappy and deep, others find it slower and clunky than Hades
- 원문 · 영어Solo worth: several reviewers say it is only good with friends, while others with 50-100+ hours played it mostly solo and recommend it
- 원문 · 영어Multiplayer reliability: some report 20+ hours of co-op with almost no issues and call the netcode robust after Early Access fixes, while many others report disconnects in most runs
반복과 부담
- 원문 · 영어Higher difficulties: enemies become damage sponges and you must grind meta-progression before you can realistically progress
- 원문 · 영어Early-game upgrades feel negligible until stacked, and weapon upgrade materials such as Holy Grail Water are scarce
- 원문 · 영어Meta upgrades are described as boring flat bonuses and some players run out of meaningful currency sinks around the 15 hour mark
- 원문 · 영어Boss rush is buried behind much of the game (roughly 15-30 minutes of a run to reach) and boss intro cutscenes cannot be skipped
- 원문 · 영어The secret final area and the penultimate chapter were called unfun or pointless by some players because of the curse mechanic and wave-style combat
- 원문 · 영어Losing long co-op runs to disconnects makes hour-long hard-difficulty runs feel risky
기대하는 개선 사항
- 원문 · 영어Add rejoin-after-disconnect and more stable netcode/servers for co-op, and possibly host migration
- 원문 · 영어Add save-and-quit mid-run for solo play
- 원문 · 영어Unlock boss rush from the start and add a skip option for boss intro sequences
- 원문 · 영어More content: additional biomes, bosses, routes, weapons, abilities and regular enemy types, plus clearer roadmap communication
- 원문 · 영어Rebalance blessings, weapons and higher-difficulty enemy health so builds beyond the top few are viable and fights are not damage-sponge slogs
- 원문 · 영어More impactful upgrades and meta-progression (many are flat percentage bonuses) and better late-game rewards once currencies are capped
- 원문 · 영어Crossplay, better in-game communication in co-op (only emotes and a few phrases), and more UI and controller polish
원문 · 영어Entered Steam Early Access on Feb 6, 2025 and launched 1.0 on Sep 23, 2025 (Windwalk Games, Team17). Some reviewers say the game felt better in Early Access than at release and that co-op was troubled during that time, while others say the multiplayer now feels solid; the no-rejoin and no-save complaints persist into 2026 reviews. Steam recent reviews were Mixed (about 64% of 65) when the store page was fetched, versus about 80% all-time, with players asking about roadmap communication and worrying support had slowed, though a few later reviews mention new content updates. Metacritic lists PS5, Xbox Series X, PC and Switch, while the Steam page only mentions Windows PC; no Metascore is assigned because only 3 critic reviews exist. Revenue estimate (third-party Boxleiter-style calculator, not audited): about $1.2M gross and $353K net; SteamSpy owners estimate 20,000-50,000. OpenCritic score could not be retrieved (search budget exhausted and page id unknown).
커뮤니티 자료 출처
- 원문 · 영어Top helpful positive and negative English Steam reviews (local file) ↗
- 원문 · 영어Steam app data: review counts, SteamSpy owners, revenue estimate, tags ↗
- 원문 · 영어Steam store page: release dates, all-time vs recent review scores, content overview ↗
- 원문 · 영어Steam community discussions: balance, cursor visibility, crossplay and update-timeline questions ↗
- 원문 · 영어Metacritic page: 3 critic reviews (Softpedia 85, DualShockers 75, Games Machine 73), user score 7.2, platforms ↗
- 원문 · 영어Metacritic user review distribution (58% positive, 32% mixed, 10% negative of 31) ↗
- 원문 · 영어DualShockers review (7.5/10): praise for bosses and build variety, criticism of slow pace, grind and meta-progression ↗
- 원문 · 영어Third-party revenue estimate (gross about 1.2M, net about 353K) ↗
보관된 제작자의 의견 2
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 4 (2025)
원문 · 영어Sworn is a multiplayer-focused Hades-like that openly mimics Hades in music, animation style, gods and boss structure. He finds it a well-made near-spin-off, with heavy roguelite progression and lots of pre-run customization. He was a bit disappointed that the full release added little over early access, and he notes lingering bugs. Despite being not very unique, he respects the effort required to make a Hades-like and places it in a solid A tier.
제작자가 칭찬한 점
- 원문 · 영어Huge pre-run customization: four characters, four weapons each, four spells each, with flippable variations
- 원문 · 영어Distinct meta-progression with multiple skill trees (support, god, defense, offense), some flippable into two versions
- 원문 · 영어Weapons, spells and boons feel good and support many different build paths
- 원문 · 영어Final boss and true final boss are really well designed
- 원문 · 영어Art style is fairly different from Hades and the music is good
- 원문 · 영어Executes the Hades formula very well, feeling like a spin-off; added voice acting at full release
제작자가 지적한 문제
- 원문 · 영어Full release added little over early access, leaving him a bit disappointed
- 원문 · 영어Bosses are always the same; he hoped for variations
- 원문 · 영어Heavy meta-progression: weapons can be terrible without upgrade-branch investment, which he wished was toned down
- 원문 · 영어Still has bugs, including boons whose numbers do not change and a stuck on-screen text visual bug
- 원문 · 영어Story and characters engage him less than Hades; not very unique overall
설계에 대한 관찰
- 원문 · 영어Multiplayer-focused Hades-like, which Hades itself lacks (he only played solo)
- 원문 · 영어Loadout diversity is intended so players in multiplayer do not all share the same setup
- 원문 · 영어Doing a good Hades-like is much harder than a survivor-like, which earns it respect despite heavy copying
변경된 의견
원문 · 영어Was covered in early access previously; after full release his thoughts have not changed much and he places it in A tier.
원문 · 영어Top 10 of 2025 (#10)
원문 · 영어Sworn is an action roguelike that borrows very heavily from Hades. He says a good Hades-like needs a lot of content, build variety, meta progression, customizable starts, distinct biomes, varied monsters and strong bosses, and that Sworn delivers on all of it. It lands at number 10 on his 2025 list mainly because it does little to stand apart from Hades. Even so, he counts it among his favorite action roguelike experiences of the year.
제작자가 칭찬한 점
- 원문 · 영어Gameplay feels great
- 원문 · 영어Boons have cool designs that make runs differ from one another
- 원문 · 영어Lots of pre-run customization
- 원문 · 영어16 weapons and 16 spells give top-notch replayability
- 원문 · 영어Plenty of content, meta progression, distinct biomes, varied monsters and cool bosses
- 원문 · 영어Emphasis on co-op, which Hades lacks
제작자가 지적한 문제
- 원문 · 영어Very little makes it stand out compared to Hades
- 원문 · 영어Lack of uniqueness is what keeps it from ranking higher
설계에 대한 관찰
- 원문 · 영어Its co-op focus is the main differentiator from Hades
- 원문 · 영어Shows what a solid Hades-like requires: content volume, build variety, meta progression, customizable starts, distinct biomes


