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Wizard of Legend 2

액션 전투협동 모험Hades류

원문 · 영어Face perilous magical trials in the fast-paced rogue-lite follow-up to the acclaimed original, featuring co-op and vibrant new 3D visuals. Master new Arcana and elements, experiment with spell combinations, and become the next Wizard of Legend!

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플레이어 의견 요약

원문 · 영어A 3D, up-to-4-player co-op action roguelite sequel to Wizard of Legend, built by a different studio (Dead Mage) in Unreal, where you mix elemental Arcana spells across runs through the Floating Lands.

원문 · 영어Mixed on Steam (about 52-53% positive across roughly 2,000-2,600 reviews; recent reviews lean Mostly Negative). The moment-to-moment combat, spell variety and 4-player co-op are the consistent bright spots, but original-game fans see a stripped-down, less polished successor with far fewer spells and relics, plus buggy online co-op. Critic coverage is thin: Metacritic has only 3 PC reviews (scores 100, 80, 60) and no Metascore yet, and user score there is 5.2/10 from 15 ratings. It left Early Access (launched Oct 2024) and hit 1.0 on June 12, 2025, but many players say updates stopped around July 2025 and call the game abandoned, which heavily colours recent sentiment. The steady refrain is that it is fun with friends on a discount, while solo players are pointed back to the original.

플레이어가 칭찬한 점

  • 원문 · 영어Fast, responsive combat and character control; several reviewers say it feels smooth and natural, with i-frame dashing
  • 원문 · 영어Large mix-and-match Arcana system across six elements (fire, water, earth, lightning, air, chaos) that supports experimental builds
  • 원문 · 영어4-player online co-op plus local split screen; friends describe it as chaotic fun and the best way to play it
  • 원문 · 영어Good-looking stylised 3D visuals, enemy variety and biomes that do not overstay their welcome
  • 원문 · 영어Bosses are fun and have combo-style attack sets that become manageable once learned

플레이어가 비판한 점

  • 원문 · 영어Content cut versus the original: one detailed reviewer cites about 71 spells vs about 204 and about 145 relics vs about 315, with only 10 relic slots; many others note fewer Arcana and relics generally
  • 원문 · 영어Online co-op bugs and netcode: desyncs, softlocks, crashes that scale with player count, and no ability to reconnect to a run
  • 원문 · 영어Campaign is short (reports of about 4-9 hours to beat, one claiming a very fast clear) and only a handful of biomes, so replay feels repetitive
  • 원문 · 영어Dialogue and voice acting criticised as excessive, badly directed and miscast, with the player character lacking personality
  • 원문 · 영어Boss and enemy telegraphs often judged too short or unclear (few audio cues), plus knockback and fall damage frustrations
  • 원문 · 영어Feels soulless and less snappy than the original: several top reviews (including a 1000-hour original player) call it sluggish, derivative of Hades, and stripped of the 2D style's charm
  • 원문 · 영어Balance problems: lightning and some builds are far stronger than others, while many upgraded Arcana or trinkets feel weak or useless
  • 원문 · 영어$24.99 price judged too high for the content and stability by many
  • 원문 · 영어Abandoned after 1.0: the most-upvoted recent negative reviews say updates and developer communication stopped, leaving bugs and missing content unresolved

차별화된 특징

  • 원문 · 영어Full 3D take on the Wizard of Legend formula with 4-player online co-op (the original was 2-player)
  • 원문 · 영어Arcana system where each spell has variants/enhancements and elemental mixing drives build identity
  • 원문 · 영어Dash gives invincibility and enemy contact does not hurt you, changing the feel from the original's harsher rules
  • 원문 · 영어Hub with a large cast of talkative NPCs and a Hades-like story framing around the Floating Lands
  • 원문 · 영어Spell-combo focus combined with local split-screen and Remote Play Together options, uncommon among action roguelites

의견이 갈리는 점

  • 원문 · 영어Difficulty: some say it is easier than the original (easy to clear, dash immunity), others find bosses overtuned and punishing
  • 원문 · 영어Whether it should be judged as a standalone game or as a sequel; newcomers often rate it fairly while original fans call it a step backward
  • 원문 · 영어Solo vs co-op value: solo is called fine by some and not recommended by others, while co-op is the usual recommendation
  • 원문 · 영어Art direction: seen by some as attractive and cartoonish, by others as generic and murky versus the original's clean 2D look

반복과 부담

  • 원문 · 영어Unlock grind: basic starting equipment and badges are locked behind repeated runs, which some find annoying compared with the first game
  • 원문 · 영어Progression feels unrewarding and weakly meaningful; starting strength barely grows between runs
  • 원문 · 영어Runs repeat the same enemy order and biome sequence, so variety fades quickly
  • 원문 · 영어Constant NPC chatter and lengthy, poorly voiced dialogue during hub and runs
  • 원문 · 영어Multiplayer clutter making it hard to read attacks, plus one-person-only event rewards that force loot negotiation

기대하는 개선 사항

  • 원문 · 영어Restore cut content: more Arcana, relics, cloaks and possibly more relic slots, plus a gems-to-gold style conversion some miss from the original
  • 원문 · 영어Fix multiplayer netcode, add reconnect/rejoin and pause options, and resolve softlocks and crashes
  • 원문 · 영어Add more biomes, enemy variety and run variety to lengthen the campaign and reduce repetition
  • 원문 · 영어Better tutorials and in-game explanations of spells and mechanics (flagged by reviewers as unclear)
  • 원문 · 영어Co-op quality-of-life: option to reduce ally skill transparency/clutter, shared loot from events, and a possible return of a PVP mode
  • 원문 · 영어Clearer telegraphs and audio cues for attacks, and ability to bank the ultimate; fewer forced dialogue interruptions
  • 원문 · 영어Communicate a roadmap and ship the promised updates, since silence from the developer is itself a top complaint

원문 · 영어Early Access began October 3, 2024 and 1.0 shipped June 12, 2025 at $24.99 on PC (Steam; Metacritic also lists Xbox Series X, PS5 and Switch, confirmed by Metacritic's platform listing; the Steam page shows Windows only). Developer is Dead Mage, a different team from the original's Contingent99; publisher is listed as Balor Games. Launch reception was poor-to-mixed, driven by missing content, bugs and comparisons to the original. Players report the last meaningful update was around July 2025 and several reviews from late 2025 through 2026 call it abandoned, with one reviewer claiming the publisher's restructuring gutted the team (unverified, from a user review). Recent Steam reviews are negative mostly about abandonment and unresolved bugs, while a minority still recommend it cheaply for co-op. The Steam store page shows Windows only. Note: web search quota was exhausted during this research, so no Reddit threads or major-outlet articles beyond the three Metacritic-listed reviews were read; OpenCritic data could not be located.

보관된 제작자의 의견 1

자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.

원문 · 영어Tier list Part 3 (2025)

원문 · 영어Wizard of Legend 2 is an early-access fast-paced hack-and-slash action roguelike where you play a wizard with a variety of elemental spells. It is a sequel, made by a different team, to a game he rated very highly. He is disappointed, feeling the new team missed what made the original special and leaned toward a Hades-like formula instead. Visuals, VFX and moment-to-moment gameplay are fine, but structure, pacing, tone, balance, clarity and meta-progression disappoint him. He places it at a low C for now, hoping updates improve it, though he doubts it will match the first game.

제작자가 칭찬한 점

  • 원문 · 영어Visuals look pretty good to him, despite fan complaints about departing from the original style
  • 원문 · 영어VFX are good
  • 원문 · 영어Core gameplay feel is pretty good
  • 원문 · 영어Developers patched many of the specific issues from his earlier rant
  • 원문 · 영어The original Wizard of Legend is a fantastic hack-and-slash game he may rate even higher now

제작자가 지적한 문제

  • 원문 · 영어Elemental masters are reduced to mini bosses; the same biome every run with a random boss at the end, losing the original's randomized-biome hook
  • 원문 · 영어Pacing is much slower and enemies feel weaker/less interesting than the original's fast play
  • 원문 · 영어Voice-acted, overly serious characters constantly talk, making the game hard to take seriously
  • 원문 · 영어Unbalanced, inconsistent, unclear information, and buggy roguelike elements
  • 원문 · 영어Meta progression is not very interesting
  • 원문 · 영어Elementalist fights are less fun and interesting than the original's

설계에 대한 관찰

  • 원문 · 영어The original's twist: each biome was randomized based on the elemental master fought at the end, making elemental masters the core point of the game
  • 원문 · 영어Design lesson: a sequel that chases a more mainstream formula can lose the specific identity and speed that made the original special

변경된 의견

원문 · 영어Early-access re-evaluation: he rated the first game very highly previously and made a separate rant video on the sequel; current low C is provisional, pending updates.

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