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Barony

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원문 · 영어Barony is the premier first-person roguelike with cooperative play! Adventure alone, or gather a party with iconic and unusual RPG classes to face off against the brutal dungeons. Test your resourcefulness, wits, and friendships, on your quest to lift the evil lich's curse!

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플레이어 의견 요약

원문 · 영어A first-person, voxel-style dungeon-crawling roguelike from Turning Wheel with 1-4 player co-op, inspired by NetHack, Ultima Underworld and Hexen-era RPGs.

원문 · 영어Barony is well loved by players: Steam shows Very Positive (about 90.7% of roughly 18,200 reviews) and many long-time players with hundreds of hours call it a genre standout, especially in co-op. Critic coverage is thin; OpenCritic lists only two mid-tier critic reviews (7/10 and 7.1/10, averaging 7.05, both for the Switch port) and Metacritic has no Metascore, only a small user score of 7.5 from 45 ratings. The game is still being developed a decade after launch (new DLC and a large systems overhaul), and the most recent wave of negative Steam reviews is largely about that overhaul, not the original design. Common complaints are steep, sometimes unfair difficulty (especially solo), long runs with no meta-progression, and races and classes sold as paid DLC.

플레이어가 칭찬한 점

  • 원문 · 영어Co-op is the main draw: up to 4 players (online, LAN, split screen), and the party dynamic and class mix is what the game is balanced around
  • 원문 · 영어Deep, interlocking NetHack-style systems (item identification, cursed gear, alchemy, skills, magic, traps) that reward accumulated knowledge across runs
  • 원문 · 영어High replayability from many classes, races, gear and spells, plus Steam Workshop mods and adjustable difficulty/assist options
  • 원문 · 영어Charming retro voxel look, humor (cream pies, chat callouts, RPG-Maker-style sound effects) and a nostalgic Hexen/Heretic feel
  • 원문 · 영어Runs on modest hardware, has good controller support and remapping, is DRM-free/open source and runs on Linux
  • 원문 · 영어Responsive developers: one reviewer says a dev personally helped fix a startup problem, and content updates have continued for about a decade
  • 원문 · 영어Frequent sales make it cheap; many call the base price a good value

플레이어가 비판한 점

  • 원문 · 영어Brutal early game: instakill boulder traps, swarms of rats and other deaths before players understand what hit them; a steep learning curve and tutorial issues
  • 원문 · 영어Best enjoyed in co-op; several reviewers say solo play is very hard and some classes seem designed only for parties
  • 원문 · 영어Base game feels stripped: one playable race and about 13 classes, while 13 races and 8 more classes cost extra in DLC (roughly $60 total in one reviewer's math)
  • 원문 · 영어Runs are long (multi-hour) and a late death wastes it; no pausing to take a break in multiplayer and hunger keeps ticking
  • 원문 · 영어Melee combat is described by some as flat/clunky and loot as underwhelming in early floors, with repetitive locales
  • 원문 · 영어Multiplayer desync/lag and crashes at startup or on Steam Deck/Windows are reported by some players
  • 원문 · 영어The 2025-26 systems overhaul is heavily criticised by veteran players as slower and less rewarding (see reception_notes)

차별화된 특징

  • 원문 · 영어One of very few true first-person 3D roguelikes, and with cooperative play without forced PvP; the developer themselves said they rarely see similar games
  • 원문 · 영어Combines NetHack-like cryptic item knowledge and permadeath with real-time first-person Ultima Underworld-style dungeon crawling
  • 원문 · 영어Proximity-style chat/voice and callouts, enemy chatter and combat music act as gameplay information cues
  • 원문 · 영어Open source, DRM free, Linux support, with Steam Workshop mods such as hardcore overhauls
  • 원문 · 영어Race and class combinations (including DLC races like salamander or scion with new magic schools) change the playstyle significantly

의견이 갈리는 점

  • 원문 · 영어Difficulty: fans say every death teaches you something and it is fair, while others call it punishing in a not-fun way; 'git gud' replies are a recurring complaint from critics
  • 원문 · 영어The big systems overhaul and its DLC: some like parts of it, but many long-term players with hundreds of hours gave negative reviews in protest
  • 원문 · 영어Price and DLC value: some say it is a steal at sale price, others feel it is a lite base game needing about $60 of content
  • 원문 · 영어Whether it is worth playing solo at all versus strictly as a co-op game

반복과 부담

  • 원문 · 영어Constant defensive play: peeking corners, listening for music and chatter, watching the ceiling for boulder traps
  • 원문 · 영어Item identification: the newer Lore skill makes players wait (reportedly minutes) to identify items, and players still have to pick everything up
  • 원문 · 영어Being pressured by the Minotaur timer to move faster than a careful style would like
  • 원문 · 영어Long, unpausable multiplayer sessions where one mistake can erase hours of progress
  • 원문 · 영어Grindy magic progression in the new three-school system, with reaching max in all schools called nearly impossible
  • 원문 · 영어Feeling of needing to min-max everything just to survive, and deaths from things you cannot know without prior knowledge

기대하는 개선 사항

  • 원문 · 영어Add meta-progression or unlocks so long runs leave something behind; several reviewers call it an arcade score-chaser with no rewards for dying late
  • 원문 · 영어Make classes/races unlockable in-game or reduce DLC gating of core content; players also dislike having to beat the game with each race to mix DLC races with classes
  • 원문 · 영어Smooth the early game and tutorial, and telegraph hidden traps and instakill threats more fairly
  • 원문 · 영어Give players options to keep the pre-overhaul mechanics (lore/identify, swimming, magic progression) rather than telling them to roll back versions
  • 원문 · 영어Deepen and polish melee combat and skill variety; some say classes differ only by starting kit
  • 원문 · 영어Improve multiplayer stability and add official language support (e.g. Spanish, Russian, Portuguese)

원문 · 영어Released June 2015 on PC (Steam, Mac, Linux; also GOG, Epic and a Switch port) by the small team Turning Wheel. It has stayed a steady seller with a loyal community; Steam Spy estimates 500k-1M owners and a revenue calculator estimates about $3.1M gross (estimates only, not audited). The game has three paid DLCs (Myths & Outcasts, Legends & Pariahs, Deserters & Disciples). Recent Steam reviews show a clear split: a large recent update reworked long-untouched systems (Lore identification, swimming removed, magic split into three schools with level-100 rewards removed, many nerfs) and veteran players wrote protest reviews, some complaining that the developers told them to roll back to an older version rather than add options. Despite this, the overall score remains Very Positive. Because the recent-review sections are based only on a handful of top helpful Steam reviews, the extent of the backlash is not fully measured. No Metascore exists; OpenCritic has only two Switch-era reviews and no aggregate number was found.

보관된 제작자의 의견 1

자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.

원문 · 영어Tier list Part 2 (2024)

원문 · 영어Barony is a first-person, classic dungeon-crawler roguelike with many drastically different classes and a huge amount of content. He finds it deep and potentially great, especially in multiplayer, but very punishing, slow, repetitive early on and confusing for newcomers. He sees why fans love it and says it could be S for them, but it did not click for him personally. He leans to a very high B, possibly A.

제작자가 칭찬한 점

  • 원문 · 영어Classes play drastically differently (fighter, rogue, alchemist, engineer with robots, spellcaster)
  • 원문 · 영어Enormous content and many ways to approach fights and problems, including NPC allies
  • 원문 · 영어Rewards learning: a knowledgeable player will have an absolute blast
  • 원문 · 영어Likely shines in multiplayer and is a game he would not tire of learning if stuck with one
  • 원문 · 영어Emergent, somewhat Dwarf Fortress-like creativity that produces surprising wins

제작자가 지적한 문제

  • 원문 · 영어Insanely punishing: traps and cursed items can kill a long run instantly
  • 원문 · 영어Very long runs and slow progression to later floors
  • 원문 · 영어Repetitive early floors with the same enemies and items each run
  • 원문 · 영어Overwhelming complexity and a gauntlet-like tutorial mansion; needs a beginner's guide
  • 원문 · 영어Confusing spell and item handling mid-combat for newcomers
  • 원문 · 영어Not satisfying for him: dying suddenly to something not understood and restarting with nothing

설계에 대한 관찰

  • 원문 · 영어Tutorial is an entire mansion of hard challenge rooms that many never finish
  • 원문 · 영어Mechanically simple combat but very diverse approaches (traps, robots, alchemy, spells, NPCs)
  • 원문 · 영어Class variety changes playstyle more than typical roguelikes
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