Voidigo 표지 이미지게임 정보 / ROGUE BY ROGUE
한 판만 더.

Voidigo

슈팅협동 모험

원문 · 영어A vividly animated action roguelite focused on boss hunting. Unleash an array of diverse weapons and powerups to combat the corruption of the Void.

ROGUE BY ROGUEV1

자체 평점

81.8/ 100
전체 공동 순위 #18
자체 리뷰 / RBR V1

이 점수의 이유는?

원문 · 중국어 간체

首领追逐与踩踏让射击节奏鲜明,强化也能真正改变动作;后期画面与性能负担是主要限制。

01

핵심 게임플레이

가중치 25%9.0 / 10
원문 · 중국어 간체

跳跃、踩踏与射击互相衔接,追击会撤退的首领让节奏有主动选择,快照反复肯定动作的弹性与响应。

02

빌드와 전략

가중치 25%8.5 / 10
원문 · 중국어 간체

武器交易、资源交换和改变攻击方式的强化能形成不同玩法;部分初始装备和近战较弱使有效选项有所收缩。

03

다회차 플레이 가치

가중치 20%8.0 / 10
원문 · 중국어 간체

首领追逐与可选战斗改变路线判断,装备协同持续制造新局势;结尾和长期内容变化在部分反馈中偏薄。

04

무작위성과 공정성

가중치 20%7.5 / 10
원문 · 중국어 간체

可选择追击或重整,也有难度选项和有用教程,利于逐步学习;高周目大量弹幕和爆炸降低危险可读性。

출처01 ↗
05

완성도와 편의성

가중치 10%7.0 / 10
원문 · 중국어 간체

动作、音效与拾取反馈协调,教程有效;快照报告帧数上限、设置不足和高负载减速,未复测这些问题。

출처01 ↗
평가자
원문 · 중국어 간체
Rogue by Rogue · AI 资料评测
평가한 버전
원문 · 중국어 간체
具体构建未知;以所引资料描述的版本为准

평가 범위와 한계

원문 · 중국어 간체

未进行试玩;分数是依据已收录评述与社区具体反馈作出的主观资料评测。旧反馈跨版本、部分原始材料为不可重开的本地快照;本次 Steam 核查仅确认玩法与功能,未复测平衡、性能或报告的故障是否仍存在。

평가 근거 자료 02

  1. 01
    보관 자료
    원문 · 중국어 간체

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的 Tier list Part 1 (2023) 的具体优缺点,以及 玩家好评、玩家批评 与 资料核查说明;不使用旧等级、外部分数或销量反推。

    보관된 외부 자료 보기 ↓
  2. 02
    웹 자료
    원문 · 중국어 간체

    Voidigo · Steam 官方商店

    2026-10-08 访问。核对近远程武器、踩踏眩晕、首领撤退和反追踪、强化协同与资源交易。未据商店介绍推定性能或故障已修复。

    원문 보기 ↗
YOUTUBE + BILIBILI / VIDEO

영상 리뷰

영상 2개

언어 구분 없이 YouTube와 Bilibili의 리뷰와 분석을 모았습니다. 원본 영상에서 시청하세요.

평가 근거 자료

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자체 점수에 미반영

보관된 외부 리뷰와 커뮤니티 자료는 서로 다른 버전을 다룰 수 있습니다. 외부 의견과 평점은 별도로 표시합니다. 영상의 전체 맥락은 원본에서 확인하세요.

플레이어 의견 요약

원문 · 영어A colorful twin-stick action roguelite by Swedish studio semiwork, focused on hunting bosses through corrupted levels with hundreds of weapons and power-ups, a jump/backflip and stomp mechanic, and local co-op.

원문 · 영어Players love it: Steam shows Overwhelmingly Positive (about 96.5% of roughly 4,900 reviews), with many calling it an underrated hidden gem comparable to Nuclear Throne, Enter the Gungeon and The Binding of Isaac. Praise centers on weapon/item variety, snappy animation, music and goofy personality. It entered Early Access in Feb 2021 and had its 1.0 release on Jun 8, 2023. Critic coverage is thin: Metacritic lists only two critic reviews (both 90/100, no Metascore yet) and OpenCritic had no entry found. Attention picked up after semiwork's later hit R.E.P.O., with fans asking for online multiplayer or a sequel; the price has dropped to $4.99 (from about $20 per reviewers). Note: web search quota was exhausted during this research, so community detail relies mainly on Steam reviews, the Steam discussions page and store page.

플레이어가 칭찬한 점

  • 원문 · 영어Huge pool of weapons and power-ups (reviewers cite hundreds) that stays reasonably balanced and gives strong replayability
  • 원문 · 영어Fluid, snappy pixel animation, bouncy combat feel and satisfying gameplay loop
  • 원문 · 영어Backflip/jump plus stomp combos give movement a distinct identity versus a standard dash or roll
  • 원문 · 영어Level design built around finding and cleansing corrupted beacons makes most enemy encounters optional rather than lock-in arena rooms
  • 원문 · 영어Strong music, sound effects, character design and humor; collected items are visibly represented on the character
  • 원문 · 영어Multiple difficulty levels and a quick, useful tutorial; early runs feel fair rather than impossible
  • 원문 · 영어Extremely cheap at $4.99 with local co-op and Steam Deck / full controller support
  • 원문 · 영어Boss-focused structure with varied enemies and bosses that flee mid-fight
  • 원문 · 영어Widely called a criminally underrated hidden gem and outstanding value, the most repeated theme in top reviews

플레이어가 비판한 점

  • 원문 · 영어Screen clutter and visual chaos, especially late-game with lots of particles and projectiles
  • 원문 · 영어Some weapons and starting items feel weak or useless, with melee weapons most often called out
  • 원문 · 영어Final boss and ending disappoint some players: the last boss resembles a regular run boss and post-credits reward is mostly a harder difficulty
  • 원문 · 영어Technical complaints: 60 FPS cap, stuttering reported by some, limited graphics settings and slowdown on laptops
  • 원문 · 영어Art style and pixel look does not land for everyone; a couple of reviewers mention motion sickness or find it too busy
  • 원문 · 영어Feels derivative to some, described as a mix of existing twin-stick roguelikes without much that is new
  • 원문 · 영어Content can feel thin after a number of runs

차별화된 특징

  • 원문 · 영어Jump/backflip mover with stomp attacks used in combos, unlike dash-based twin-stick shooters
  • 원문 · 영어Beacon-cleansing objective structure that makes enemy rooms optional and lets players rush the boss
  • 원문 · 영어Wacky improvised weapons (for example wielding Mjolnir or martial-arts staff builds) and items that visibly show on the character
  • 원문 · 영어Bosses that flee mid-battle, forcing chase and positioning decisions
  • 원문 · 영어Split-screen local co-op and Remote Play Together in a genre often single-player only

의견이 갈리는 점

  • 원문 · 영어Art style and visual busyness: loved as stylish and full of personality by many, called cluttered and off-putting by others
  • 원문 · 영어Stomp and movement system: praised as distinctive, criticised as shoved onto the player
  • 원문 · 영어Ending and final boss: some call the game a near-perfect S-tier but find the finale a letdown
  • 원문 · 영어Originality: some see a refreshing take on the sub-genre, others see just another pixel-art twin-stick roguelike

반복과 부담

  • 원문 · 영어Stomp mechanic is seen as forced by some, with parts of the game depending on it
  • 원문 · 영어Late-game chaos can reduce play to spamming dodges rather than deliberate movement
  • 원문 · 영어Hunting for weapons or perks that feel good can be unrewarding early on
  • 원문 · 영어Unlocking everything (for example the last character essence) is confusingly unclear for completionists
  • 원문 · 영어Repetition after several runs reported by lower-hour reviewers

기대하는 개선 사항

  • 원문 · 영어Online multiplayer (co-op is local/split-screen only) is the most repeated request
  • 원문 · 영어More graphics and performance options plus an uncapped frame rate
  • 원문 · 영어Deeper item synergies and character-specific mechanics to make builds feel more distinct
  • 원문 · 영어Rebalance weak starter items, perks and melee weapons
  • 원문 · 영어More post-game content or a stronger ending, plus more content overall
  • 원문 · 영어A sequel or new content from semiwork, asked for frequently since R.E.P.O.'s success

원문 · 영어Early Access launched Feb 25, 2021 and 1.0 shipped Jun 8, 2023 (Steam lists the game as 2023; the task labeled it 2021 after the EA date). Reviewers describe it as criminally underrated and under-marketed at launch, with a spike of new players after R.E.P.O. became a hit; the price has been cut to $4.99 from a reported $20. Windows only (no Mac/Linux); Steam Deck reportedly works well. Metacritic has two critic reviews (both 90) and seven user ratings averaging 8.0, too few for a Metascore. No OpenCritic entry could be confirmed (search page returned no data). Revenue and owner figures are third-party estimates, not audited.

보관된 제작자의 의견 1

자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.

원문 · 영어Tier list Part 1 (2023)

원문 · 영어Voidigo is a chaotic, visually striking top-down, 3D-ish action shooter roguelike. He already covered it in a chapter of his roguelike design analysis video and calls it great. The standout is that nearly every item changes gameplay or visuals rather than tweaking a number. It can get overwhelming and is easy to break, but he enjoys the power fantasy. He places it in A tier, near the top.

제작자가 칭찬한 점

  • 원문 · 영어Upgrades and items are each unique and change gameplay or visuals, not just stat numbers
  • 원문 · 영어Very chaotic and visually pleasing; what you see is what you get
  • 원문 · 영어Lets the player become absurdly powerful, which feels rewarding
  • 원문 · 영어Enjoys that the game can be broken occasionally; satisfying
  • 원문 · 영어Feels powerful and rewarding more often than many other games

제작자가 지적한 문제

  • 원문 · 영어Can be overwhelming to look at, especially with repeat loops
  • 원문 · 영어Screen fills with enemies and explosions in later loops
  • 원문 · 영어Easy to break; he hit very low frame rate
  • 원문 · 영어Borders on being a little too much

설계에 대한 관찰

  • 원문 · 영어Nearly every item fundamentally changes something rather than adjusting a stat
  • 원문 · 영어Deliberate insane chaos as the core design goal
  • 원문 · 영어Design lesson: allowing the player to become overpowered now and then is rewarding, even with balance valued highly
원본 영상 보기 ↗