게임 정보 / ROGUE BY ROGUEThe Legend of Bumbo
원문 · 영어A puzzle based deck building rogue-like prequel to The Binding of Isaac... Made of cardboard!
자체 평점
다섯 항목의 평가가 끝나면 순위에 반영됩니다
게임 등록 완료. 평가는 준비 중.
이 게임은 아직 다섯 항목의 평가가 완료되지 않았습니다. 먼저 게임 정보와 외부 자료를 살펴보세요.
영상 리뷰
언어 구분 없이 YouTube와 Bilibili의 리뷰와 분석을 모았습니다. 원본 영상에서 시청하세요.
참고할 만한 다른 목소리.
보관된 외부 리뷰와 커뮤니티 자료는 서로 다른 버전을 다룰 수 있습니다. 외부 의견과 평점은 별도로 표시합니다. 영상의 전체 맥락은 원본에서 확인하세요.
플레이어 의견 요약
원문 · 영어A match-3 puzzle deckbuilding roguelite, cardboard-craft prequel to The Binding of Isaac, by Edmund McMillen, James Interactive and Ridiculon.
원문 · 영어Players rate it Very Positive on Steam (about 81% of roughly 5.9k reviews in our data), while Metacritic sits at a Mixed 73 critic / 6.4 user. The core loop of matching tiles to cast spells and building a loadout is widely called addictive and charming, but it is held back by heavy RNG, thin explanation, a grindy unlock system and lots of bugs. Development was rocky: the original programmer left, and the last official patches came around 2021 before a later community-linked 'Windfall' update was announced. Many negative Steam reviews read like 'fun game, but unfinished and buggy', so the score is dragged down by polish rather than by the core idea.
플레이어가 칭찬한 점
- 원문 · 영어The match-tiles-to-cast-spells loop is satisfying and addictive, with big combo turns feeling great when a board lines up
- 원문 · 영어Cardboard cut-out art style and child-like Isaac-prequel atmosphere are charming
- 원문 · 영어Deckbuilder-style decisions (skills, items, trinkets) pay off when you plan around the board
- 원문 · 영어100+ items, 80+ trinkets, several playable characters and 10 bosses give a decent item pool
- 원문 · 영어Isaac-style humor and lore expansion appeal strongly to Binding of Isaac fans
- 원문 · 영어Ridiculon soundtrack is praised (Steam tags include Great Soundtrack)
플레이어가 비판한 점
- 원문 · 영어Very buggy: softlocks (especially from clicking too fast), run resets, broken puzzle boards and visual glitches
- 원문 · 영어Achievements and unlocks often fail to trigger or duplicate; players resort to third-party fixes
- 원문 · 영어Steam achievements are so unreliable that players say a third-party fix (the Windfall mod) is practically required; the last official patch was around March 2021
- 원문 · 영어Save data can be lost, and saves are local rather than properly cloud-synced
- 원문 · 영어Heavy luck dependence: a bad board or a room with 5-6 enemies can end a run before you act
- 원문 · 영어Little is explained, so boss and enemy mechanics become knowledge checks
- 원문 · 영어Limited content at launch (four dungeons) and the game feels unfinished or abandoned to many
- 원문 · 영어Critics called the UI feedback (tooltips, tile highlighting) unpolished and mobile-like
차별화된 특징
- 원문 · 영어Mixes a match-3 board game with roguelite deckbuilding and Isaac-style items
- 원문 · 영어Handmade cardboard look and tone, as a literal toy-theatre prequel to Isaac
- 원문 · 영어Spells are fueled by matching colored tile types, so board reading and spell planning interlock
- 원문 · 영어Gross-out Isaac humor applied to puzzle combat (for example flinging excrement at enemies)
- 원문 · 영어Edmund McMillen's biggest project by his own account, after a roughly four-year development
의견이 갈리는 점
- 원문 · 영어Price: some call $15 too steep for the content and state; others find it worth it
- 원문 · 영어Difficulty and RNG: some see it as tense roguelite variance, others as unfair and unwinnable runs
- 원문 · 영어Whether it is a real roguelike with synergies or an easy game that lacks roguelike depth without them
반복과 부담
- 원문 · 영어Unlocking new items is gated behind a chance-based system that only rolls after winning long runs, so the grind is painful
- 원문 · 영어Some later areas and progress are gated behind playing specific characters
- 원문 · 영어Limited coins per floor make stat upgrades and shops feel too scarce
- 원문 · 영어Enemies that resist everything or multi-hit counters can make turns feel unfair
- 원문 · 영어Repetitive play over extended sessions, per critics
기대하는 개선 사항
- 원문 · 영어Fix the long list of bugs, achievement issues and save problems
- 원문 · 영어Reduce run-ending RNG from board draws and enemy stacking, and tighten balance
- 원문 · 영어Explain enemy and boss mechanics in-game instead of relying on trial and error
- 원문 · 영어Rework the slot-machine-style item unlock system so progress is not so grindy
- 원문 · 영어Add more content and more creative synergy/deckbuilding options, since many builds feel samey
- 원문 · 영어Improve UI feedback such as tooltips and tile highlighting
원문 · 영어Launched on Steam in Nov 2019 with softlock issues; programmer James Interactive could not continue, so McMillen brought in Isaac: Rebirth programmers in late 2020. Ports followed: Android (Dec 2020), Epic/GOG (Feb 2022), Switch/PS5/Xbox (June 2022). Steam reviews note the last official update was around March 2021 and that a third-party mod called Windfall is treated as near-required for achievements and fixes. A Steam community thread titled Windfall Update 1.5 was posted in May (year unclear, I could not read its contents), so it is unclear whether this is now official. OpenCritic score could not be verified: web search budget was exhausted and the guessed OpenCritic URL returned a different game, so the value is null. Steam revenue estimates from local data: ~$2.97M gross, ~$876k net, owners 1-2M (estimate from Boxleiter-style sources, order of magnitude only). Reddit could not be fetched, so community detail relies on Steam reviews and discussion pages.
커뮤니티 자료 출처
- 원문 · 영어Local file of top helpful positive and negative English Steam reviews ↗
- 원문 · 영어Local Steam data: appid, review counts, Metacritic 73, revenue and owner estimates ↗
- 원문 · 영어Metacritic page: 73 critic, 6.4 user, critic consensus on content and UI ↗
- 원문 · 영어Development history, ports, reception incl. PC Gamer quote ↗
- 원문 · 영어Steam store page: features, item/boss counts, review ratings ↗
- 원문 · 영어Steam discussions: bug, achievement resync, balance threads, Windfall update 1.5 ↗
- 원문 · 영어Revenue estimate (Boxleiter method) ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 1 (2023)
원문 · 영어The Legend of Bumbo is a Candy Crush-style match-puzzle roguelike built on The Binding of Isaac, with an all-cardboard look. He loves the art style and the core gameplay concept. He thinks the game feels rushed and unfinished, with run-losing bugs, very long fights and heavy RNG. There is little left to do once every character has been played. He places it in mid B tier and says he wishes he could rate it higher.
제작자가 칭찬한 점
- 원문 · 영어Unique cardboard art style across the trailer and the actual gameplay
- 원문 · 영어Fun core gameplay and design concept of a match-puzzle roguelike
- 원문 · 영어Reuses Binding of Isaac enemies in a fresh format
- 원문 · 영어Strategy depth, with the ability to find very broken combos
- 원문 · 영어High potential if it had been polished
제작자가 지적한 문제
- 원문 · 영어Feels rushed and unfinished
- 원문 · 영어Game-breaking bugs cost him runs several times and forced restarts
- 원문 · 영어Encounters can drag on; one turn took about 30 minutes
- 원문 · 영어Heavy RNG, and the first turn of a fight can doom a run
- 원문 · 영어Little left to do after playing every character
- 원문 · 영어Weird pacing
설계에 대한 관찰
- 원문 · 영어Candy Crush-like match gameplay combined with a Binding of Isaac roguelike
- 원문 · 영어Everything in the game is made of cardboard, not just the trailer
- 원문 · 영어Combos can get broken but RNG can also ruin a run


