Tales of Maj'Eyal 표지 이미지게임 정보 / ROGUE BY ROGUE
한 판만 더.

Tales of Maj'Eyal

전통 로그라이크턴제 전략

원문 · 영어Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.

ROGUE BY ROGUEV1

자체 평점

80.8/ 100
전체 공동 순위 #20
자체 리뷰 / RBR V1

이 점수의 이유는?

원문 · 중국어 간체

角色构筑和战术系统极深,不同职业能带来不同的解题方式;长局突然失败与复杂界面抬高了学习和使用成本。

01

핵심 게임플레이

가중치 25%8.0 / 10
원문 · 중국어 간체

回合制冷却与资源管理支持细致战术,职业机制能贯穿长战役;大量普通战斗与突然高压精英之间的节奏落差明显。

02

빌드와 전략

가중치 25%9.5 / 10
원문 · 중국어 간체

职业、种族、天赋和特殊装备有深入的相互作用,角色发展真正改变资源与战斗规则,而不是只叠加伤害。

03

다회차 플레이 가치

가중치 20%9.0 / 10
원문 · 중국어 간체

不同职业要求重新学习,随机敌人的技能组合和解锁模式制造新判断;超长战役的重复前段仍是成本。

04

무작위성과 공정성

가중치 20%6.5 / 10
원문 · 중국어 간체

敌我共享规则与可选生命模式支持学习和容错;复杂精英的控制或百分比伤害可能造成未预见的突变,知识门槛高。

출처01 ↗
05

완성도와 편의성

가중치 10%6.0 / 10
원문 · 중국어 간체

自动探索、旅行和物品整理降低例行操作量;界面拥挤、字体缩放重叠、加载与存档故障反馈表明易用性仍有短板。

출처01 ↗
평가자
원문 · 중국어 간체
Rogue by Rogue · AI 资料评测
평가한 버전
원문 · 중국어 간체
具体构建未知;以所引资料描述的版本为准

평가 범위와 한계

원문 · 중국어 간체

未进行试玩;分数是依据已收录评述与社区具体反馈作出的主观资料评测。旧反馈跨版本、部分原始材料为不可重开的本地快照;本次 Steam 核查仅确认玩法与功能,未复测平衡、性能或报告的故障是否仍存在。

평가 근거 자료 02

  1. 01
    보관 자료
    원문 · 중국어 간체

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的 Tier list Part 2 (2024) 的具体优缺点,以及 玩家好评、玩家批评 与 资料核查说明;不使用旧等级、外部分数或销量反推。

    보관된 외부 자료 보기 ↓
  2. 02
    웹 자료
    원문 · 중국어 간체

    Tales of Maj'Eyal · Steam 官方商店

    2026-10-08 访问。核对回合制战术、多种族职业、自定义能力发展、随机地牢与创意工坊支持。未据商店介绍推定性能或故障已修复。

    원문 보기 ↗
YOUTUBE + BILIBILI / VIDEO

영상 리뷰

영상 2개

언어 구분 없이 YouTube와 Bilibili의 리뷰와 분석을 모았습니다. 원본 영상에서 시청하세요.

평가 근거 자료

참고할 만한 다른 목소리.

자체 점수에 미반영

보관된 외부 리뷰와 커뮤니티 자료는 서로 다른 버전을 다룰 수 있습니다. 외부 의견과 평점은 별도로 표시합니다. 영상의 전체 맥락은 원본에서 확인하세요.

플레이어 의견 요약

원문 · 영어A free, open-source (with paid Steam/GOG builds) tactical turn-based fantasy roguelike RPG by Netcore Games (Nicolas 'DarkGod' Casalini) with a huge roster of races and classes, cooldown-based talent trees and optional permadeath.

원문 · 영어Players regard it as one of the deepest and most replayable roguelikes available: Steam sits at Very Positive (about 94% of roughly 7,500 reviews) and GOG at 4.5/5, and Wikipedia reports the wider community rating it very highly. Metacritic is thinner and cooler: the critic score is not yet formed (only 2 reviews, 100 from USgamer and 80 from GameGrin) and user score is 7.3 from 71 ratings, with about 21% negative. Critics and fans alike praise class design, build variety and the forgiving life/difficulty options, while detractors cite a steep learning curve, UI-heavy play, balance spikes, long runs and instability on some setups. It is not early access; core content is complete (three expansions through 2018, version 1.7.6, seasonal events such as Pikataclysm in 2025), but Steam reviewers describe balance and bugs as untouched for years and some keep asking for the long-promised Lost Land content. A late-2025 YouTube video sparked a wave of new and returning players.

플레이어가 칭찬한 점

  • 원문 · 영어Class and race design: dozens of classes (10 races, 27 classes per GOG listing) with distinct mechanics, e.g. time-controlling archers, psionics dual-wielding with mind and hands, slime mages, and well-liked necromancers
  • 원문 · 영어Enormous build variety and synergy space, so two runs rarely play the same; many reviewers have 500 to 1,500 hours in it
  • 원문 · 영어Tactical cooldown-and-resource combat that sits between slow classic roguelike and action RPG, and enemies use the same classes and rules as the player
  • 원문 · 영어Loot with unique effects plus a meta-progression of unlockable classes, races, arena and endless dungeon modes
  • 원문 · 영어Flexible difficulty and lives: multiple difficulty levels, roguelike permadeath, or extra lives/unlimited save options, so both casual and hardcore players are served
  • 원문 · 영어Passion-project feel: free official version, strong QoL features like auto-explore, autotravel and item transmogrification, modding via Lua addons, and an active community
  • 원문 · 영어Surprisingly good lore and writing for the genre, plus about 1,800 achievements that reward unconventional play
  • 원문 · 영어Cheap: Steam price around $3.49 and a free official download, making it very high value

플레이어가 비판한 점

  • 원문 · 영어Dated, minimal graphics and animation; some tilesets are confusing on dense vegetation maps, and music and sound are described as repetitive
  • 원문 · 영어Steep learning curve and a cluttered, unintuitive UI; the tutorial covers only the basics, so new players struggle with item and talent knowledge
  • 원문 · 영어Balance is uneven: players describe easy cruise-control through trash mobs, then sudden deaths to a unique or boss with a nasty CC or percentage-damage ability they cannot see coming
  • 원문 · 영어Stability issues reported on Steam: crashes on zone load, freezes at loading bars, and corrupted or lost saves (only one save slot is kept)
  • 원문 · 영어macOS build reported as problematic, with screen-setting and cursor-lock issues
  • 원문 · 영어Steam vault (item sharing between characters) is locked if you run non-whitelisted addons, which some see as unnecessary always-online restriction for a single-player game
  • 원문 · 영어UI scaling bugs: increasing font size can make interface elements overlap
  • 원문 · 영어Runs can be very long (reports of 20 to 30 hours per full campaign), which makes failing late very costly

차별화된 특징

  • 원문 · 영어Hybrid of classic roguelike depth with RPG-style skill trees, cooldowns and resource management rather than pure tile-based bump combat
  • 원문 · 영어Lineage from Angband/Zangband/PernAngband/ToME 2 and 3, rewritten in 2009-2012 as an original high-fantasy setting, using its own T-Engine (C plus Lua) with shaders and particle effects
  • 원문 · 영어Lives system and difficulty options that let you choose permadeath or a gentler mode, with an achievement-based life economy
  • 원문 · 영어Enemies that play by the same class rules as the player, making their talents readable and sometimes exploitable
  • 원문 · 영어Free official download with donation-unlocked online features (character vault, chat, stats), alongside paid Steam and DRM-free GOG editions with Workshop and addon support
  • 원문 · 영어Won the ASCII Dreams Roguelike of the Year award three years running (2010-2012)

의견이 갈리는 점

  • 원문 · 영어Depth versus illusion of depth: fans see one of the most intricate tactical systems ever, while critics say the complexity hides an autopilot loop with many weak skills
  • 원문 · 영어Randomness and luck: some call the outcomes a slot machine where unique enemies or boss counters decide runs, others say knowledge and preparation beat luck
  • 원문 · 영어Visuals and audio: many say to look past the graphics, others find them and the music a real barrier
  • 원문 · 영어Difficulty: the roguelike mode is praised as tense, but others call it masochistic, and player-facing options (extra lives, saves) are viewed as either accessible or as diluting the stakes

반복과 부담

  • 원문 · 영어Auto-explore-and-one-shot loop: many players say most fights require no thought, with real tactics only mattering at bosses or dangerous uniques
  • 원문 · 영어Sorting through large amounts of mediocre loot, and optional escort quests that players call frustrating
  • 원문 · 영어Very long runs and heavy knowledge requirements, so dying late or to a counter-build feels punishing
  • 원문 · 영어Losing progress to one-shot deaths from enemies you cannot see or understand, and a perception that luck plays a large part
  • 원문 · 영어Achievements that do not register lower-difficulty versions once a higher-difficulty one is earned, which annoys completionists
  • 원문 · 영어Fighting the interface and absorbing huge amounts of ability detail, described by some as the main enemy of the game

기대하는 개선 사항

  • 원문 · 영어Better onboarding: a deeper tutorial and clearer in-game explanations of talents, status effects and why a monster is dangerous
  • 원문 · 영어Clearer feedback on enemy threats and deaths, such as easier inspection of abilities and readable danger indicators
  • 원문 · 영어Enemy and boss balancing pass, including fewer hard-counter or percent-damage spikes and more consistent threat throughout a run
  • 원문 · 영어Reduce junk loot and the sorting burden, and add shorter run options or mid-run pacing improvements
  • 원문 · 영어Stability and save safety fixes (multiple save slots or automatic backups), plus better macOS and UI scaling support
  • 원문 · 영어More content and new updates: fans keep hoping for the long-awaited Lost Land expansion or at least a dev update, and want more animation and visual polish

원문 · 영어Launched on Steam on Dec 12, 2013 via Greenlight after years as a free download (ToME 4 released 2012). Early reception was strong: USgamer called it the pinnacle of the fantasy roguelike in 2013, and it won ASCII Dreams Roguelike of the Year for three consecutive years. Expansions followed: Ashes of Urh'Rok (2014), Embers of Rage (2016) and Forbidden Cults (2018). Steam ownership was estimated at over 150,000 by 2016 (Wikipedia via SteamSpy), although a current SteamSpy range shows 50,000 to 100,000 owners, and a third-party revenue calculator estimates about $1.47M gross and $433K net revenue; these are rough estimates only. Metacritic has no formed critic score because only two reviews exist. OpenCritic has no entry. Current Steam reviews show a surge of new players in autumn 2025 after a popular YouTube video and recurring hopes for the Lost Land expansion; some reviewers complain that balance and bugs have not been touched for nearly a decade. Steam has a handful of mixed/negative reviews about crashes, a macOS build that behaves badly, and the addon-whitelisted vault restriction. Platforms: Windows, macOS, Linux; Steam version supports Workshop and trading cards, GOG is DRM-free. WebSearch budget was exhausted during this research, so Reddit and Steam community threads could not be fetched directly; community themes come mainly from the Steam review file, GOG, te4.org, Wikipedia, RogueBasin and Metacritic.

보관된 제작자의 의견 1

자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.

원문 · 영어Tier list Part 2 (2024)

원문 · 영어Tales of Maj'Eyal is a classic turn-based, traditional roguelike that plays like a huge RPG with many classes and a great deal to do. He says it is a cult favorite and that he understands why people put hundreds of hours into it. His own first run was overwhelming, and he says it demands real knowledge and dedication. He would not recommend it widely, but for fans of traditional roguelikes he calls it a must-play and says it is phenomenal at what it does. He admits he has not played many hours, and notes he forgot to cover it in his earlier 80-plus-game tier list.

제작자가 칭찬한 점

  • 원문 · 영어Packed with stuff to do; feels like a unique RPG experience each run
  • 원문 · 영어Deep enough that it would work as a big RPG even without roguelike elements
  • 원문 · 영어Many classes and a lot to uncover
  • 원문 · 영어Extensive tutorial and rewarding once mechanics are learned
  • 원문 · 영어One of the games he would pick if stuck with only one or two for months
  • 원문 · 영어Executes the classic traditional roguelike experience very well

제작자가 지적한 문제

  • 원문 · 영어Very steep learning curve; needs a lot of knowledge and dedication
  • 원문 · 영어Random run starts felt insanely overwhelming, with many enemies, spells and text at once
  • 원문 · 영어Wishes the start of a run were more minimalistic, or that such an option was clearly indicated
  • 원문 · 영어Not for everybody, especially people who dislike turn-based games; he would not recommend it to many

설계에 대한 관찰

  • 원문 · 영어Functions as a full RPG experience with roguelike structure layered on top
  • 원문 · 영어Cult-favorite status driven by huge depth and replayability across many classes

변경된 의견

원문 · 영어Was left in his earlier big tier list without being covered (forgotten); this is his first proper evaluation after viewer comments. He also mentions he forgot to rate Star of Providence just before placing it.

원본 영상 보기 ↗