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Magicraft

Jeu de tirCombat d’actionAventure coopérativeType Hades

Texte original · Anglais"Magicraft" is a Roguelike game that uses a variety of spells to match unimaginable spell effects, and the construction of ultra-high degrees of freedom cannot even be exhausted by developers.

ROGUE BY ROGUEV1

Notre note

77,0/ 100
Ex æquo au classement #41
Notre évaluation / RBR V1

Pourquoi cette note ?

Texte original · Chinois simplifié

法杖组合把创造力落在可操作的规则上,强于其首领和事件变化;随机掉落及满屏特效是需要接受的取舍。

01

Mécaniques de jeu essentielles

Pondération 25 %8,0 / 10
Texte original · Chinois simplifié

根据资料评估:逐房间战斗与奖励使试验法术容易获得即时反馈,构筑成型后的满屏攻击也会削弱主动躲避和敌人交互。

02

Combinaisons et stratégie

Pondération 25 %9,0 / 10
Texte original · Chinois simplifié

根据资料评估:法杖施法顺序、修饰与融合形成有意义的组合逻辑,是主要优势;少数强势效果及普通遗物的取舍仍不均衡。

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03

Rejouabilité

Pondération 20 %7,5 / 10
Texte original · Chinois simplifié

根据资料评估:随机法术使每局需要调整施法组合,谜题房也打断清怪节奏;精英、首领和事件变化不足限制长线新鲜感。

Sources01 ↗
04

Hasard et équité

Pondération 20 %6,5 / 10
Texte original · Chinois simplifié

根据资料评估:较宽容的失败代价支持试验,但快照存在核心法术掉落决定强度及最终首领偏重特定套路的反馈。

Sources01 ↗
05

Finition et ergonomie

Pondération 10 %6,5 / 10
Texte original · Chinois simplifié

根据资料评估:动画与练习区域支持试验,特效透明度可调整;本地化、手柄整理法杖与部分崩溃报告降低易用性。

Sources01 ↗
Évaluateur
Texte original · Chinois simplifié
Rogue by Rogue · AI 资料评测
Version évaluée
Texte original · Chinois simplifié
具体构建未知;以所引资料描述的版本为准

Périmètre et limites

Texte original · Chinois simplifié

基于收录评论与官方产品说明的主观资料评测,未试玩;原始玩家评论及所有补丁未逐条重新核验。未复现快照所述平台输入或崩溃问题;评分对应资料中的体验范围,不承诺所有当前流派均衡。

Sources de l’évaluation 02

  1. 01
    Documents archivés
    Texte original · Chinois simplifié

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的具体玩法优缺点(Tier list Part 3 (2025)、Top 10 of 2024 (#9))以及 玩家好评与批评;只引用这些资料的具体反馈,不采纳旧等级或外部分数。

    Voir les documents externes archivés ↓
  2. 02
    Source web
    Texte original · Chinois simplifié

    Magicraft — Steam 官方商店页

    2026-10-08 访问。确认了组合施法、法杖遗物、角色起始套装和解谜奖励房。该页不作为实测性能或缺陷已修复的证据。

    Voir l’original ↗
YOUTUBE + BILIBILI / VIDEO

Critiques vidéo

3 vidéos

Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.

Sources de l’évaluation

D’autres voix, à titre indicatif.

Sans effet sur notre note

Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.

Synthèse des discussions

Texte original · AnglaisA top-down action roguelite from Wave Games (published by bilibili) where you build wands by slotting spells and modifiers into ordered sequences, blending Noita-style wand crafting with Binding of Isaac room-based dungeon crawling and a Hades-like hub.

Texte original · AnglaisPlayers receive Magicraft very warmly: Steam shows Very Positive at about 92.8% across roughly 16.9k reviews, with many reviewers describing it as Noita meets Binding of Isaac in a friendlier package. The spell-and-wand tinkering, build variety and screen-filling power fantasy are the main draws, and long-playtime reviewers (100 to 700 hours) are common. Criticism centres on RNG-dependence, balance (poison and multicast dominance), long runs with repetitive multi-wave rooms, visual clutter late game, and on some machines crashes, hangs and localization problems. Critic coverage is essentially absent: Metacritic has no critic reviews, and OpenCritic has no findable listing. It left Early Access (launched Nov 2023) with 1.0 on Nov 1 2024 and has kept receiving free updates, costume DLC and crossovers, but a few reviewers worry about an unfinished feel or later-patch stability.

Ce que les joueurs apprécient

  • Texte original · AnglaisWand crafting: slotting spells, modifiers and staff perks into ordered sequences lets players build absurd, emergent synergies, and many reviewers say it is easy to lose hours in theorycrafting
  • Texte original · AnglaisFriendlier take on the Noita/Isaac formula: forgiving enough that dying feels less punishing, while still escalating to chaos late game
  • Texte original · AnglaisBreaking the game is encouraged: overpowered builds are a feature and the game then escalates challenge to meet them
  • Texte original · AnglaisLarge content pool: about 100 staffs and 80 relics, multiple character sets, puzzle side rooms, and a practice area for testing already-found spells
  • Texte original · AnglaisHumor and charm in the art, town and writing, plus good animation and enemy/level design noted by several reviewers
  • Texte original · AnglaisAccessible hardware demands: reviewers note it runs on an older non-gaming laptop, and there are options to tone down spell-effect visibility
  • Texte original · AnglaisGenerous free updates, free DLC packs (e.g. Dave the Diver content) and crossover content; reviewers describe the game as feeling complete
  • Texte original · AnglaisStrong value: priced around $12 with many hundreds of hours reported by the most engaged players

Ce que les joueurs critiquent

  • Texte original · AnglaisHeavy RNG dependence: good runs hinge on getting the right spells and relics, and several reviewers feel skill and judgment count for too little
  • Texte original · AnglaisBalance: a reviewer with a DPS breakdown claims poison stacking is the dominant meta for beating the final boss; others say a lucky early spell can carry the entire run while some spells are nearly useless
  • Texte original · AnglaisEndgame visual mess: multicast and nova-style builds cover the screen so you cannot see enemies or your own character
  • Texte original · AnglaisRuns get long: multiple high-HP waves per room, shops, upgrade rooms and puzzle rooms add up and some reviewers find it grindy
  • Texte original · AnglaisTechnical problems reported by some players: hangs and freezes (one reviewer blames a 2024 patch), crashes after recent updates, and bad input under Linux Proton
  • Texte original · AnglaisLocalization issues: some English wording is unclear and German UI text overflows and swaps languages, with complaints that the developer is unresponsive on this
  • Texte original · AnglaisController support is weak for wand/inventory management and certain spell mechanics; keyboard and mouse are recommended by experienced players
  • Texte original · AnglaisSome reviewers call it an inferior, dumbed-down blend of Noita, Isaac and Hades that gets boring fast

Caractéristiques distinctives

  • Texte original · AnglaisNoita-like wand logic (cast delay, recharge, ordering, modifiers) inside a room-by-room Isaac-style structure with keys, chests and a max-HP-for-perks room
  • Texte original · AnglaisStaff types that impart their own perks, and wand modifiers with odd effects such as reversed casting direction or random colors that apply rider effects
  • Texte original · AnglaisHades-style town hub with humor and meta-upgrades plus unlockable character sets and difficulty tiers
  • Texte original · AnglaisCombat requires dodging bullet-hell patterns while spell builds escalate into screen-filling spectacle
  • Texte original · AnglaisA side path granting Epic relics for no-physical-damage play, paid for with max HP (a tip shared by a reviewer, not official documentation)
  • Texte original · AnglaisCrossovers and collaboration content such as Dave the Diver and Lost Castle 2

Points qui divisent

  • Texte original · AnglaisDifficulty and forgiveness: fans call it a gentle Noita/Isaac while critics complain about luck-driven spikes and a bullet-hell dodge requirement
  • Texte original · AnglaisBalance: some love that it lets you break the game, others feel it makes spell choice shallow or punishes experimentation
  • Texte original · AnglaisDepth versus derivative: some call it a perfect blend of inspirations, others an inferior version of Noita, Isaac and Hades
  • Texte original · AnglaisRun length and content: replayability is praised by hundreds-of-hours players but called short or repetitive by a few

Répétition et contraintes

  • Texte original · AnglaisLate-game clutter: so many projectiles and effects that tactical play gives way to mashing the cast button
  • Texte original · AnglaisLong multi-wave rooms with high-HP enemies, plus slow shops and puzzle rooms
  • Texte original · AnglaisMeta-progression depends on unlocks and money; one 280-hour player says there is little to spend currency on after buying every upgrade, while another calls low-unlock runs a gacha-like feel
  • Texte original · AnglaisLosing a large share of runs on harder difficulties to bullet-hell bosses, with difficulty spikes from some stages (the third area is called out as annoying by some)
  • Texte original · AnglaisInventory and wand juggling is tedious on controller
  • Texte original · AnglaisCrashes, hangs or freezes on certain setups

Améliorations espérées

  • Texte original · AnglaisStreamline run length: fewer repeated waves per room and quicker shops and upgrade rooms, without just raising enemy HP
  • Texte original · AnglaisFix balance outliers, including poison and multicast dominance, weak spells, and spells that do not interact as their descriptions suggest
  • Texte original · AnglaisReduce randomness or give players more control over getting needed spells and relics, and remove anti-build design choices (e.g. more rooms between bosses, key and chest luck)
  • Texte original · AnglaisMore variety in common enemies, bosses, wands, relics and spells, since some reviewers feel the pool runs thin after many hours
  • Texte original · AnglaisBetter spell targeting or aim assistance for range-limited spells, and improved controller handling
  • Texte original · AnglaisPolish localization and translation, and improve stability after patches; also update in-game and wiki info for relics and spells, which reviewers say is outdated

Texte original · AnglaisEarly Access began Nov 1 2023 and 1.0 shipped Nov 1 2024. Steam reception has remained very positive through and after EA, with reviewers who followed it from alpha calling it complete and praising free updates. Recent Steam announcements (September) describe patches v1.2.42 and v1.2.43, a Lost Castle 2 crossover with a new Rune Mage set, 4 crossover spells, 2 bosses and 6 relics, a global leaderboard restored for Nightmare 3, a 25 percent base-game discount, and fixes for freezes with specific relic combos. The Steam forum shows crash and save-loss reports following recent updates, and some users say a 2024 patch triggered chronic hangs. The Metacritic user score of 6.1 rests on only 11 ratings and contradicts Steam's sentiment, so treat it as noise. PC (Windows) only on Steam; Steam Deck reportedly works well; no console ports announced; Linux via Proton has reported input problems.

Commentaires archivés du créateur 2

Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.

Texte original · AnglaisTier list Part 3 (2025)

Texte original · AnglaisMagicraft is an action roguelike built around crafting wands instead of using fixed weapons, heavily inspired by Noita but with a conventional Hades-like run structure of biomes, rooms and bosses. He finds it chaotic, fun and very approachable compared to Noita, since it is far less punishing outside the wand system. He enjoys building broken wand combos, though runs get somewhat repetitive late, the vibe and music disappoint him, and the roguelike layer (relics, events, bosses) could be deeper. It was in his 2024 top 10, and he lands it in A tier.

Ce que le créateur apprécie

  • Texte original · AnglaisWand-building system is wildly creative and lets players make absurd, chaotic builds
  • Texte original · AnglaisMuch more approachable and less punishing than Noita, a gentle intro to the wand-crafting idea
  • Texte original · AnglaisMid-game is the sweet spot where you discover cool wand combinations
  • Texte original · AnglaisExpanded wand types, including wands that cast spells on their own
  • Texte original · AnglaisBroken builds are achievable fairly quickly, not after very long play
  • Texte original · AnglaisRoguelike elements outside wands (relics, potions, characters) are pretty good
  • Texte original · AnglaisVery satisfying and something he would return to

Problèmes relevés par le créateur

  • Texte original · AnglaisGets a little repetitive by mid-late game once builds are broken
  • Texte original · AnglaisRelics could be more numerous and interesting
  • Texte original · AnglaisWants more run variety: more events and more unique bosses
  • Texte original · AnglaisGoofy tone and uncharismatic protagonist clash with the epic fantasy look; vibe not for him
  • Texte original · AnglaisSeems to lack its own composed music, which he calls a shame
  • Texte original · AnglaisFinal biome's special twist would work better spread through the run than only at the end

Observations sur la conception

  • Texte original · AnglaisWand crafting as the core gimmick, making creativity the main source of power
  • Texte original · AnglaisNoita-style emergent chaos packaged in a traditional action-roguelike room/biome structure
  • Texte original · AnglaisSelf-casting wands add another layer of build experimentation
  • Texte original · AnglaisSimpler, less punishing outside the wand system, making the mechanic more accessible

Avis actualisé

Texte original · AnglaisNot a re-rank; he notes it was in his top 10 of 2024 and covers it only briefly here, having discussed Noita in his first tier list.

Voir la vidéo originale ↗

Texte original · AnglaisTop 10 of 2024 (#9)

Texte original · AnglaisMagicraft is a top-down action roguelite in the Hades vein where spells and weapons are craftable wands, heavily inspired by Noita's wand system. It dials back Noita's difficulty and complexity in favour of chaotic, satisfying gameplay. He finds the spell fusing and synergy system, starting characters, meta progression and biome pacing strong. Drawbacks are repetitive gameplay once the screen fills with spells, limited elite and boss variety, and a goofy fantasy tone that didn't work for him. Overall he calls it a very fun, satisfying game and ranks it ninth of the year.

Ce que le créateur apprécie

  • Texte original · AnglaisWand crafting with a huge number of ridiculous spell combinations
  • Texte original · AnglaisFusing and upgrading spells adds diversity without needing a huge spell pool
  • Texte original · AnglaisSpells synergize with each other well
  • Texte original · AnglaisChoice of starting characters and meta progression keep it exciting
  • Texte original · AnglaisGood pacing; each biome feels like a new world
  • Texte original · AnglaisDecent enemy variation and a reward at the end of every room keeps runs fulfilling

Problèmes relevés par le créateur

  • Texte original · AnglaisGameplay gets repetitive since it is easy to fill the whole screen with spells
  • Texte original · AnglaisWants more elites and boss variety
  • Texte original · AnglaisRelics are not very interesting compared to spells and wands
  • Texte original · AnglaisStory and tone (goofy mixed with fantasy) did not connect with him

Observations sur la conception

  • Texte original · AnglaisTakes Noita's wand-building idea but lowers difficulty and complexity to focus on chaos and fun
  • Texte original · AnglaisSpell fusion/upgrade as a simple way to add diversity without many spells