게임 정보 / ROGUE BY ROGUEWildermyth
원문 · 영어Wildermyth follows heroes over their whole careers, from their pitchfork days to their powerful primes, and on into old age and memory. It’s a party-based procedural storytelling RPG where tactical combat and story decisions will alter your world and reshape your cast of characters.
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플레이어 의견 요약
원문 · 영어A party-based tactical RPG from Worldwalker Games that procedurally stitches handcrafted story events into the lifelong tales of your heroes, who age, bond, get maimed and can return as legacy characters across campaigns.
원문 · 영어Wildermyth is received as a critical and player darling: Metacritic 86 from critics, Steam 'Very Positive' at about 94.6% of roughly 18k reviews, and a cluster of 90 scores from PC Gamer, IGN, Edge and Metro GameCentral (Guardian 100, Game Informer 88). It is better known as a story generator with light tactics than as a classic roguelike; Steam tags include Rogue-lite but the structure is campaign chapters plus a legacy system. Its main weakness is repetition: once a player has seen the finite pool of events and narration, the magic fades, and a minority find the prose purple or the combat shallow. Active development ended in May 2024 with the Omenroad expansion (which adds a node-map roguelike challenge mode); console ports followed in October 2024. Some long-time fans wish it were still getting content.
플레이어가 칭찬한 점
- 원문 · 영어Heroes have real lifespans: they age, fall in love, form rivalries, get injured or transformed (lost limbs replaced by wooden or stone parts, wolf or ghost forms), retire or die, producing memorable personal stories
- 원문 · 영어Handcrafted events are assembled procedurally around each character's traits and relationships, so the same scene plays differently for different casts
- 원문 · 영어The legacy system lets favorite heroes return in later campaigns and build a personal pantheon
- 원문 · 영어Papercraft / storybook art style and atmospheric soundtrack are widely called charming and cozy
- 원문 · 영어Tactical combat is approachable but has depth: class and ability stacking, and an environment-based mystic magic system that players single out as clever
- 원문 · 영어Excellent co-op (online and LAN); groups voice their characters and treat it like a tabletop RPG session
- 원문 · 영어Flexible difficulty and campaign length (a run can be finished in a couple of sittings), plus an easy pick-up-and-put-down rhythm
- 원문 · 영어Steam Workshop modding and a level editor; Omenroad gets praise from longtime fans for its lore-rich campaign
- 원문 · 영어Top Steam reviews repeatedly call it a favorite-of-all-time for readers: the writing and quiet emotional story beats land hard (e.g. lines about never daring to write one's own stories)
플레이어가 비판한 점
- 원문 · 영어Event and narration pool is finite, so duplicates appear quickly and replay value erodes after roughly 15-20 hours for some players
- 원문 · 영어Prose can feel over-flourished, metaphor-heavy and clunky; several reviewers say every character ends up sounding like the same poetic voice
- 원문 · 영어Procedural events often have little lasting consequence, so choices can feel cosmetic
- 원문 · 영어Combat is simple and repetitive for some, and late-chapter enemy spikes can feel unfair
- 원문 · 영어Escape-the-map objectives with endless enemy spawns can be punishing depending on where the party stands when they trigger
- 원문 · 영어Random dialogue between fights can feel like spam when you just want to play
- 원문 · 영어Omenroad DLC sits at only 'Mostly Positive' (72% of ~170 reviews) on Steam, versus 'Very Positive' for the base game
차별화된 특징
- 원문 · 영어Treats the party's entire lifespan as the core loop: youth, prime, old age, memory, then legacy, unlike most roguelikes that focus on one run
- 원문 · 영어Procedural storytelling assembled from authored fragments driven by character traits and relationships
- 원문 · 영어No item inventory: gear picked up stays with the hero until replaced, which speeds pacing
- 원문 · 영어Environmental magic where the mystic class manipulates terrain, plants and light in battle
- 원문 · 영어Story-first, low-stress roguelite structure that is closer to a tabletop RPG than an XCOM-style permadeath grind, with LAN and online co-op
- 원문 · 영어Omenroad adds a node-map roguelike gauntlet mode on top of the story campaigns
의견이 갈리는 점
- 원문 · 영어Writing quality: critics and many fans call it witty and moving, while other players find it clunky and over-written
- 원문 · 영어Procedural vs authored story: some find the emergent character tales magical, others feel RNG makes everything pointless
- 원문 · 영어Combat depth: praised as approachable and clever, but criticised as shallow or repetitive
- 원문 · 영어Replayability: hundreds of hours for some (players above 750 and 1,400 hours), a 'play for a week then leave' game for others
반복과 부담
- 원문 · 영어Clicking through a large volume of dialogue and narration (one reviewer put it at around 60% of the game)
- 원문 · 영어The slow campaign map where you watch time tick while tasks complete
- 원문 · 영어Seeing the same events again and again after many hours
- 원문 · 영어Procedurally recombined story that some players feel is an RNG remix rather than a human-written yarn, making events feel pointless
- 원문 · 영어Endless-spawn escape objectives late in chapters (top negative Steam review theme)
기대하는 개선 사항
- 원문 · 영어Add many more events, dialogue variants and campaigns so repeat playthroughs stay fresh (a common wish given that active development ended in 2024)
- 원문 · 영어Option to skip or reduce narration and cutscene text, or tone the prose down
- 원문 · 영어Warn or confirm before clicking an empty tile or mis-targeting an attack (a mis-click complaint from a reviewer; there is also a user report that the hide-enemy-popup hides range info)
- 원문 · 영어Make story choices carry more visible campaign consequences
- 원문 · 영어More language support: Italian and French are repeatedly requested in Steam forum threads
- 원문 · 영어Rework the campaign pressure systems, such as escalating danger and legacy points, which some players dislike
원문 · 영어Early Access began Nov 14, 2019; full 1.0 release Jun 15, 2021 on Windows, macOS and Linux (Steam, GOG, Epic, itch). It drew Golden Joystick nominations (Ultimate Game of the Year, Best Indie Game, Best Storytelling) and a D.I.C.E. nomination. Metacritic lists the critic score as 86 (Steam store page also shows 86) from 23-26 critics with no negative reviews; user score of 7.5 from 117 ratings is lower than Steam sentiment, with more complaints about shallow combat and repetition. Steam's own estimate put owners at roughly 1-2 million; steam-revenue-calculator.com estimates about $19.4M gross and $5.7M net, a Boxleiter-style order-of-magnitude figure, not audited. Active development concluded May 24, 2024 with the Omenroad expansion; PlayStation, Xbox and Switch versions launched Oct 22, 2024. Price $24.99. Recent Steam reviews remain Very Positive (about 88% in a 30-day sample on the store page I read). OpenCritic score could not be retrieved: web search quota was exhausted and guessed OpenCritic IDs returned other games, so it is reported as null.
커뮤니티 자료 출처
- 원문 · 영어Top helpful positive and negative English Steam reviews (local file) ↗
- 원문 · 영어Local Steam metadata: 94.6% positive of 18,286 reviews, Metacritic 86, tags, SteamSpy owners, revenue estimate ↗
- 원문 · 영어Metascore 86 and user score 7.5 with praise/criticism themes ↗
- 원문 · 영어Per-outlet critic scores (Guardian 100, PC Gamer/IGN/Edge 90, Game Informer 88) ↗
- 원문 · 영어Development timeline, Early Access, console release, award nominations, end of active development ↗
- 원문 · 영어Steam store page: review summaries, user tags, DLC list ↗
- 원문 · 영어Omenroad DLC content and Mostly Positive reception ↗
- 원문 · 영어Steam forum topics: language requests, UI confusion, mechanic questions ↗
- 원문 · 영어Official site: game description, platforms, DLC ↗
- 원문 · 영어Estimated revenue (Boxleiter-method estimate) ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 1 (2023)
원문 · 영어Wildermyth is a turn-based tactics game on a board, with Fire Emblem-style play and a heavy emphasis on story, characters and relationships. He was recommended it by a trusted friend but it did not stick for him because it felt a bit slow. He acknowledges it is likely a solid game for people who click with it and could see himself returning to it and loving it. For now he places it low in B tier.
제작자가 칭찬한 점
- 원문 · 영어Strong focus on narrative, decisions and branching scenarios
- 원문 · 영어Characters you meet have relationships with your party, and you can choose whether a new character becomes a partner or best friend
- 원문 · 영어Fire Emblem-like turn-based tactics on a board
- 원문 · 영어Board-game-like look of 2D sprites on a 3D environment, which he finds all right
- 원문 · 영어Recommended by a friend who loved it; he can imagine it being really solid for those who stick with it
제작자가 지적한 문제
- 원문 · 영어It felt a little slow to him
- 원문 · 영어The game did not stick with him personally
- 원문 · 영어Art style is divisive; he is lukewarm on it
설계에 대한 관찰
- 원문 · 영어Story and character relationships are the core focus, with player choice over relationship types
- 원문 · 영어2D sprites on a 3D tabletop-style environment
변경된 의견
원문 · 영어He suggests he might revisit and rank it higher after giving it more time.


