게임 정보 / ROGUE BY ROGUEVoidigo
원문 · 영어A vividly animated action roguelite focused on boss hunting. Unleash an array of diverse weapons and powerups to combat the corruption of the Void.
이 점수의 이유는?
원문 · 중국어 간체
首领追逐与踩踏让射击节奏鲜明,强化也能真正改变动作;后期画面与性能负担是主要限制。
- 평가자
원문 · 중국어 간체
Rogue by Rogue · AI 资料评测- 평가한 버전
원문 · 중국어 간체
具体构建未知;以所引资料描述的版本为准
평가 범위와 한계
원문 · 중국어 간체
未进行试玩;分数是依据已收录评述与社区具体反馈作出的主观资料评测。旧反馈跨版本、部分原始材料为不可重开的本地快照;本次 Steam 核查仅确认玩法与功能,未复测平衡、性能或报告的故障是否仍存在。
평가 근거 자료 02
- 01보관 자료보관된 외부 자료 보기 ↓
원문 · 중국어 간체
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的 Tier list Part 1 (2023) 的具体优缺点,以及 玩家好评、玩家批评 与 资料核查说明;不使用旧等级、外部分数或销量反推。
- 02웹 자료원문 보기 ↗
원문 · 중국어 간체
Voidigo · Steam 官方商店
2026-10-08 访问。核对近远程武器、踩踏眩晕、首领撤退和反追踪、强化协同与资源交易。未据商店介绍推定性能或故障已修复。
영상 리뷰
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참고할 만한 다른 목소리.
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플레이어 의견 요약
원문 · 영어A colorful twin-stick action roguelite by Swedish studio semiwork, focused on hunting bosses through corrupted levels with hundreds of weapons and power-ups, a jump/backflip and stomp mechanic, and local co-op.
원문 · 영어Players love it: Steam shows Overwhelmingly Positive (about 96.5% of roughly 4,900 reviews), with many calling it an underrated hidden gem comparable to Nuclear Throne, Enter the Gungeon and The Binding of Isaac. Praise centers on weapon/item variety, snappy animation, music and goofy personality. It entered Early Access in Feb 2021 and had its 1.0 release on Jun 8, 2023. Critic coverage is thin: Metacritic lists only two critic reviews (both 90/100, no Metascore yet) and OpenCritic had no entry found. Attention picked up after semiwork's later hit R.E.P.O., with fans asking for online multiplayer or a sequel; the price has dropped to $4.99 (from about $20 per reviewers). Note: web search quota was exhausted during this research, so community detail relies mainly on Steam reviews, the Steam discussions page and store page.
플레이어가 칭찬한 점
- 원문 · 영어Huge pool of weapons and power-ups (reviewers cite hundreds) that stays reasonably balanced and gives strong replayability
- 원문 · 영어Fluid, snappy pixel animation, bouncy combat feel and satisfying gameplay loop
- 원문 · 영어Backflip/jump plus stomp combos give movement a distinct identity versus a standard dash or roll
- 원문 · 영어Level design built around finding and cleansing corrupted beacons makes most enemy encounters optional rather than lock-in arena rooms
- 원문 · 영어Strong music, sound effects, character design and humor; collected items are visibly represented on the character
- 원문 · 영어Multiple difficulty levels and a quick, useful tutorial; early runs feel fair rather than impossible
- 원문 · 영어Extremely cheap at $4.99 with local co-op and Steam Deck / full controller support
- 원문 · 영어Boss-focused structure with varied enemies and bosses that flee mid-fight
- 원문 · 영어Widely called a criminally underrated hidden gem and outstanding value, the most repeated theme in top reviews
플레이어가 비판한 점
- 원문 · 영어Screen clutter and visual chaos, especially late-game with lots of particles and projectiles
- 원문 · 영어Some weapons and starting items feel weak or useless, with melee weapons most often called out
- 원문 · 영어Final boss and ending disappoint some players: the last boss resembles a regular run boss and post-credits reward is mostly a harder difficulty
- 원문 · 영어Technical complaints: 60 FPS cap, stuttering reported by some, limited graphics settings and slowdown on laptops
- 원문 · 영어Art style and pixel look does not land for everyone; a couple of reviewers mention motion sickness or find it too busy
- 원문 · 영어Feels derivative to some, described as a mix of existing twin-stick roguelikes without much that is new
- 원문 · 영어Content can feel thin after a number of runs
차별화된 특징
- 원문 · 영어Jump/backflip mover with stomp attacks used in combos, unlike dash-based twin-stick shooters
- 원문 · 영어Beacon-cleansing objective structure that makes enemy rooms optional and lets players rush the boss
- 원문 · 영어Wacky improvised weapons (for example wielding Mjolnir or martial-arts staff builds) and items that visibly show on the character
- 원문 · 영어Bosses that flee mid-battle, forcing chase and positioning decisions
- 원문 · 영어Split-screen local co-op and Remote Play Together in a genre often single-player only
의견이 갈리는 점
- 원문 · 영어Art style and visual busyness: loved as stylish and full of personality by many, called cluttered and off-putting by others
- 원문 · 영어Stomp and movement system: praised as distinctive, criticised as shoved onto the player
- 원문 · 영어Ending and final boss: some call the game a near-perfect S-tier but find the finale a letdown
- 원문 · 영어Originality: some see a refreshing take on the sub-genre, others see just another pixel-art twin-stick roguelike
반복과 부담
- 원문 · 영어Stomp mechanic is seen as forced by some, with parts of the game depending on it
- 원문 · 영어Late-game chaos can reduce play to spamming dodges rather than deliberate movement
- 원문 · 영어Hunting for weapons or perks that feel good can be unrewarding early on
- 원문 · 영어Unlocking everything (for example the last character essence) is confusingly unclear for completionists
- 원문 · 영어Repetition after several runs reported by lower-hour reviewers
기대하는 개선 사항
- 원문 · 영어Online multiplayer (co-op is local/split-screen only) is the most repeated request
- 원문 · 영어More graphics and performance options plus an uncapped frame rate
- 원문 · 영어Deeper item synergies and character-specific mechanics to make builds feel more distinct
- 원문 · 영어Rebalance weak starter items, perks and melee weapons
- 원문 · 영어More post-game content or a stronger ending, plus more content overall
- 원문 · 영어A sequel or new content from semiwork, asked for frequently since R.E.P.O.'s success
원문 · 영어Early Access launched Feb 25, 2021 and 1.0 shipped Jun 8, 2023 (Steam lists the game as 2023; the task labeled it 2021 after the EA date). Reviewers describe it as criminally underrated and under-marketed at launch, with a spike of new players after R.E.P.O. became a hit; the price has been cut to $4.99 from a reported $20. Windows only (no Mac/Linux); Steam Deck reportedly works well. Metacritic has two critic reviews (both 90) and seven user ratings averaging 8.0, too few for a Metascore. No OpenCritic entry could be confirmed (search page returned no data). Revenue and owner figures are third-party estimates, not audited.
커뮤니티 자료 출처
- 원문 · 영어Local file of top helpful positive and negative English Steam reviews (18 positive, 13 negative) ↗
- 원문 · 영어Steam store page: description, features, EA and 1.0 dates, review summary ↗
- 원문 · 영어Steam discussions: stuttering, 60 FPS cap, online co-op question, final boss complaints ↗
- 원문 · 영어Metacritic page: 2 critic reviews (90, 90), user score 8.0 from 7 ratings, no Metascore yet ↗
- 원문 · 영어OpenCritic search attempt; no usable data returned, so score recorded as null ↗
- 원문 · 영어Estimated gross (~$603k) and net (~$178k) revenue, Boxleiter method ↗
- 원문 · 영어Owner estimate 200k-500k (from local steam_data.json spy_owners field) ↗
- 원문 · 영어Confirms semiwork as R.E.P.O. developer; no Voidigo mention ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 1 (2023)
원문 · 영어Voidigo is a chaotic, visually striking top-down, 3D-ish action shooter roguelike. He already covered it in a chapter of his roguelike design analysis video and calls it great. The standout is that nearly every item changes gameplay or visuals rather than tweaking a number. It can get overwhelming and is easy to break, but he enjoys the power fantasy. He places it in A tier, near the top.
제작자가 칭찬한 점
- 원문 · 영어Upgrades and items are each unique and change gameplay or visuals, not just stat numbers
- 원문 · 영어Very chaotic and visually pleasing; what you see is what you get
- 원문 · 영어Lets the player become absurdly powerful, which feels rewarding
- 원문 · 영어Enjoys that the game can be broken occasionally; satisfying
- 원문 · 영어Feels powerful and rewarding more often than many other games
제작자가 지적한 문제
- 원문 · 영어Can be overwhelming to look at, especially with repeat loops
- 원문 · 영어Screen fills with enemies and explosions in later loops
- 원문 · 영어Easy to break; he hit very low frame rate
- 원문 · 영어Borders on being a little too much
설계에 대한 관찰
- 원문 · 영어Nearly every item fundamentally changes something rather than adjusting a stat
- 원문 · 영어Deliberate insane chaos as the core design goal
- 원문 · 영어Design lesson: allowing the player to become overpowered now and then is rewarding, even with balance valued highly


