WindBlown 표지 이미지게임 정보 / ROGUE BY ROGUE
한 판만 더.

WindBlown

액션 전투협동 모험Hades류

원문 · 영어A lightning-fast 1–3 player co-op roguelite from the creators of Dead Cells. DASH, DIVE and DESTROY across a shattered world. Build wild loadouts, unleash devastating Alterattacks, and become the last stand against the Vortex.

ROGUE BY ROGUEV1

자체 평점

73.5/ 100
전체 공동 순위 #69
자체 리뷰 / RBR V1

이 점수의 이유는?

원문 · 중국어 간체

高速移动与换武器连招有鲜明吸引力,资料显示构筑限制、伤害可读性和合作可靠性仍需完善。

01

핵심 게임플레이

가중치 25%8.5 / 10
원문 · 중국어 간체

根据资料评估:连续冲刺与双武器 Alterattack 形成高速度连招,攻击切换有明确节奏;快照也记录后续重做对手感的分歧。

02

빌드와 전략

가중치 25%7.5 / 10
원문 · 중국어 간체

根据资料评估:武器切换、状态和被动可协同,但礼物槽位及强势单件容易挤占完整联动的空间。

출처01 ↗
03

다회차 플레이 가치

가중치 20%7.0 / 10
원문 · 중국어 간체

根据资料评估:组合武器和合作编队会改变战斗方式,重复首领与相似关卡则使后续遭遇变化不足。

출처01 ↗
04

무작위성과 공정성

가중치 20%6.5 / 10
원문 · 중국어 간체

根据资料评估:连段无敌窗口可主动规避风险,但即时攻击、特效遮挡及单人与合作的强度落差影响可预测性。

출처01 ↗
05

완성도와 편의성

가중치 10%6.5 / 10
원문 · 중국어 간체

根据资料评估:移动响应和视听辨识有优势,合作进度不同步与部分场景掉帧的反馈仍是明显使用阻力。

출처01 ↗
평가자
원문 · 중국어 간체
Rogue by Rogue · AI 资料评测
평가한 버전
원문 · 중국어 간체
具体构建未知;以所引资料描述的版本为准

평가 범위와 한계

원문 · 중국어 간체

基于收录评论与官方产品说明的主观资料评测,未试玩;原始玩家评论及所有补丁未逐条重新核验。不同更新对动作节奏评价相反,未实测重做前后差异;不以计划中的正式版内容加分。

평가 근거 자료 02

  1. 01
    보관 자료
    원문 · 중국어 간체

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的具体玩法优缺点(Tier list Part 3 (2025))以及 玩家好评与批评;只引用这些资料的具体反馈,不采纳旧等级或外部分数。

    보관된 외부 자료 보기 ↓
  2. 02
    웹 자료
    원문 · 중국어 간체

    WindBlown — Steam 官方商店页

    2026-10-08 访问。确认了连续冲刺、双武器 Alterattacks、被动装备和一至三人合作;仍标抢先体验。该页不作为实测性能或缺陷已修复的证据。

    원문 보기 ↗
YOUTUBE + BILIBILI / VIDEO

영상 리뷰

영상 2개

언어 구분 없이 YouTube와 Bilibili의 리뷰와 분석을 모았습니다. 원본 영상에서 시청하세요.

평가 근거 자료

참고할 만한 다른 목소리.

자체 점수에 미반영

보관된 외부 리뷰와 커뮤니티 자료는 서로 다른 버전을 다룰 수 있습니다. 외부 의견과 평점은 별도로 표시합니다. 영상의 전체 맥락은 원본에서 확인하세요.

플레이어 의견 요약

원문 · 영어A fast 1-3 player co-op action roguelite from Motion Twin (Dead Cells) with infinite dashing, dual weapons and weapon-specific Alterattack combo finishers, in early access on Steam since Oct 24, 2024.

원문 · 영어Steam players rate it Very Positive (about 88.7% of roughly 10,400 reviews, per local Steam data), with a steady stream of praise for fluid movement, combat feel, music and art. Critic coverage is thin: Metacritic lists no critic or user score yet and I found no OpenCritic listing. It is still early access after nearly two years, which is a recurring complaint. Sentiment swings with big updates: a late-2025 combat rework (Alterattack) angered some fans, while the March 2026 Break the Path map overhaul split players, and later patches (dash-canceling, hunting progression in June 2026, an Yua's Support damage-reduction assist) drew more positive comments. Recent negative reviews centre on map navigation, grindy meta-progression, repetitive runs and weak single-player balance.

플레이어가 칭찬한 점

  • 원문 · 영어Movement and combat feel: infinite dash, fluid, snappy controls and high-speed traversal are widely praised
  • 원문 · 영어Alterattack system (switching weapons to trigger combo finishers with i-frames) is the most cited unique hook and is satisfying once learned
  • 원문 · 영어Soundtrack (Evil Empire) is repeatedly called great, along with the colourful art style and intro
  • 원문 · 영어Multiplayer works surprisingly well for some reviewers (1-3 player co-op), though solo balance is a separate complaint
  • 원문 · 영어Active developer support and visible change during early access; many reviewers say recent updates improved the loop
  • 원문 · 영어Secrets, easter eggs and world/character charm; some reviewers find the affix/keyword build system easier to work with than Dead Cells
  • 원문 · 영어High skill ceiling and very satisfying combos once the game's punishing early learning curve is overcome

플레이어가 비판한 점

  • 원문 · 영어Shallow, repetitive meta-progression: only a few weapons and 2-3 viable playstyles, similar levels and samey runs
  • 원문 · 영어Balance: solo play feels tuned for co-op and is very hard (one-hit kills at high difficulty), while 3-player co-op can be trivial
  • 원문 · 영어Some weapons and passives are much stronger than others; inconsistent animation cancelling and damage-output meta over defensive play
  • 원문 · 영어Visual clutter makes enemy attacks hard to read
  • 원문 · 영어Performance: frame drops when installed on an HDD, chugging in some biomes on Steam Deck, and a framerate hit in multiplayer
  • 원문 · 영어Still in early access after roughly 2 years, with some players expecting more progress and polish
  • 원문 · 영어Co-op quest progress does not sync between players (only one player progresses per run)
  • 원문 · 영어Recent big updates (late-2025 Alterattack/combat rework, March 2026 Break the Path) are blamed by some long-time players for killing the game's speed and flow

차별화된 특징

  • 원문 · 영어Alterattack: each weapon has a combo finisher triggered by hits with the other weapon, granting i-frames and crowd control
  • 원문 · 영어Infinite dash with dual-weapon combat designed around speed and rhythm
  • 원문 · 영어Built-in 1-3 player co-op from the Dead Cells studio (Motion Twin), with Dead Cells-familiar weapons and skills
  • 원문 · 영어Skylanders-like stylised art and floating-island world under threat from the Vortex
  • 원문 · 영어Post-launch map system (larger open biomes, minimap, item rarity tiers up to Mythic) and a hunting-based progression loop added in 2026

의견이 갈리는 점

  • 원문 · 영어Break the Path (March 2026) map/exploration overhaul: some love open biomes and secrets, others say it killed the flow and pacing
  • 원문 · 영어The late-2025 combat/Alterattack rework: some felt it made combat bland and slow, others enjoy the optional-not-mandatory finishers
  • 원문 · 영어Co-op focus vs Dead Cells-like solo design, with comparisons to the Darkest Dungeon 2 shift
  • 원문 · 영어Whether it feels like Dead Cells in new clothes or a distinct game; also the charge of it being a cash grab and taking energy from Dead Cells support

반복과 부담

  • 원문 · 영어Grindy meta-progression: one review cites about 200 Cogs per 20 min run versus 6000 needed for key upgrades, roughly 10-15 hours
  • 원문 · 영어Traveling between small enemy packs and exploration feels tedious or aimless to some; the map update adds frequent map checking
  • 원문 · 영어Collecting run-only currency by smashing pots, needed to refill the health potion, before bosses
  • 원문 · 영어Runs feel repetitive after about 8-10 hours, with the same few builds
  • 원문 · 영어Spammy dodge/attack mashing and button-mashing prompts tire some players
  • 원문 · 영어Repeating quests twice in co-op because progress does not sync

기대하는 개선 사항

  • 원문 · 영어More biomes, weapons and build variety to keep long-term runs fresh
  • 원문 · 영어Sync quest progress in co-op and ease the multiplayer unlock/tutorial gating
  • 원문 · 영어Difficulty options or assist mode and better solo balancing (Yua's Support partly addresses this)
  • 원문 · 영어Improve map readability and add fast travel/teleporters to cut backtracking (announced for the next update)
  • 원문 · 영어Performance optimisation, especially Steam Deck, loading, culling and multiplayer framerate
  • 원문 · 영어Reduce visual clutter and make enemy telegraphs clearer; rebalance weapons and passives
  • 원문 · 영어Make currency and progression less grindy; allow skipping or streamlining dialogue

원문 · 영어Launched in early access Oct 24, 2024 (Windows only, $24.99) with very strong Steam reception; the store page fetch showed 92% positive at about 4.9k reviews in an earlier snapshot, now 88.7% of 10.4k, so sentiment has cooled. Steam store lists 7 biomes, 27 weapons, 17 trinkets, 20 hexes and 102 gifts at last fetch. Notable updates: Alterattack combat rework (late 2025, criticised), revenge mode replacing sudden death in co-op, Break the Path (Mar 25, 2026) map/rarity overhaul, dash-cancel and level-gen refinements in 0.9.2-0.9.4, Hunters Gonna Hunt (Jun 22, 2026) progression and accessibility, and an announced Sept 2026 roadmap for shop restructuring, transmuter, fast-return teleporters and optimisation. Full 1.0 is planned for 2026. Developer communication is criticised by some on the co-op quest sync issue. Caveat: my web search budget was exhausted, so I relied on Steam reviews, Steam announcements, the store page, Metacritic and Wikipedia; OpenCritic and Reddit/outlet reviews could not be retrieved.

보관된 제작자의 의견 1

자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.

원문 · 영어Tier list Part 3 (2025)

원문 · 영어Windblown is a very fast-paced hack-and-slash roguelike from the Dead Cells developers, in early access at the time. He loves its visuals, music, sky-island world and dash-driven traversal, and finds the weapon-switch combat fun. His big complaint is the tiny gift (relic) slot limit, which he says knocks the game down a full tier. He places it at low A, hoping it rises with future updates.

제작자가 칭찬한 점

  • 원문 · 영어Fantastic visuals, audio and vibe, including an anime intro and an epic soundtrack
  • 원문 · 영어Beautiful, immersive sky-island hub and world
  • 원문 · 영어Very fast, satisfying gameplay with a spammable dash that resets between platforms, making long levels feel quick
  • 원문 · 영어Two weapons plus two active items, with a combo system rewarding weapon switching and granting i-frames
  • 원문 · 영어Weapon types feel great and different from each other
  • 원문 · 영어Gift/relic system is unique and impactful, enabling cool synergies
  • 원문 · 영어Enemies are cool, and he trusts the Dead Cells team to expand content

제작자가 지적한 문제

  • 원문 · 영어Gift slots are severely limited (capped around four, plus two bought in-run), so he is full by about 10 minutes in and cannot explore synergies
  • 원문 · 영어Strong individual gifts crowd out full synergy builds
  • 원문 · 영어Combo system seems abusable; optimal play is just attacking constantly to keep i-frames up
  • 원문 · 영어Some enemy attacks are instant or hard to read and hard to evade
  • 원문 · 영어Currently always fights the same bosses and content is limited in early access

설계에 대한 관찰

  • 원문 · 영어Very long levels made fast by a dash that resets on platform transitions, a deliberate choice for immersion and satisfaction
  • 원문 · 영어Combo trigger by switching weapons after enough hits, pushing players to use both weapons more than in Dead Cells
  • 원문 · 영어Gift effects built around marks, fire damage and dash explosions create synergy potential

변경된 의견

원문 · 영어He mentions discussing the game in an earlier video; he says the gift-slot issue drops it a full tier, from high B or A range, and he places it at low A for current early access.

원본 영상 보기 ↗