Карточка игры / ROGUE BY ROGUEGambonanza
Оригинальный текст · АнглийскийGambonanza is a tactical roguelike that sets chess pieces on a tiny board. Forget traditional chess and embrace the chaos of breaking the balance! Spend your money on rule-bending upgrades, board tiles and pieces. Experiment with illegal combinations and face off against iconic bosses!
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Обсуждения игроков
Оригинальный текст · АнглийскийA Balatro-style chess roguelike where you fight on a tiny board, buy rule-bending Gambits (joker equivalents), board tiles and pieces, and must capture every enemy piece rather than just the king.
Оригинальный текст · АнглийскийGambonanza launched May 1, 2026 (Steam, iOS, Android) from Blukulele, co-published by Sidekick and Stray Fawn, and sits at Mostly Positive on Steam (about 74-76% of roughly 1,700 reviews; recent reviews ~73%). Critics are split: Metacritic shows a 64 Metascore from 5 reviews, ranging from 90 (DualShockers) to 40 (Destructoid), with a user score of 7.3 from a small sample. Fans enjoy the addictive synergy-building loop, the presentation and the chess-meets-Balatro hook. Detractors find it shallow and unbalanced, with a weak AI, permanent piece loss that discourages trading, and a few dominant builds. It is a full release that still has an active Steam forum with bug reports and difficulty-balance questions, not abandoned, but I found no concrete patch notes in the pages I could read.
Что хвалят игроки
- Оригинальный текст · АнглийскийStrong high-concept hook: Balatro-style run building applied to chess, with Gambits that change piece and board rules (150+ advertised)
- Оригинальный текст · АнглийскийSlick, polished presentation: CRT pixel-art look, smooth animations, catchy music and a clean interface
- Оригинальный текст · АнглийскийAddictive 'one more run' synergy building when a combo lands, e.g. mass-producing pieces or chaining skipped enemy turns
- Оригинальный текст · АнглийскийEasy to pick up for people who only know basic chess moves, and some players say it quietly teaches chess tactics
- Оригинальный текст · АнглийскийUnlockable Gambits and higher difficulties extend replay beyond the first win
- Оригинальный текст · АнглийскийTiles, enemy modifiers and boss fights add tactical puzzle variety; some reviewers call bosses and tile upgrades the highlight
- Оригинальный текст · АнглийскийShort-session friendly, especially on mobile and Steam Deck
- Оригинальный текст · АнглийскийMobile and PC versions exist, and several players like the low mobile price
Что критикуют игроки
- Оригинальный текст · АнглийскийEnemy AI is weak or effectively random unless it can capture, so the optimal play is often to burn turns and wait for it to blunder a piece
- Оригинальный текст · АнглийскийPermanent loss of captured pieces across the run means trades and sacrifices, the heart of chess, are punished and the economy drains on replacing pieces
- Оригинальный текст · АнглийскийBalance: queens outclass other pieces, duplication and skip-turn Gambits are overpowered, phantom-to-gold tile combos dominate, while many Gambits are weak or rely on 1/3 to 1/5 random triggers
- Оригинальный текст · АнглийскийCrumble mechanic (tiles falling away to end stalling) and some enemy modifiers feel random and can decide or ruin a run
- Оригинальный текст · АнглийскийUnskippable animations and boss cutscenes with no speed-up option make the game feel slow on PC
- Оригинальный текст · АнглийскийRepetition: identical starting board layouts per stage, builds locking in early, low variety in pieces and tiles
- Оригинальный текст · АнглийскийHeavily derivative of Balatro in art, UI, sound and loop, which some reviewers saw as near copy-paste
- Оригинальный текст · АнглийскийBugs and rough edges reported: achievement and Gambit interaction bugs, lost progress in one review, resolution shared across devices, no cross-save
- Оригинальный текст · АнглийскийPrice: several top-voted reviews (85 and 161 helpful votes) say $14.99 on Steam is too high for the content, especially since the mobile version is about $6 and includes a PC copy
Отличительные особенности
- Оригинальный текст · АнглийскийWin condition is capturing every enemy piece, not checkmate, which removes check and pin logic
- Оригинальный текст · АнглийскийGambits rewrite chess rules and piece behavior, and a reserve system lets you deploy pieces from off the board
- Оригинальный текст · АнглийскийPieces are a permanent run resource: losing one removes it for the whole run, tying chess tactics to a shop economy
- Оригинальный текст · АнглийскийTiles on the board (trap, gold, ghost, blessed) plus a crumbling-board timer that forces action
- Оригинальный текст · АнглийскийGacha, pachinko and slot-style mini-games for acquiring pieces and items
- Оригинальный текст · АнглийскийMobile-first origin (simultaneous iOS/Android release with a port by Ateo) with a Steam version that has controller and Steam Deck support
Спорные моменты
- Оригинальный текст · АнглийскийWhether a chess game should lean on chance: fans say it's a chaotic synergy builder, not Stockfish chess, while others say randomness removes skill
- Оригинальный текст · АнглийскийThe Balatro comparison: some love it as 'Balatro but chess', others say it is only a thin clone or that it is a different game entirely
- Оригинальный текст · АнглийскийAI difficulty: some call it easy and dumb, others say reviewers did not get past stage 3 and later stages punish mistakes hard
- Оригинальный текст · АнглийскийPrice: $14.99 Steam feels too high to some given a cheaper mobile version and Balatro's price, while others call it a fair buy, and Steam-specific discussion notes mobile is cheaper
Повторы и неудобства
- Оригинальный текст · АнглийскийWaiting moves and passing turns until the AI hangs a piece, which some players describe as effectively AFK play
- Оригинальный текст · АнглийскийLong unskippable animations, especially the roughly 15-second boss intros, plus a gacha opening delay
- Оригинальный текст · АнглийскийRerolling the shop and chasing specific pieces or Gambits via gacha RNG to complete a build
- Оригинальный текст · АнглийскийRepetitive runs because stage layouts repeat and the same strong Gambits get picked every time
- Оригинальный текст · АнглийскийHigher difficulties (queen strain and above) that feel more like RNG or forced resets than tactical depth, with Gambits expiring
- Оригинальный текст · АнглийскийText is small and hard to read on Gambit tooltips
Ожидаемые улучшения
- Оригинальный текст · АнглийскийAdd an animation and game speed option or skippable boss cutscenes
- Оригинальный текст · АнглийскийMake the enemy AI play to win and rework the stalling meta (for example make piece loss partial or chance-based, or restore pieces between stages)
- Оригинальный текст · АнглийскийRebalance the economy, especially strain 2 price and income changes and queen-strain perishable Gambits
- Оригинальный текст · АнглийскийBuff or redesign weak Gambits, reduce low-probability triggers, and nerf the dominant queen/duplication/tile combos
- Оригинальный текст · АнглийскийAdd more pieces (e.g. fairy pieces), upgrades, tiles, board layouts and music for replay variety
- Оригинальный текст · АнглийскийAdd an undo or confirm-move option, larger or clearer text for tooltips, and cross-save between platforms
Оригинальный текст · АнглийскийLaunched May 1, 2026 on Steam (Windows/Mac/Linux, $14.99) alongside iOS and Android. Steam ratings stayed steady at Mostly Positive (about 74-76% overall, about 73% recent), so reception has not collapsed or recovered much. The most-upvoted negative review (about 390 helpful votes) and several others complain about slow unskippable animations, economy balance and AI, and many positive reviews recommend it on sale. Several reviewers note the mobile version is cheaper and feels better suited to short touch sessions, and a few Steam reviews mention needing a speed option on PC. The Steam forum has 291+ topics with bug reports (achievements, specific Gambits, graveyard, Steam Deck) and questions about difficulty plans; I could not confirm specific patch notes or developer responses. OpenCritic could not be verified, and Reddit was not accessible to fetch. Steam revenue estimates from the local dataset are zero/unavailable, so no sales figure is stated. Steam lists owners in the 0-20,000 range per the SteamSpy field, which is not meaningful.
Источники сообщества
- Оригинальный текст · АнглийскийLocal file of top helpful positive and negative English Steam reviews (balance, AI, economy, animation complaints; synergy praise) ↗
- Оригинальный текст · АнглийскийLocal Steam metadata: developer, publishers, release date, price, review counts ↗
- Оригинальный текст · АнглийскийSteam store page: all-time and recent review scores, tags, platforms, bundles ↗
- Оригинальный текст · АнглийскийMetacritic: Metascore 64 from 5 critics, user score 7.3 from 27 ratings ↗
- Оригинальный текст · АнглийскийMetacritic critic review list with outlets, scores and verdict summaries ↗
- Оригинальный текст · АнглийскийDestructoid 4/10 review: AI reliance, repetition, crumble randomness, single music track ↗
- Оригинальный текст · АнглийскийDualShockers 9/10 review: praises strategic depth, Gambit synergies, unlock progression, aesthetic ↗
- Оригинальный текст · АнглийскийCheckpoint Gaming review page (Metacritic listing 80; article fetch returned 403) ↗
- Оригинальный текст · АнглийскийMovies Games and Tech 6/10 review: identical starting boards, dumb AI, repetition ↗
- Оригинальный текст · АнглийскийOfficial site: features (150+ Gambits, reserve system, mini-games), mobile and Steam release info ↗
- Оригинальный текст · АнглийскийSteam community forum: bug reports and difficulty-plan questions ↗
Архив мнений автора 1
Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.
Оригинальный текст · АнглийскийTier list Part 5 (2026)
Оригинальный текст · АнглийскийGambonanza is a chess-based roguelike often described as a Balatro-like chess game, with blind-style boards, a shop for jokers-equivalents (gambits), new pieces and board upgrades. He feels the roguelike layer dominates and the chess itself gets lost quickly, leaving him with a muddled in-between design. Randomness, permanent piece loss, hard-to-assemble builds and a dumb random AI annoy him. He enjoys the tutorial, bosses and music, but calls it an inferior chess roguelike to Below the Crown and places it low B.
Что хвалит автор
- Оригинальный текст · АнглийскийTutorial is great and explains everything clearly
- Оригинальный текст · АнглийскийBosses are unnecessarily cool and impressive
- Оригинальный текст · АнглийскийMusic copies Balatro's layered, iconic-feeling soundtrack successfully
- Оригинальный текст · АнглийскийUnique concept with a great vibe that many people enjoy
- Оригинальный текст · АнглийскийSome builds where everything clicks feel great
- Оригинальный текст · АнглийскийBoard upgrades are a cool substitute for Balatro's tarot cards
Проблемы, отмеченные автором
- Оригинальный текст · АнглийскийLots of randomness, including the board crumbling, which can help or hurt a lot
- Оригинальный текст · АнглийскийLosing pieces permanently makes strategy and build-paths feel costly and annoying
- Оригинальный текст · АнглийскийBuilds and gambits are too specific and hard to synergize, especially early in shop
- Оригинальный текст · АнглийскийChess thinking is lost quickly; fast pacing conflicts with chess, caught between being chess and being a roguelike
- Оригинальный текст · АнглийскийAI moves randomly and unpredictably, so you can't outplay it; you often just wait for a safe capture
- Оригинальный текст · АнглийскийQueen is always best, undermining piece diversity despite gambits
Наблюдения о дизайне
- Оригинальный текст · АнглийскийBalatro-style blinds and shop pacing applied to chess, with gambits as jokers
- Оригинальный текст · АнглийскийBoard itself is upgradable via special spots
- Оригинальный текст · АнглийскийCrumbling board pressures you to clear fast, unusual for chess
- Оригинальный текст · АнглийскийDesign lesson: he would rather it fully lean into roguelike and drop chess purism


