Fiche du jeu / ROGUE BY ROGUEThe Spell Brigade
Texte original · AnglaisSurvivors-like with ONLINE CO-OP for 1-4 players. Team up with your wizard friends to slay hordes of dark creatures. Complete team-based objectives, unlock new upgrades and create overpowered spell synergies. Friend nor foe is safe in this friendly fire bullet hell!
Notre note
Classé après évaluation des cinq critères
Jeu répertorié. Évaluation à venir.
Ce jeu n’a pas encore été évalué selon nos cinq critères. Consultez ses informations et les documents externes en attendant.
Critiques vidéo
Critiques et analyses sur YouTube et Bilibili, dans toutes les langues. Ouvrez la vidéo originale pour la regarder.
D’autres voix, à titre indicatif.
Les critiques tierces et documents communautaires archivés peuvent concerner différentes versions. Les avis et notes externes sont présentés séparément. Consultez les vidéos originales pour leur contexte complet.
Synthèse des discussions
Texte original · AnglaisA 3D survivors-like (bullet heaven) from Bolt Blaster Games where 1-4 wizards fight hordes together online, with friendly fire, team objectives and elemental spell infusions.
Texte original · AnglaisSteam players rate it Very Positive (about 81% of ~16.9k reviews in the local data; the live store page showed 86% overall and 81% in the last 30 days), driven mainly by co-op chaos, charming art and a satisfying core loop. The full 1.0 release on Apr 29, 2026 (after Early Access from Sep 16, 2024) sharply split the community: the most upvoted negative reviews blame a 3-5x increase in grind, costlier permanent upgrades and wizards locked behind gold instead of achievements. Critics are more lukewarm, with a Metacritic score of 69 (Mixed) from a handful of mostly PS5 reviews that praise the multiplayer but flag limited enemy variety and slow progression. Overall: a fun, friend-oriented co-op survivors-like that many feel is thin on variety and too grindy.
Ce que les joueurs apprécient
- Texte original · AnglaisOnline co-op for up to 4 is the standout; friendly fire, spell combos and accidentally wiping teammates generate the fun, and reviewers call it the game that makes or breaks the experience
- Texte original · AnglaisArt style, animation and cute wizard designs with cosmetics and skins are widely praised as polished and welcoming
- Texte original · AnglaisEasy to pick up, chaotic 'brain off' gameplay that works for chill sessions with friends; several groups report returning weekly
- Texte original · AnglaisElemental infusions, augments and spell synergies allow varied, sometimes overpowered builds
- Texte original · AnglaisTeam-based map objectives and quests add some structure beyond pure survival (Metacritic critics cite novel map design and quest systems)
- Texte original · AnglaisRegular developer updates and receptive, community-oriented devs during Early Access
- Texte original · AnglaisRuns well on Steam Deck and has cross-platform multiplayer, solo option and controller support
- Texte original · AnglaisLow price (about $13) and a long-lasting time sink for some players, with several reviewers logging 100-280 hours
Ce que les joueurs critiquent
- Texte original · Anglais1.0 grind spike: gold rewards reduced while prices of permanent upgrades, enchantments, prestige resets and covenant unlocks rose sharply; reviewers say unlocking everything would take hundreds of hours
- Texte original · AnglaisWizard unlocks moved from achievement/challenge-based to gold purchases, removing a beloved mechanic and adding tedium
- Texte original · AnglaisLimited variety: same enemies on every map, only a couple of bosses, and about a third of spells described as weak
- Texte original · AnglaisShallow progression: hour 30 plays like hour 1 with bigger stats, so runs feel repetitive after a dozen matches
- Texte original · AnglaisNetcode and connection problems: no reconnect after a disconnect (a dropped player cannot rejoin), and lag with players matched from distant regions due to no region lock
- Texte original · AnglaisPerformance: endless mode gets very laggy as the screen fills up
- Texte original · AnglaisMusic is seen as basic, repetitive and poorly fitted to the game
- Texte original · AnglaisPatch cycle perceived as fixing one thing while breaking another (e.g. controller problems after patch 1.1.4 reported on the Steam forum)
Caractéristiques distinctives
- Texte original · AnglaisOnline co-op first design for 1-4 players in a survivors-like, with friendly fire so teammates can hurt each other
- Texte original · AnglaisTeam-based map objectives and quests (e.g. football/sheep/torch-style minigames) layered on top of wave survival
- Texte original · AnglaisElemental infusion system combined with spell augments for build crafting
- Texte original · AnglaisCovenants as unlockable run modifiers with prestige-style resets of wizards
- Texte original · AnglaisFull 3D camera with a colorful, cartoonish wizard aesthetic and cosmetic skins, unusual in a genre dominated by 2D pixel art
- Texte original · AnglaisCross-platform multiplayer, with a console release (PS5) alongside Steam
Points qui divisent
- Texte original · AnglaisThe 1.0 overhaul: some say the UI redesign, polish and added wizard/boss made it better, while the top negative reviews say it made progression worse and less fun
- Texte original · AnglaisSolo play: some find it fine, others say it became much less playable solo after the grind increase and that the game only really works with friends
- Texte original · AnglaisDifficulty and build variety: fans enjoy the chaos and scaling difficulty, while roguelike veterans find builds shallow and spells unbalanced
- Texte original · AnglaisVisual chaos: a feature for some ('unreadable screen adds to the fun') and a problem for others
Répétition et contraintes
- Texte original · AnglaisGold grind needed for permanent upgrades, wizard unlocks and covenants; a single 45-minute multiplayer match may only afford one upgrade
- Texte original · AnglaisPrestige resets and max-leveling a wizard repeatedly just to unlock one covenant
- Texte original · AnglaisSome objective minigames (especially the football one) described as boring or impossible to complete with a swarm around
- Texte original · AnglaisQuest/achievement difficulty is uneven; a third of achievements are pure time sinks, and some Early Access quests were RNG-locked (e.g. needing specific infusions without rerolls)
- Texte original · AnglaisHardcore mode outcomes hinge on early trait rolls (lightning/shadow good, acid/dark bad), forcing restarts
- Texte original · AnglaisEndless-mode lag and the screen becoming unreadable as spells pile up
Améliorations espérées
- Texte original · AnglaisReduce the gold/grind economy and restore cheaper or achievement-based ways to unlock wizards and covenants
- Texte original · AnglaisAdd more enemy types, bosses, maps and spells, and better balance across augments and elements
- Texte original · AnglaisAdd reconnect-to-session support and region locking or region filters for multiplayer matchmaking
- Texte original · AnglaisOptimise endless mode and late-run performance; players also ask for split-screen multiplayer (a popular forum thread)
- Texte original · AnglaisAdd rerolls for build-defining traits and infusions, and clearer stat descriptions with exact numbers
- Texte original · AnglaisBetter teammate communication tools and deeper multiplayer synergy; Metacritic critics say co-op can feel like playing next to each other
- Texte original · AnglaisMore music and soundscape options
Texte original · AnglaisEarly Access launched Sep 16, 2024 and was generally well liked, with frequent content updates. The 1.0 launch on Apr 29, 2026 brought a UI overhaul, a new wizard and boss, but also an economy rework that triggered a wave of negative reviews (the top two negative reviews have 350-400 helpful votes), leaving the recent review window weaker than before; the dev team was noted as receptive, and later patches (1.1.x) continued. Some players say it has improved since and praised the UI redesign. Metacritic shows a Metascore of 69 from 6 mostly PS5 critic reviews (PC 73 from 4; the page did not clearly state which platform the headline score refers to), and no user score yet. Steam-only on PC (no Mac/Linux); console version on PS5. OpenCritic page could not be confirmed, so null. Revenue estimate: about $3.4M gross and about $1.0M net per steam-revenue-calculator (Boxleiter-style estimate, SteamSpy owners 200k-500k). Note: the WebSearch budget was exhausted in this session, so web research relied on direct page fetches (Metacritic, Steam store and forum) and the local Steam reviews file; Reddit could not be fetched.
Sources communautaires
- Texte original · AnglaisTop helpful positive and negative English Steam reviews (local file), main source for player praise and complaints ↗
- Texte original · AnglaisLocal Steam metadata: review totals, tags, SteamSpy owners, revenue estimate ↗
- Texte original · AnglaisSteam store page: features, EA and 1.0 dates, overall and recent review status ↗
- Texte original · AnglaisSteam community forum: difficulty, slow leveling, split-screen requests, controller/multiplayer issues after patch 1.1.4 ↗
- Texte original · AnglaisMetacritic overview: Metascore 69, PC 73, no user score, critic strengths and weaknesses ↗
- Texte original · AnglaisMetacritic critic list: Video Chums 80, Gaming Boulevard 75, Console Creatures 70, Digital Chumps 70, IGN France 70, PlayStation Country 50 ↗
- Texte original · AnglaisEstimated gross and net Steam revenue (Boxleiter method) ↗
- Texte original · AnglaisChecked for an OpenCritic entry; nothing found in the fetched content ↗
Commentaires archivés du créateur 1
Ces synthèses tierces reposent sur des sous-titres automatiques et peuvent contenir des erreurs de transcription ou d’interprétation.
Texte original · AnglaisTier list Part 4 (2025)
Texte original · AnglaisThe Spell Brigade is a top-down, movement-only survivor-like in early access, built around finding and upgrading spells and combining elements onto them. He finds it very satisfying and enjoyable at its core, especially for its movement feel and multiplayer, but wants more content (spells, elements, relics, maps, bosses) and balance work. He places it in low A for now and thinks it could climb as updates land.
Ce que le créateur apprécie
- Texte original · AnglaisMovement-only gameplay is a confident choice and the movement feel is excellent, possibly better than Brotato's
- Texte original · AnglaisElemental combos on spells (fire, lightning, frost, acid, dark) create chaotic, varied builds with unique visuals per combination
- Texte original · AnglaisRandomized upgrade numbers based on luck
- Texte original · AnglaisExploding enemies chain reactions act as a catch-up mechanic for players behind
- Texte original · AnglaisRevive system that works even in single player
- Texte original · AnglaisMini quests during runs add variety
- Texte original · AnglaisMultiplayer is a blast and clearly the design focus; straightforward meta progression and many unlockable characters keep him playing
Problèmes relevés par le créateur
- Texte original · AnglaisOnly four maps and they feel repetitive, with not enough to do on them
- Texte original · AnglaisCharacters feel too similar; unique stats are minimal
- Texte original · AnglaisRelic chests are oddly designed, small and specific, and annoying to find in single player since looking for them costs XP
- Texte original · AnglaisMini quests are unbalanced, some trivial and some nearly impossible
- Texte original · AnglaisSome spells are weaker than others, feedback on damage and friendly fire is unclear, and only two final bosses with uneven difficulty
- Texte original · AnglaisFourth spell choice feels useless and muddies the upgrade pool; wants a choice of spell count and more rerolls
Observations sur la conception
- Texte original · AnglaisElemental infusion system where any element can combine with any spell, with distinct visuals
- Texte original · AnglaisEnemies slow slightly when near the player, making weaving between them feel badass
- Texte original · AnglaisExplosive-enemy chain reactions as a catch-up mechanic
- Texte original · AnglaisDesigned primarily for multiplayer with friendly fire and generous revives
Avis actualisé
Texte original · AnglaisEarly access placement; he says it could climb the ranks as content and balance are added.


