게임 정보 / ROGUE BY ROGUEWizard Chess
원문 · 영어What if chess was invented by silly cosmic wizards? WizardChess is a turnbased roguelite where all the pieces have insane abilities that came to us in a shamanic vision. Fight chaotic-yet-tactical encounters with magic powers out of a fever dream! Defeat the FaeQueen and Claim Your Wish!
자체 평점
다섯 항목의 평가가 끝나면 순위에 반영됩니다
게임 등록 완료. 평가는 준비 중.
이 게임은 아직 다섯 항목의 평가가 완료되지 않았습니다. 먼저 게임 정보와 외부 자료를 살펴보세요.
영상 리뷰
언어 구분 없이 YouTube와 Bilibili의 리뷰와 분석을 모았습니다. 원본 영상에서 시청하세요.
참고할 만한 다른 목소리.
보관된 외부 리뷰와 커뮤니티 자료는 서로 다른 버전을 다룰 수 있습니다. 외부 의견과 평점은 별도로 표시합니다. 영상의 전체 맥락은 원본에서 확인하세요.
플레이어 의견 요약
원문 · 영어A turn-based tactical roguelite from Australian studio TwoPM Studios where you recruit, upgrade and sacrifice 50+ odd 'chess-like' units on a grid to beat the FaeQueen.
원문 · 영어WizardChess is a small, niche indie with a Mostly Positive Steam rating (about 75% of 94 reviews in the local snapshot; the store page fetched showed a higher, Very Positive figure from a smaller sample). Players who like it enjoy the silly tone, jazzy music and the wide variety of weird units. Critics have not covered it: Metacritic shows 'tbd' for both critic and user scores and no OpenCritic entry was found. It left Early Access on Dec 14, 2024 (1.0), and some recent reviewers believe it is no longer being updated. The most common complaint is hidden information and lopsided balance, plus the name, since it has little to do with real chess. Evidence is limited to the Steam review file, Steam store, forum thread titles, dev site, itch.io and Metacritic; sample sizes are small.
플레이어가 칭찬한 점
- 원문 · 영어Charming, silly tone and writing, with a fever-dream wizard theme
- 원문 · 영어Unexpectedly jazzy, lighthearted soundtrack that reviewers singled out
- 원문 · 영어Large roster of 50+ distinct units with their own stats and abilities, so encounters feel varied
- 원문 · 영어Distinct, readable pixel units and an easy-to-control camera
- 원문 · 영어Procedurally generated rooms, enemies and rewards vary each run; runs are fairly short (~30 min sessions per the dev's itch.io page)
- 원문 · 영어Recruit/upgrade/sacrifice/trade loop lets players experiment with odd combinations
- 원문 · 영어Steam Deck and full controller support, Steam Cloud and achievements
플레이어가 비판한 점
- 원문 · 영어Much information is hidden: many piece rules and permanent buffs can't be seen until accepted, and temporary buffs/debuffs are not clearly shown
- 원문 · 영어Balance: stacking every buff on one or two mobile units creates an unstoppable mega-unit, making strategy shallow
- 원문 · 영어Runs can start in apparent no-win situations because you don't choose which units enter a round and can be handed weak units (e.g. 0-attack chickens)
- 원문 · 영어Reports of frequent bugs and crashes, including one just before a first final-boss win
- 원문 · 영어UI is clunky; the in-game selector lags behind the mouse cursor, so clicks can land on the wrong square with no misclick protection
- 원문 · 영어Content feels thin to some (one reviewer noted only 3 bosses)
- 원문 · 영어Rewards cannot be rejected, so weaker forced pieces enter the army
- 원문 · 영어Reviewers say it is not meaningfully chess, so the title feels misleading
차별화된 특징
- 원문 · 영어Chess-flavored grid tactics (moving orthogonally/diagonally) but with bizarre wizard units rather than standard pieces
- 원문 · 영어Cards/units are bought and recruited like a deckbuilder, yet play is pure tactics, not a card game
- 원문 · 영어Unit sacrifice and trading as a core progression mechanic
- 원문 · 영어Three stats (ATK, DEF, SKL) with 50+ unit classes and elemental interactions
- 원문 · 영어Whimsical shamanic-vision framing and a light jazzy score, unlike most grim roguelikes
- 원문 · 영어Arcade (quick run) and Story (exploration) modes
의견이 갈리는 점
- 원문 · 영어Whether the name and chess framing is misleading clickbait or just loose inspiration for a fun tactics game
- 원문 · 영어Whether the chaos and randomness is a feature (experimentation, unpredictability) or simply bad balance and hidden info
- 원문 · 영어Difficulty: some find it frustrating and unfair, others rate it around 4/5 and 'feels good' even without liking strategy games
반복과 부담
- 원문 · 영어Writing buffs down externally because the game doesn't track them
- 원문 · 영어Required tutorial parts that players say many never finish (one reviewer cited low tutorial completion stats)
- 원문 · 영어Early encounters some feel unwinnable, making runs feel unfair and swingy
- 원문 · 영어Being unable to save and exit mid-run, and the diagnostics prompt reappearing on every return to the title screen
- 원문 · 영어Too many units in Arcade mode was raised as a forum complaint
기대하는 개선 사항
- 원문 · 영어Let players reject or choose rewards (a Steam thread asks this directly)
- 원문 · 영어Show all rules, buffs and temporary effects in tooltips, and keep a visible log of permanent buffs
- 원문 · 영어Cap or rebalance stacking onto a single unit
- 원문 · 영어Add mid-run save and exit (requested in reviews and a Steam thread)
- 원문 · 영어Add misclick protection and fix cursor/selector lag; fix bugs and crashes
- 원문 · 영어Improve the tutorial and make it skippable; clarify vague achievement descriptions; add more bosses; Linux support was also requested
원문 · 영어Launched in Early Access in October 2021 and reached 1.0 on Dec 14, 2024 at $14.99 (Windows and macOS; no Linux). Review volume is small, and recent reviews in 2026 are a mix with a noticeable negative thread on balance and hidden info, with at least one reviewer believing development has stopped. No mainstream critic coverage found; Metacritic page shows 'tbd'. Sales data is unreliable; SteamSpy puts owners at 0-20k. Limitation: web search budget was exhausted, Reddit was not fetchable, and OpenCritic search returned nothing, so community evidence is mostly Steam reviews and thread titles.
커뮤니티 자료 출처
- 원문 · 영어Top helpful positive and negative English Steam reviews (local file) ↗
- 원문 · 영어Local Steam metadata: appid 1274210, price, review counts, SteamSpy owners ↗
- 원문 · 영어Steam store page: release status, features, review summary, curator blurb ↗
- 원문 · 영어Steam discussion thread titles (reject rewards, saving runs, too many units, bugs, Linux) ↗
- 원문 · 영어Metacritic page: critic and user scores 'tbd', none available ↗
- 원문 · 영어OpenCritic search: no WizardChess entry found ↗
- 원문 · 영어Developer site: features, modes, platforms, team ↗
- 원문 · 영어itch.io page: 4.5 stars from 4 ratings, 1.0 on Dec 14 2024, ~30 min sessions ↗
- 원문 · 영어Third-party revenue estimate (shows $0, unreliable) ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 3 (2025)
원문 · 영어Wizard Chess is a turn-based, board-centric roguelike strategy game loosely inspired by chess, made by a small team and now out of early access. You pick a world, build a squad of minions around a king-like player character, and fight through boards. He loves the huge roster of very different units, the big-band jazz soundtrack and the 2D-sprites-in-3D look. The main drawback is pace: one action at a time makes larger boards and some boss fights slow. He calls it a pretty fun B tier and the last game placed in the video.
제작자가 칭찬한 점
- 원문 · 영어Huge roster of unlockable minions that each play drastically differently, giving strong replayability
- 원문 · 영어Every run feels different because of unit variety
- 원문 · 영어Big-band jazz music is a standout, and characters' idle animations feel like dancing to it
- 원문 · 영어2D sprites in a 3D environment look unique and fitting
- 원문 · 영어Higher difficulty on replayed worlds introduces new mechanics rather than just bigger numbers
- 원문 · 영어Fast team-building mode with limited moves or time is a fun, low-commitment extra that still unlocks things
- 원문 · 영어Elemental traits and stat upgrades on units meaningfully change how they play
제작자가 지적한 문제
- 원문 · 영어Strictly one-action-at-a-time turns make the game very slow, especially on big boards
- 원문 · 영어Endgame situations can turn into back-and-forth shuffling with a single enemy
- 원문 · 영어Boss fights can be trivial with the right team, or stall for several turns with nothing to do
- 원문 · 영어Cannot choose which units from the roster are present in a fight or where they spawn; it seems random to him
- 원문 · 영어Roguelike elements and run events (shops, events, side quests) are not very deep
설계에 대한 관찰
- 원문 · 영어Chess-like movement and attack patterns turned into many distinct minion designs, with the player acting as a king-like piece
- 원문 · 영어Higher-difficulty replays add new mechanics rather than stat inflation
- 원문 · 영어Timed/move-limited team-building mode as an alternative to full runs


