Карточка игры / ROGUE BY ROGUEConvoy
Оригинальный текст · АнглийскийConvoy is a tactical roguelike-like inspired by Mad Max and FTL in which you cross a wasteland in search of parts for your broken ship. Presented in pixel art and set in a future post-apocalyptic setting, Convoy is a squad based tactical combat roguelike-like in its core.
Наша оценка
Игра попадёт в рейтинг после оценки по всем пяти критериям
Игра в каталоге. Обзор готовится.
Эта игра ещё не оценена по всем пяти критериям. Пока можно изучить сведения об игре и внешние материалы.
Видеообзоры
Обзоры и разборы на YouTube и Bilibili на любых языках. Откройте оригинал, чтобы посмотреть видео.
Другие мнения для справки.
Архивные сторонние обзоры и материалы сообщества могут относиться к разным версиям. Внешние мнения и оценки представлены отдельно. Полный контекст доступен в исходных видео.
Обсуждения игроков
Оригинальный текст · АнглийскийA pixel-art tactical roguelike from Convoy Games that mixes FTL's overworld of random events with real-time, Mad Max-style vehicle combat as you cross a wasteland hunting for parts to repair your ship.
Оригинальный текст · АнглийскийConvoy is received as a solid but flawed FTL-inspired indie. Steam users rate it Mostly Positive (about 78% of roughly 1,470 reviews), and critics land in the mixed-to-good range (Metacritic 72, OpenCritic top-critic average around 76). The concept and the vehicle-customisation loop are widely liked, but many reviewers and players say the moment-to-moment combat becomes repetitive and the difficulty can feel unfair, especially early ambushes. It was a 2015 PC release from Indietopia Games that later got console ports (PS4 at least); I found no sign of a sequel or recent major updates, and some recent Steam reviews ask for one. The developer's follow-up title Landinar: Into the Void is bundled with it on Steam.
Что хвалят игроки
- Оригинальный текст · АнглийскийThe FTL meets Mad Max pitch is delivered faithfully; several Steam reviewers call it the only FTL-like that really feels like FTL
- Оригинальный текст · АнглийскийUpgrading and customising your vehicles and mobile base gives a strong sense of progression during a run
- Оригинальный текст · АнглийскийRandom radio-signal encounters can turn into combat, text dialogue or chance-based role-play, which keeps runs varied
- Оригинальный текст · АнглийскийTense risk/reward decisions around fuel, repairs and whether to fight, with permadeath adding stakes
- Оригинальный текст · АнглийскийRuns can be short (15 minutes) or long (2 hours), so players can tell their own hardship stories (Twinfinite)
- Оригинальный текст · АнглийскийGood replay value: extra starting vehicles unlock by completing specific tasks, and harder difficulty modes exist
- Оригинальный текст · АнглийскийControls are easy to learn; a new player has the concepts down after a game or two (Game Informer)
- Оригинальный текст · АнглийскийA 'chill' run-after-run feel that long-time players return to years later, often pairing it with FTL
- Оригинальный текст · АнглийскийFits its $14.99 price point; Steam reviewers call it simple but lots of fun
Что критикуют игроки
- Оригинальный текст · АнглийскийCombat is the core loop and repeats so much that critics call it a slog or chore (Game Informer, Critical Hit, Gamers FTW)
- Оригинальный текст · АнглийскийSome critics say there is little real tactics beyond focus-firing and attrition, and that it lacks FTL's depth (Riot Pixels scored it 40)
- Оригинальный текст · АнглийскийEarly game can feel brutally unfair: enemies outnumber you, hit hard, and ambushes appear suddenly and wipe out vehicles
- Оригинальный текст · АнглийскийVisuals and music get called threadbare, uninspired or repetitive, and the soundtrack wears out its welcome
- Оригинальный текст · АнглийскийStory and world-building are thin or annoying; narrative ambitions go unfulfilled (Games.cz)
- Оригинальный текст · АнглийскийQuality-of-life gaps and the odd bug; one mistake can ruin an entire run
- Оригинальный текст · АнглийскийConsole ports suffer from controls that are too slow for commanding several vehicles and from a cluttered UI with hard-to-read fonts
Отличительные особенности
- Оригинальный текст · АнглийскийReal-time vehicle combat as a high-speed car chase, where you position units and use abilities, rather than FTL-style ship system management
- Оригинальный текст · АнглийскийA central mobile command vehicle that cannot move from the middle of the screen and soaks up damage each fight
- Оригинальный текст · АнглийскийThree competing factions that grow in strength over the run, forcing adaptation
- Оригинальный текст · АнглийскийA procedurally generated planet with different objectives, events and consequences each playthrough
- Оригинальный текст · АнглийскийTactical pause plus radio-signal encounters that branch into combat, dialogue or chance-based role-play
- Оригинальный текст · АнглийскийSteam Workshop support exists, though Steam reviewers note there are very few mods
Спорные моменты
- Оригинальный текст · АнглийскийDifficulty: some love the challenge on harder modes, others call it janky and too hard from the start (Steam threads suggest starting on Easy and getting a third vehicle early)
- Оригинальный текст · АнглийскийDepth vs repetition: some call it a satisfying roguelike and the only true FTL-like, others say it lacks tactics and depth compared with FTL
- Оригинальный текст · АнглийскийMetacritic user score is much lower (5.3 from 34 ratings) than critics (72) and Steam (Mostly Positive)
- Оригинальный текст · АнглийскийPixel art and soundtrack are charming to some and bland or repetitive to others
Повторы и неудобства
- Оригинальный текст · АнглийскийFights are long and similar, so many players report the game getting boring quickly
- Оригинальный текст · АнглийскийFuel drains most of the money early, and backtracking across the wasteland is punished
- Оригинальный текст · АнглийскийRepeated early losses: players report dying in the first ambush or first side mission and quitting
- Оригинальный текст · АнглийскийRepair costs and losing vehicles can snowball into a dead run, which players say does not respect their time
- Оригинальный текст · АнглийскийShop and menu handling on controller takes too many button presses
Ожидаемые улучшения
- Оригинальный текст · АнглийскийMore variety in encounters and enemy types so fights stop feeling like the same exchange
- Оригинальный текст · АнглийскийDeeper tactical options beyond positioning and focus fire, including more useful abilities and customisation
- Оригинальный текст · АнглийскийSmoother onboarding and a fairer early game, with better warning of or counterplay to ambushes
- Оригинальный текст · АнглийскийQuality-of-life fixes such as scrollable objective text, seeing details of unaffordable shop items, and fewer button presses in the shop on controller
- Оригинальный текст · АнглийскийStronger story and world-building payoff, plus more polished art and audio
- Оригинальный текст · АнглийскийAn update or sequel; recent positive and negative Steam reviews both ask for more support
Оригинальный текст · АнглийскийLaunched April 21, 2015 on PC (Windows, Mac, Linux) via Indietopia Games at $14.99. Critic reaction was mixed to positive with the recurring repetition complaint; Metacritic lists 17 critic reviews (7 positive, 9 mixed, 1 negative), while OpenCritic shows only 38% of critics recommending it despite a mid-70s average. Steam sits at Mostly Positive, and estimates suggest 200k-500k owners and roughly $599k gross revenue (Boxleiter-style estimate, treat as order-of-magnitude). It later came to consoles; PS4 reviewers liked the game but found the controller scheme clumsy and recommended the PC version. The game has Steam Workshop support. I found no evidence of ongoing development, and recent Steam reviews (as late as 2026) are still asking for an update or sequel.
Источники сообщества
- Оригинальный текст · АнглийскийLocal top helpful positive and negative English Steam reviews for Convoy ↗
- Оригинальный текст · АнглийскийLocal Steam metadata: review summary, Metacritic 72, owner and revenue estimates ↗
- Оригинальный текст · АнглийскийSteam store page: features, factions, Workshop, editions ↗
- Оригинальный текст · АнглийскийMetacritic: Metascore 72, user score 5.3, critic outlet scores and summaries ↗
- Оригинальный текст · АнглийскийOpenCritic: critic average and outlet-by-outlet scores ↗
- Оригинальный текст · АнглийскийGame Informer 7/10 review: repetitive combat, bland visuals ↗
- Оригинальный текст · АнглийскийDread Central/DreadXP review listing returned in search (page itself not retrievable) ↗
- Оригинальный текст · АнглийскийPS4 review: praise for encounters and unlocks, criticism of controller shop UI ↗
- Оригинальный текст · АнглийскийPS4 review 7.5/10: console controls too slow, cluttered UI, recommends PC ↗
- Оригинальный текст · АнглийскийSteam discussion on early-game difficulty with player tips ↗
- Оригинальный текст · АнглийскийEstimated gross and net revenue (Boxleiter method) ↗
Архив мнений автора 1
Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.
Оригинальный текст · АнглийскийTier list Part 1 (2023)
Оригинальный текст · АнглийскийConvoy is a real-time strategy roguelike in the FTL mold, where you lead a vehicle convoy across a big world scavenging parts and items so your ship can leave the planet. He finds the genre mix unique and respects it, but the moment-to-moment play has little strategy early on and the overworld feels empty. He beat it once, found it fun, and would rather play FTL. He would revisit it once or twice since it is quick to pick up, and settles on high C, possibly edging toward low B.
Что хвалит автор
- Оригинальный текст · АнглийскийReal-time strategy plus roguelike structure is fairly unique and few games do it
- Оригинальный текст · АнглийскийThe genre itself is distinctive and he respects the attempt
- Оригинальный текст · АнглийскийEasy to play quickly in short sessions
- Оригинальный текст · АнглийскийUnlockable starting layouts add some variety over time
- Оригинальный текст · АнглийскийStrategy becomes meaningful in the late game
Проблемы, отмеченные автором
- Оригинальный текст · АнглийскийLittle strategy in combat; mostly click a spot and have vehicles shoot
- Оригинальный текст · АнглийскийFirst ~15 minutes of every run is repetitive because you always start nearly the same
- Оригинальный текст · АнглийскийOutside world is boring, lonely and empty
- Оригинальный текст · АнглийскийExploration events and signals are not very engaging
- Оригинальный текст · АнглийскийLate-game strategy takes a long time to arrive
Наблюдения о дизайне
- Оригинальный текст · АнглийскийReal-time convoy defence and scavenging as an FTL-style roguelike twist
- Оригинальный текст · АнглийскийNot heavy on persistent upgrades, so nothing to remember between runs and easy to drop in


