게임 정보 / ROGUE BY ROGUEThe Royal Writ
원문 · 영어Sacrifice creates stories in this medieval roguelike deckbuilder. Watch your cards march to glory or permanent death as they battle toward the enemy. Each fallen hero becomes part of your kingdom's legend. Command wisely... some sacrifices are necessary.
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플레이어 의견 요약
원문 · 영어A medieval roguelike deckbuilder from Save Sloth Studios (published by Yogscast Games) in which your cards are animal characters that march down lanes toward the enemy base, and any card that reaches the base is permanently lost from your deck.
원문 · 영어Well received by players (Steam Very Positive, about 83% of 539 reviews) and by the handful of critics who covered it (Metacritic 80 from 5 reviews). Praise centers on the art, music, charm and the card-synergy puzzle; complaints center on unclear rules text, RNG swings, and above all a steep difficulty and mechanic jump in Act 2. It is a small-scale indie (Steam revenue estimates around $96k gross) that players repeatedly say deserves more visibility. It is not abandoned: patches 1.1.0 (balance) and 1.2.0.2 (Act 2 boss eased) shipped, and a recent review mentions an announcement of a sequel (single-source, unverified). It has also come to console (Metacritic lists Switch, Xbox Series X and PS5).
플레이어가 칭찬한 점
- 원문 · 영어Storybook hand-drawn art, detailed animations and character design are the most consistent praise, often the reason people bought it
- 원문 · 영어Soundtrack and whimsical medieval tone, with lore-heavy card flavor and historical references
- 원문 · 영어Card-synergy experimentation: building absurd engines from odd characters, transformations, hidden interactions and events is the core joy
- 원문 · 영어Two distinct acts with different mechanics and card pools, which some players describe as two games in one
- 원문 · 영어Permanent card death gives runs memorable stories and meaningful stakes, distinguishing it from Slay the Spire style deckbuilders
- 원문 · 영어Blend of Inscryption-like board logic, Balatro-like blue damage x red multiplier scoring and Slay the Spire-like map with events and bosses
- 원문 · 영어Challenge modes, custom seeds, an option to disable timed boss fights and strong accessibility options, plus 41 achievements to chase
- 원문 · 영어Good value and strong 'one more run' pull; players report anywhere from about 5 to 100 hours
플레이어가 비판한 점
- 원문 · 영어Act 2 is widely described as a brick wall: new bullet, honor/morale and poison mechanics plus a huge-HP final boss (reported around 444k HP) made many players quit
- 원문 · 영어Heavy RNG: a run can collapse from card draws or an early card death spiral with little player agency
- 원문 · 영어Rules and ailment text are unclear; players guess what cards, bosses and keywords do and can lose cards permanently through misunderstanding
- 원문 · 영어Many cards and relics feel weak or must-pick, so balance feels uneven
- 원문 · 영어Bullet mechanic and unit death in Act 2 compound each other and are called frustrating or add-nothing by several reviewers
- 원문 · 영어UI gets cluttered in busy battles; base power vs current power is not clearly shown, and misclicks can put upgrades on the wrong card
- 원문 · 영어Some critics and players report repetition over extended play and fairness issues where a run is killed before you can react
차별화된 특징
- 원문 · 영어Cards are characters that advance column by column toward an enemy base, gaining buffs each column, and die if they hit the base
- 원문 · 영어Every card is disposable and your deck is repaired and swapped after each battle rather than steadily built up
- 원문 · 영어Act 1 and Act 2 play by different rules and use different card sets, with some Act 1 characters reappearing with new abilities and art
- 원문 · 영어Score is blue damage times red multiplier, Balatro-style, plus gambling and shady-bargain sacrifice events
- 원문 · 영어Character cards with hidden abilities that reveal their text only once triggered
- 원문 · 영어Stun and corpse mechanics where stunned cards become corpses when trampled, and a cover system and projectiles in Act 2
의견이 갈리는 점
- 원문 · 영어Act 2 difficulty: fans see it as the real challenge and a second game; a large share of negative reviews say it ruins the experience
- 원문 · 영어RNG vs synergy: some love adapting to chaos, others say wins feel like luck and there are too few mechanics to reliably synergize
- 원문 · 영어Permanent card death: emotional storytelling for some, punishing and tilt-inducing for others
- 원문 · 영어Length: some finished both acts in around 5 hours while others put in 100 hours, with opinions split on post-game content
반복과 부담
- 원문 · 영어Constantly replacing dead or injured party members makes it feel like deck repair rather than deck building to some players
- 원문 · 영어Grinding through failed attempts at Act 2 bosses hoping for good cards, with the huge final boss HP bar seen as a slog
- 원문 · 영어Opaque interactions that require trial, error and wiki/community lookups
- 원문 · 영어Rising score requirements while your deck strength drops, producing a downward spiral
- 원문 · 영어Unlock bloat: more unlocked cards and relics can make it harder to reliably find fun builds
기대하는 개선 사항
- 원문 · 영어Clearer tooltips, keyword explanations and on-card display of base vs current power and health
- 원문 · 영어Rebalance Act 2 (boss HP, bullets, poison cleansing) and the weakest cards and relics; 1.2.0.2 reportedly already helped
- 원문 · 영어More ways to reliably build around a synergy and reduce feast-or-famine RNG, especially as more unlocks dilute the pool
- 원문 · 영어Better controller support and UI polish (one reviewer wanted easier controller play; Steam lists full controller support)
- 원문 · 영어More character cards with hidden unlockable abilities, which a reviewer specifically wanted more of
- 원문 · 영어Better onboarding so the opening hours are less confusing; more content after the main acts was requested by a couple of reviewers
원문 · 영어Released Aug 7, 2025 on Windows via Steam at $14.99 with a demo available; Steam user reviews settled at Very Positive with a consistent split over Act 2. Patch 1.1.0 rebalanced cards and 1.2.0.2 reportedly made the Act 2 boss far more manageable (per player reviews, not verified against patch notes). Metacritic shows 5 critic reviews (score 80) and no user score yet; it lists PC, Switch, Xbox Series X and PS5, and The Outerhaven review is dated Sept 2026. No OpenCritic page could be found. Third-party estimates put Steam gross at about $95.6k and net about $28.2k (Boxleiter method, order-of-magnitude only; SteamSpy owners 0-20k). A Steam community thread shows players praising the option to disable timed boss battles and asking for Act 2 boss help; one boss (Bombardier Sorbus) was alleged buggy. Research caveat: the web search budget was exhausted, so Reddit and other outlets could not be read and community findings rely mainly on Steam reviews plus fetched pages.
커뮤니티 자료 출처
- 원문 · 영어Top helpful positive and negative English Steam reviews (local file) ↗
- 원문 · 영어Local Steam metadata: appid 3333700, release date, price, review counts, revenue estimate ↗
- 원문 · 영어Steam store page: description, features, review summary, curator count ↗
- 원문 · 영어Metacritic critic score 80 from 5 reviews; user score not available; platforms ↗
- 원문 · 영어Per-outlet critic scores and summaries (Softpedia, Loot Level Chill, The Outerhaven, Gaming Age, GameGrin) ↗
- 원문 · 영어Confirms no Metacritic user reviews yet ↗
- 원문 · 영어The Outerhaven review, 4/5: praise for lane combat and permadeath, cons on clarity, UI and repetition ↗
- 원문 · 영어Steam discussions: Act 2 boss help, alleged boss bug, praise for timed-boss disable option ↗
- 원문 · 영어Boxleiter-method revenue estimate (gross about $95.6k, net about $28.2k) ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 4 (2025)
원문 · 영어The Royal Writ is a board-centric deckbuilder where placed cards advance up the board and score points, using a Balatro-style system of additive (blue) and multiplier (red) units. He finds it unique, charming and build-diverse, but it is complex and poorly explained, so it is not casually approachable. He recommends it to experienced deckbuilder and Balatro-like fans. He places it in a very high B tier.
제작자가 칭찬한 점
- 원문 · 영어Very unique scoring: units add or multiply, with blue additive and red multiplier pieces
- 원문 · 영어Extensive build diversity; every run plays out completely differently
- 원문 · 영어Unique, fun, cute visuals with cool cutscenes and attention to backstory
- 원문 · 영어Lots of map options: betting, a wheel, shopkeepers with unique traits, tinkering to convert multiplicative/additive and add effects
- 원문 · 영어Bosses have unique mechanics that are shown ahead of time so you can adjust
- 원문 · 영어Great vibe, audio and visuals; satisfying once you understand the systems
제작자가 지적한 문제
- 원문 · 영어Complicated and not easy to pick up casually; many mechanics, keywords, temporary vs permanent cards and stats
- 원문 · 영어Insufficient tutorial and information beyond hovering over things; some events unexplained even after heavy play
- 원문 · 영어Dying to something you did not understand feels bad
- 원문 · 영어Cards can be too niche in later runs, leaving offered cards unusable for a specific build
설계에 대한 관찰
- 원문 · 영어Balatro-like scoring layered onto a board that cards march up, with permanent statuses and cards that die and need replacing
- 원문 · 영어Tinkering can flip a card between additive and multiplicative or add teeth/extra effects
- 원문 · 영어Heavy effort put into out-of-combat map options, which he values for player agency in deckbuilders


