게임 정보 / ROGUE BY ROGUEVampire Survivor
원문 · 영어Mow down thousands of night creatures and survive until dawn! Vampire Survivors is a gothic horror casual game with rogue-lite elements, where your choices can allow you to quickly snowball against the hundreds of monsters that get thrown at you. Be the bullet hell!
이 점수의 이유는?
원문 · 중국어 간체
简单操作支持连续成长的满足感,适合反复尝试解锁;后期决策减少和画面遮挡限制了策略与公平表现。
- 평가자
원문 · 중국어 간체
Rogue by Rogue · AI 资料评测- 평가한 버전
원문 · 중국어 간체
具体构建未知;以所引资料描述的版本为准
평가 범위와 한계
원문 · 중국어 간체
未进行试玩;分数是依据已收录评述与社区具体反馈作出的主观资料评测。旧反馈跨版本、部分原始材料为不可重开的本地快照;本次 Steam 核查仅确认玩法与功能,未复测平衡、性能或报告的故障是否仍存在。
평가 근거 자료 02
- 01보관 자료보관된 외부 자료 보기 ↓
원문 · 중국어 간체
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的 Tier list Part 1 (2023) 的具体优缺点,以及 玩家好评、玩家批评 与 资料核查说明;不使用旧等级、外部分数或销量反推。
- 02웹 자료원문 보기 ↗
원문 · 중국어 간체
Vampire Survivor · Steam 官方商店
2026-10-08 访问。核对生存玩法、跨局升级、免费重置强化和键鼠、手柄、触屏输入支持。未据商店介绍推定性能或故障已修复。
영상 리뷰
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참고할 만한 다른 목소리.
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플레이어 의견 요약
원문 · 영어A minimalist auto-attacking 'bullet heaven' roguelite by Poncle where you move around a screen while weapons fire themselves, collecting XP to build an absurdly overpowered loadout and survive 15-30 minutes against swarms of monsters.
원문 · 영어Near-universally praised as a cheap, endlessly moreish dopamine loop that essentially founded the 'bullet heaven' / survivors-like subgenre. Steam shows 98.3% positive (Overwhelmingly Positive, roughly 266k reviews) and Metacritic PC critics give it 86 with a 8.1 user score. It launched into Steam early access in Dec 2021, blew up via streamers/YouTube in early 2022, hit 1.0 in Oct 2022, and has since been ported to Xbox, mobile, Switch, PlayStation and Quest with a steady stream of free updates and paid collab DLC (Castlevania, Among Us, Contra, Balatro, etc.). It is actively supported, not abandoned. The small negative minority calls it shallow, mindless, too easy once powered up, and a time sink; some long-term fans are tired of the DLC cadence or breaking patches.
플레이어가 칭찬한 점
- 원문 · 영어Extremely addictive 'one more run' loop: escalating power fantasy where a few minutes of play turns you into a screen-clearing god
- 원문 · 영어Price and value: around $5 on Steam with hundreds of hours of content, frequently described as among the best-value games available
- 원문 · 영어Huge roster of characters, weapons, evolutions, stages and secrets that reward experimentation and discovery
- 원문 · 영어Low barrier to entry: one-stick control, auto-attacks, and runs simple enough to play with minimal attention yet deep enough for theorycrafting
- 원문 · 영어Developer care: free wiki, cross-saves, online co-op and regular free content updates, earning a Steam 'Labor of Love' nomination per a reviewer
- 원문 · 영어Performs well on low-end hardware, Steam Deck and phones; critics singled out Steam Deck suitability
- 원문 · 영어Strong co-op appeal, including couch co-op on Switch and online co-op on PC
- 원문 · 영어Nostalgic, Castlevania-style gothic pixel aesthetic and lots of fan service and references
플레이어가 비판한 점
- 원문 · 영어Gameplay is minimal: many players say you reach a point in each run where you no longer need to dodge and can effectively idle
- 원문 · 영어Difficulty swings between trivial and overwhelming; some say it gets easier as it goes, with little real challenge once builds snowball
- 원문 · 영어Screen fills with effects and clutter late in runs, making it hard to read what is happening
- 원문 · 영어Many characters and items feel like stat-tweaked copies of each other; run variety is perceived as lower than the roster suggests
- 원문 · 영어Progression and unlock conditions are opaque; reviewers complain they cannot tell which character or stage is needed next without a wiki
- 원문 · 영어Stability complaints after some patches: crashes around the 10-minute mark and level-up soft-locks in multiplayer were reported in Steam reviews
- 원문 · 영어Audio is repetitive, with complaints about a single looping track and one critic calling the soundtrack weak
- 원문 · 영어Simple enemy and boss design: mostly slow melee mobs and bosses that feel like larger normal enemies
차별화된 특징
- 원문 · 영어Helped define the 'bullet heaven' genre: automatic combat where the only control is movement, inverting bullet hell
- 원문 · 영어Runs are built around a soft 30-minute timer and a Reaper that eventually ends unwinnable runs
- 원문 · 영어Weapon evolution recipes (specific weapon plus passive combos) create a discovery-driven build layer
- 원문 · 영어Persistent meta-progression via gold-bought PowerUps plus a huge web of secret unlocks
- 원문 · 영어Made by essentially one developer in Phaser, originally inspired by Magic Survival, and grew into a multi-platform franchise with licensed collabs, a spinoff (Vampire Crawlers)
- 원문 · 영어Sold at a very low price point but sustained by paid DLC that adds large new content sets
의견이 갈리는 점
- 원문 · 영어Whether the low-input design is relaxing and hypnotic or boring, mindless and overrated; critics noted it either hooks you completely or not at all
- 원문 · 영어Sheer quantity of unlockables and kitchen-sink content: seen as generous depth by some and bloat by others
- 원문 · 영어Paid collab DLC: praised as substantial and optional by many, criticised by a few as a sign the base game should have been iterated on or sequelised
- 원문 · 영어Randomness and power-curve: some love the snowballing build chaos, others find it unsatisfying with little agency
반복과 부담
- 원문 · 영어100%-ing is described as monotonous and grindy once you know all the mechanics; there is always something left to unlock
- 원문 · 영어Runs are long (up to 30 minutes), so it is poorly suited to short sessions; chest and level-select pauses extend the timer and this must be toggled per run according to one reviewer
- 원문 · 영어Some players say they just walk in circles collecting gems for 20 minutes
- 원문 · 영어Unlock chasing can require playing specific characters or stages in opaque ways, which reviewers found frustrating
- 원문 · 영어Players who feel it is 'slot machine' or clicker-like dislike the luck-driven level-up choices and passive play
- 원문 · 영어Some long-time fans say the flood of DLC feels like it should be a sequel with fixes instead
기대하는 개선 사항
- 원문 · 영어Clearer in-game guidance for unlock requirements so players do not need the wiki
- 원문 · 영어Better difficulty scaling so late-run and endgame builds stay engaging instead of trivializing content
- 원문 · 영어More enemy and boss variety, including ranged or pattern-based threats that force movement decisions
- 원문 · 영어Quality-of-life options: skippable or disabled level-up animations, random-character select, less awkward level-up screens that drop you facing the wrong way
- 원문 · 영어More balanced co-op, including restoring item slot counts that one player said were cut in a patch without notes
- 원문 · 영어Fewer patch-introduced bugs and better communication of balance changes in patch notes
원문 · 영어Early access launched on Steam in Dec 2021 and exploded in early 2022 (30k concurrent Steam players by late Jan, 70k+ the next month) through streamers and YouTube; version 1.0 shipped Oct 20, 2022 on Windows/macOS. Ports followed: Xbox (Nov 2022), free ad-supported mobile (Dec 2022), Switch with 4-player local co-op (Aug 2023), PlayStation (Aug 2024), Meta Quest (Nov 2025). It moved from Phaser to Unity starting around v1.6. Awards per Wikipedia include a Golden Joystick Breakthrough Award (2022), D.I.C.E. Action Game of the Year (2023), two BAFTA Games Awards in 2023 (Best Game, Game Design) and a BAFTA Evolving Game award (2025). Console launch bugs were noted by Game Informer. Steam shows a recent version around 1.16.x with pinned patch-note and save-recovery threads. A few recent negative reviews complain about a patch that crashed the game and a co-op item slot cut made without patch-note mention. A reported mid-2026 rename of the game was not independently verified and should not be relied on. Steam lists a Mac build but no Linux. OpenCritic could not be retrieved, so that score is recorded as null (unverified).
커뮤니티 자료 출처
- 원문 · 영어Top helpful positive and negative English Steam reviews (local file) ↗
- 원문 · 영어Steam appid, review totals, tags, price, revenue estimate (local file) ↗
- 원문 · 영어Steam store page: 98.3% positive, price, Metacritic 86 ↗
- 원문 · 영어Metascore 86 from 23 critics, user score 8.1 from 1,028 ratings, review themes ↗
- 원문 · 영어Individual critic scores and blurbs (GameGrin, Game Informer 98, TouchArcade, etc.) ↗
- 원문 · 영어Development history, release timeline, DLC, awards, sales context, renaming ↗
- 원문 · 영어Steam community forum themes: QoL requests, bugs, pinned patch notes ↗
- 원문 · 영어Boxleiter-method gross and net revenue estimate ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 1 (2023)
원문 · 영어Vampire Survivors is a single-level-layout, top-down, hack-and-slash style roguelite with lots of things to upgrade, where the only input is movement. He says it looks basic at first glance but hides a huge amount of depth, with new levels, characters, builds and secrets to discover. He calls it very satisfying and engaging rather than a game of perfect balance or strategy. He puts it in A tier, explicitly not S, and is slightly annoyed that it encouraged a wave of predatory app-style games.
제작자가 칭찬한 점
- 원문 · 영어Deceptively deep: new levels, characters and builds keep appearing
- 원문 · 영어Many secrets, some unlocked by typing in actual codes, in an old-school spirit
- 원문 · 영어Very satisfying movement-only gameplay that keeps the player engaged with constant activity
- 원문 · 영어Always new things to do and new maps to find
- 원문 · 영어Great music
- 원문 · 영어Lots of upgrades and build variety for a simple-looking game
제작자가 지적한 문제
- 원문 · 영어Not designed around perfect balance or deep strategy, which keeps it below S
- 원문 · 영어Looks unimpressive at first glance
- 원문 · 영어Inspired a trend of scammy mobile-style games with poor design that push small payments
설계에 대한 관찰
- 원문 · 영어Sets the template for the single-level auto-attack hack-and-slash roguelite
- 원문 · 영어Movement is the only player input, yet it stays engaging
- 원문 · 영어Secret codes entered manually evoke old-fashioned game design


