Vault of the Void 표지 이미지게임 정보 / ROGUE BY ROGUE
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Vault of the Void

덱 구성턴제 전략

원문 · 영어Vault of the Void is a fast-paced roguelike deckbuilder where the power is in your hands. Continuously customise your deck, crafting powerful combos and ingenious strategies. Upgrade your cards with Void Stones, infusing them with new abilities to help defeat the minions of The Void!

ROGUE BY ROGUEV1

자체 평점

83.8/ 100
전체 공동 순위 #11
자체 리뷰 / RBR V1

이 점수의 이유는?

원문 · 중국어 간체

以预览和战前改牌提高玩家主动权,构筑与回合顺序紧密相连;复杂术语与忙碌界面是主要学习阻力。

01

핵심 게임플레이

가중치 25%8.5 / 10
원문 · 중국어 간체

留牌、清除换能量和延后结算威胁使出牌顺序有持续的决策价值;多种近似术语使最初几局不容易进入节奏。

02

빌드와 전략

가중치 25%9.0 / 10
원문 · 중국어 간체

战前换牌与虚空石改造允许针对具体敌人重新配置,构筑会随路线调整;固定牌数也限制了极薄牌库等路线。

03

다회차 플레이 가치

가중치 20%8.0 / 10
원문 · 중국어 간체

职业、起始牌组和挑战条件改变资源管理方式,战前调整让重复敌人仍可有不同解法;部分资深反馈认为遭遇惊喜不足。

04

무작위성과 공정성

가중치 20%8.5 / 10
원문 · 중국어 간체

可预览敌人与路线,坏牌可换能量,威胁数值给出反应窗口,主动规避运气的手段充分;结算规则仍有反直觉之处。

05

완성도와 편의성

가중치 10%7.0 / 10
원문 · 중국어 간체

威胁显示和可随时换牌有助于计划,但术语拥挤、心算负担和手柄界面问题在快照中反复出现,易用性尚有明显空间。

출처01 ↗
평가자
원문 · 중국어 간체
Rogue by Rogue · AI 资料评测
평가한 버전
원문 · 중국어 간체
具体构建未知;以所引资料描述的版本为准

평가 범위와 한계

원문 · 중국어 간체

未进行试玩;分数是依据已收录评述与社区具体反馈作出的主观资料评测。旧反馈跨版本、部分原始材料为不可重开的本地快照;本次 Steam 核查仅确认玩法与功能,未复测平衡、性能或报告的故障是否仍存在。

평가 근거 자료 02

  1. 01
    보관 자료
    원문 · 중국어 간체

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的 Tier list Part 1 (2023), Tier list Part 2 (2024) 的具体优缺点,以及 玩家好评、玩家批评 与 资料核查说明;不使用旧等级、外部分数或销量反推。

    보관된 외부 자료 보기 ↓
  2. 02
    웹 자료
    원문 · 중국어 간체

    Vault of the Void · Steam 官方商店

    2026-10-08 访问。核对战前换牌、敌人预览、虚空石、清除换能量和威胁延后结算机制。未据介绍推定性能或故障已修复。

    원문 보기 ↗
YOUTUBE + BILIBILI / VIDEO

영상 리뷰

영상 3개

언어 구분 없이 YouTube와 Bilibili의 리뷰와 분석을 모았습니다. 원본 영상에서 시청하세요.

평가 근거 자료

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자체 점수에 미반영

보관된 외부 리뷰와 커뮤니티 자료는 서로 다른 버전을 다룰 수 있습니다. 외부 의견과 평점은 별도로 표시합니다. 영상의 전체 맥락은 원본에서 확인하세요.

플레이어 의견 요약

원문 · 영어A roguelike deckbuilder from Spider Nest Games built around planning and player agency: fixed 20-card decks, full map vision, deck swaps between fights, and Void Stone card upgrades.

원문 · 영어Players rate it Very Positive on Steam (about 92% of roughly 3,000 reviews locally, 93% on the store page), and a loud minority of genre veterans call it their favourite deckbuilder, often ahead of Slay the Spire and Monster Train. Praise centres on control over RNG, build variety and depth. Critics have barely covered it: Metacritic holds one listed review (God is a Geek, 70/100) and no aggregate score. The main complaint is front-loaded complexity, a weak tutorial and a busy UI, so it is seen as a deep cut for experienced players rather than an entry point. It left Early Access (Nov 2020) for 1.0 on Oct 4 2022, then added a new class and kept updating: a Nightmare update, a Halloween update mentioned by reviewers, and The Weaver DLC on Oct 30 2025 (87% positive, 62 reviews). Mobile ports (iOS, Android) and a Switch listing exist. Steam-revenue-calculator estimates about $1.5M gross and $444k net (Boxleiter-style, not audited).

플레이어가 칭찬한 점

  • 원문 · 영어High agency over randomness: full map visibility, intent shown before enemies act, and control over draw order and card rewards
  • 원문 · 영어Swapping cards in and out of your deck between fights, so builds can be tuned and rethought constantly
  • 원문 · 영어Four classes plus a DLC class, each with three distinct starting decks and spells, so runs feel different from the first fight
  • 원문 · 영어Retain and purge/energy systems that reward sequencing and turn-order planning
  • 원문 · 영어Large content pool: 440+ cards, 320+ artifacts, Void Stone upgrades, and 50 challenge coins with modifier-based and goofy empowered runs
  • 원문 · 영어Scalable difficulty, including a customisable Impossible mode, which fans of hard Slay the Spire ascensions enjoy
  • 원문 · 영어Cross-save between platforms, singled out by players as underrated
  • 원문 · 영어Reviewers say it is polished and more fleshed out than a Slay the Spire clone; one calls it a quiet technical pleasure with lots of depth
  • 원문 · 영어Repeatedly called an underrated hidden gem that gets buried on Steam and rarely appears on best-of-genre lists

플레이어가 비판한 점

  • 원문 · 영어Steep learning curve: around 20 mechanics arrive at once and the tutorial explains them poorly (discard vs purge vs exhaust is a common confusion)
  • 원문 · 영어Busy UI with heavy mental arithmetic, which some find hurts readability
  • 원문 · 영어Mechanics feel more complicated than necessary just to be different from Slay the Spire (negative reviewers' view)
  • 원문 · 영어Mandatory 20-card deck and near-mandatory starter cards prevent thin-deck strategies and make starter cards hard to drop
  • 원문 · 영어Killed enemies still deal their damage until the whole fight ends, which players find counter-intuitive
  • 원문 · 영어Theme, plot and art are described as generic or bog-standard, with only serviceable visuals
  • 원문 · 영어Steam Deck and controller bugs reported, including missing map art, invisible portraits and audio dropouts
  • 원문 · 영어Some translation, typo and crash or save-recovery threads on the Steam forum
  • 원문 · 영어Several reviewers, including players past Impossible 20+, find it solid but unexciting or lacking variety, and prefer Slay the Spire or Monster Train

차별화된 특징

  • 원문 · 영어Fixed 20-card deck that you can restructure between every fight, instead of an ever-growing deck
  • 원문 · 영어Retained cards can be deleted for energy or mana on later turns
  • 원문 · 영어Full map vision plus enemy previews before battle, reducing hidden-information gambles
  • 원문 · 영어Void Stones and runes inserted into cards as a customisation layer, alongside potions, relics and spells
  • 원문 · 영어Reset-fight option to brute-force a puzzle or undo a mistake
  • 원문 · 영어The Weaver DLC class commands a team of 25+ pets across five slots with Weave and Unravel mechanics

의견이 갈리는 점

  • 원문 · 영어Complexity: fans call it depth and a rewarding puzzle, detractors call it needless and unintuitive
  • 원문 · 영어Deck-swapping and heavy agency: praised as fixing RNG frustrations, disliked as removing tension and adding micromanagement
  • 원문 · 영어Art and theme: some rate the art style good to great while others call the presentation generic

반복과 부담

  • 원문 · 영어Learning the dense keyword system in the first runs, which some bounced off (several recommend the free demo first)
  • 원문 · 영어Constant deck micromanagement between fights, which some players find unappealing
  • 원문 · 영어Mental maths and planning overhead on every turn
  • 원문 · 영어Starter-card dependence makes deck-building feel less free than in Slay the Spire
  • 원문 · 영어Bare Bones challenge coin called out as the one unfun piece even by a 200-hour fan

기대하는 개선 사항

  • 원문 · 영어A better tutorial that introduces keywords gradually and explains the core mechanics in depth
  • 원문 · 영어A cleaner, less cluttered UI with clearer numbers and names
  • 원문 · 영어Fixes for Steam Deck and controller compatibility bugs
  • 원문 · 영어More language support and localisation fixes (forum requests)
  • 원문 · 영어Clearer item and ability descriptions (forum reports on Zeal tree confusion and an equipment misrepresentation bug)
  • 원문 · 영어Some fans single out the Bare Bones challenge coin as unfun, suggesting balance tuning

원문 · 영어Early Access launched Nov 20 2020; 1.0 released Oct 4 2022 on Steam (Windows, Mac) and listed on iOS, Android and Switch. Steam user reception stayed Very Positive throughout and was 90% positive over the last 30 days (only 10 reviews, so low current volume; about 28 concurrent players in local data). Critic coverage is thin: Metacritic has one review (70/100) and no aggregate, and I found no OpenCritic page (search returned 404). The developer kept supporting it: a Nightmare update, a Halloween update players were awaiting, and The Weaver DLC (Oct 30 2025, 90+ cards, 50+ artifacts, 3 challenge coins). Note: the web search budget ran out during this task, so community detail comes from Steam reviews, the Steam forum and Steam store pages, and I could not read Reddit (fetch blocked) or the God is a Geek review text (403).

보관된 제작자의 의견 2

자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.

원문 · 영어Tier list Part 1 (2023)

원문 · 영어Vault of the Void is a deck-building roguelike with an unusual stress-meter mechanic, where managing stress matters as much as health and higher stress brings more enemies. PepperHead says plainly that he did not like it, even though it has very positive reviews and he has played a lot of deckbuilders. He found the gameplay boring and the art and environments unappealing, and felt the game did not feel alive during card fights. He played about 10 hours and concedes that more time with different card combinations might have changed his view. He places it in high D tier and stresses that D tier means not for him rather than a bad game.

제작자가 칭찬한 점

  • 원문 · 영어Has a unique gimmick in the stress meter, which adds a resource to manage besides health
  • 원문 · 영어Pretty unique design choices overall
  • 원문 · 영어Acknowledges the very positive reviews and that the game may be good for others
  • 원문 · 영어Concedes that discovering different card combinations might make it more interesting

제작자가 지적한 문제

  • 원문 · 영어Gameplay felt boring to him
  • 원문 · 영어Art style disliked
  • 원문 · 영어Fights and the card board felt lifeless and not visually interesting
  • 원문 · 영어World environment not visually pleasing
  • 원문 · 영어Stress mechanic is complicated to explain and the game is complex, which contributed to it not clicking

설계에 대한 관찰

  • 원문 · 영어Stress meter mechanic: stress is managed like health, and higher stress means more enemies to find
  • 원문 · 영어Deckbuilder with unusual design choices that set it apart from other genre entries
원본 영상 보기 ↗

원문 · 영어Tier list Part 2 (2024)

원문 · 영어Vault of the Void is a fairly standard deck-building roguelike that he re-evaluated after playing it longer. He originally tried it for a few hours, disliked it and placed it in C tier, but viewer comments and his own deck-building design video research pushed him to revisit it. He now finds it really solid, with a lot of content and replayability. He moves it up to A tier (described as low A), admitting he was wrong before.

제작자가 칭찬한 점

  • 원문 · 영어Very solid, well-executed core deck-building loop
  • 원문 · 영어Lots of small mechanical details that make moment-to-moment play interesting
  • 원문 · 영어Large amount of content: many cards and artifacts
  • 원문 · 영어High replayability
  • 원문 · 영어Has its own vibe despite similarity to Slay the Spire
  • 원문 · 영어One of the few deck builders without unique gimmicks that still succeeds just by doing the basics well

제작자가 지적한 문제

  • 원문 · 영어Lacks really unique mechanics, which is normally risky for deck builders due to Slay the Spire comparisons
  • 원문 · 영어Fairly similar to Slay the Spire in some aspects
  • 원문 · 영어His first impression was poor, suggesting it may not hook players quickly (he partly blames his own mood and short playtime)

설계에 대한 관찰

  • 원문 · 영어Succeeds through execution and content volume rather than a novel hook
  • 원문 · 영어Design lesson: a game does not always need long playtime to be good, but some games reward giving them more time, and timing/mood affects judgment

변경된 의견

원문 · 영어Re-evaluation of a past game: previously placed in C tier on his last tier list after a few hours; after playing more he moves it up to a low A tier.

원본 영상 보기 ↗