Illustration de couverture de REDACTEDFiche du jeu / ROGUE BY ROGUE
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REDACTED

Jeu de tirCombat d’actionType Hades

Texte original · AnglaisGet ready to massacre monsters, race your rivals, and combat corpses of your fellow guards as you race to escape Black Iron Prison in the critically acclaimed roguelike, [REDACTED].

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Notre note

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Classé après évaluation des cinq critères

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Jeu répertorié. Évaluation à venir.

Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.

Mécaniques de jeu essentielles25 %—
Combinaisons et stratégie25 %—
Rejouabilité20 %—
Hasard et équité20 %—
Finition et ergonomie10 %—
Méthode d’évaluation ↗
YOUTUBE + BILIBILI / VIDEO

Critiques vidéo

2 vidéos

Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.

Sources de l’évaluation

D’autres voix, à titre indicatif.

Sans effet sur notre note

Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.

Synthèse des discussions

Texte original · AnglaisA fast, Hades-inspired action roguelike from Striking Distance Studios (The Callisto Protocol) where a low-ranking guard races rival survivors and infected inmates to the last escape pod out of Black Iron Prison.

Texte original · AnglaisCritics and players land in the same place: a confident, stylish, punchy Hades-like with a distinctive twist (rival survivors and a run clock), held back by grind, repetition and some design friction. Metacritic shows a 77 Metascore from 11 critics (9 positive, 2 mixed, 0 negative) and a 7.9 user score; Steam sits at Very Positive (about 82% of ~360 reviews). It launched Oct 27, 2024 on PC (Steam and Epic), PS5 and Xbox Series X as a full release, not early access, and Steam reviews show the game still being played and patched into 2026. Commercially it looks modest: a third-party Steam estimate puts gross revenue at only about $142k, though that tool is an order-of-magnitude guess and ignores console and Epic sales. The YouTuber whose ranking prompted this research put it in a fairly high B tier.

Ce que les joueurs apprécient

  • Texte original · AnglaisCombat feels smooth and punchy, with a mix of melee, gun and kick/push, and environmental hazards and destructible areas to exploit
  • Texte original · AnglaisThe Rivals system (competing survivors racing you to the escape pod, who you can sabotage via prison systems) is called a fresh take on the genre by several critics and players
  • Texte original · AnglaisStrong comic-book / cel-shaded art style and dark humor that gives the Callisto Protocol universe a punk, arcade tone
  • Texte original · AnglaisFast-paced soundtrack (Mark Mothersbaugh is credited by a Steam reviewer) that matches the pace of the action
  • Texte original · AnglaisWide variety of suits, weapons and experiments to build around; specific weapons (e.g. broken bottles, shankers) are fan favorites
  • Texte original · AnglaisGood level design and pacing once the game clicks; after the first win, many difficulty modifiers add replay value
  • Texte original · AnglaisPlays well on Steam Deck and with a controller, per Steam reviewers
  • Texte original · AnglaisFighting your own corpse from previous runs and the do-or-die final run are memorable ideas

Ce que les joueurs critiquent

  • Texte original · AnglaisProgression is very grindy: around six separate currencies, each unlocking one specific thing, and runs often yield only a handful of the one you need
  • Texte original · AnglaisThe first roughly 8 hours are described as a slog because difficulty starts high and upgrades arrive slowly
  • Texte original · AnglaisQuick-time-event style button-combo minigames for attacking rivals get repetitive, often 10+ times per run (QTE can be turned off in settings)
  • Texte original · AnglaisPersistent bugs reported, including a long-standing screen-blocking bug that ruined a run late in the game, a locked-door exploit, and crashes entering a rare computer room
  • Texte original · AnglaisDifficulty scaling feels artificial to some, ramping as you play better rather than feeling earned
  • Texte original · AnglaisVery little synergy between upgrades: players say pure single-target damage is the only real strategy and status effects are not worth taking because key enemies are immune
  • Texte original · AnglaisMelee combat is considered weaker than the gun play by some critics, and level/room design gets repetitive
  • Texte original · AnglaisEpic Games version reportedly has support problems, e.g. achievement sync and a broken launcher screen
  • Texte original · AnglaisConstant choice between a temporary upgrade and currency for permanent unlocks: taking the currency leaves you underpowered and dying fast

Caractéristiques distinctives

  • Texte original · AnglaisRival survivors race you to the single escape pod and you can attack them remotely through the prison's systems during the run
  • Texte original · AnglaisYou fight the corpse of your previous self / fallen guards, tying death into the loop
  • Texte original · AnglaisRuns are on a clock, so speed matters more than in most Hades-style games; a top Steam review describes it as Hades on speed
  • Texte original · AnglaisFinal-run gimmick: after clearing objectives, a high-stakes do-or-die run can wipe your unlock progression if you fail
  • Texte original · AnglaisTwin-stick shooter plus melee blend in the Callisto Protocol sci-fi prison setting with a punk graphic-novel look

Points qui divisent

  • Texte original · AnglaisRivals system: praised as the standout idea by critics, but disliked by players who find it a hindrance and time pressure in the early game
  • Texte original · AnglaisComparison to Hades: some say it borrows heavily but has its own personality, others call it a worse clone while a few say it beats Hades in places
  • Texte original · AnglaisThe do-or-die reset: loved by some as real stakes, hated by others as deleting progress
  • Texte original · AnglaisDifficulty: rewarding once the rhythm clicks versus unforgiving from the start

Répétition et contraintes

  • Texte original · AnglaisMulti-currency grind and slow unlocks, especially early
  • Texte original · AnglaisRepeated button-combo minigames to hit or hinder rivals
  • Texte original · AnglaisThe end-game reset: failing the final do-or-die run wipes unlocks, which several Steam reviewers call the worst design choice (others later came to like it)
  • Texte original · AnglaisBosses and rooms that throw a lot of stuff at you and feel unfair or badly designed to some users
  • Texte original · AnglaisKeeping track of several rivals while fighting hordes under a time limit feels stressful and cluttered

Améliorations espérées

  • Texte original · AnglaisAdd in-game health bar / clearer health readout and a slot or list view of boons and which are mutually exclusive
  • Texte original · AnglaisAllow full controller button remapping (asked for on Steam discussions and in reviews)
  • Texte original · AnglaisBetter explain the multiple currencies and accessibility options such as Guard Mode, and reduce the currency bottlenecks
  • Texte original · AnglaisMake the rival system less punishing early on; some players asked for an option to remove the rival entirely
  • Texte original · AnglaisFix the recurring screen-blocking and softlock bugs, and improve Epic version support
  • Texte original · AnglaisBroaden build variety and synergies so non-damage upgrades matter; critics also wanted more variety in rooms and enemies

Texte original · AnglaisLaunched Oct 27, 2024 (PC, PS5, Xbox Series X) at $24.99 from KRAFTON and also released on Epic Games Store. Launch criticism on Steam forums targeted the marketing and trailers, and the Epic version has been called unsupported. Critic reception was solid and consistent (only GameSpot at 60 and GAMES.CH at 76 fell below 80), while Steam user sentiment is Very Positive but with a small sample. Steam reviews through 2026 show players with 100 to 700+ hours still playing, with bug complaints about a screen-blocking glitch persisting. SteamSpy lists 0-20k owners and very low concurrent users, and a Boxleiter-based estimate gives about $142k gross / $42k net on Steam alone, so treat the commercial picture as unverified and probably understated for multi-platform.

Commentaires archivés du créateur 1

Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.

Texte original · AnglaisTier list Part 3 (2025)

Texte original · AnglaisRedacted is a content-rich, Hades-like action roguelike from the indie wave he has been showcasing. He already made a long deep-dive video on its design, so he keeps this quick. He thinks it looks great and feels like a full game, but has real design issues with its combat depth and roguelike elements. He places it high in B tier, partly because its grindy length kept him playing.

Ce que le créateur apprécie

  • Texte original · AnglaisLooks great visually
  • Texte original · AnglaisLarge amount of content, feels like a full-fledged game
  • Texte original · AnglaisGameplay feels good at first
  • Texte original · AnglaisOne of few Hades-likes with this much content
  • Texte original · AnglaisLong and grindy enough to keep him playing for a while

Problèmes relevés par le créateur

  • Texte original · AnglaisHard to combo things together easily as you play more
  • Texte original · AnglaisRoguelike elements are pretty disappointing
  • Texte original · AnglaisRival system (NPCs racing to beat the run faster) keeps you on a clock and isn't to his taste
  • Texte original · AnglaisQuite a few design issues when examined closely
  • Texte original · AnglaisGameplay is only okay overall

Observations sur la conception

  • Texte original · AnglaisRival system where NPCs try to finish the run faster than you, creating constant time pressure
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