게임 정보 / ROGUE BY ROGUEBreachway
원문 · 영어Explore the galaxy in this deckbuilding, sci-fi roguelike where ship upgrades and crew management are key to your survival. Optimize resource generation, engage in intense turn-based battles, and take on ever-growing threats as you seek out The Signal.
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플레이어 의견 요약
원문 · 영어A turn-based sci-fi deckbuilding roguelike from Edgeflow Studio (published by Hooded Horse) in which you fly a modular ship through sectors, managing power, heat, crew and per-weapon card decks in FTL-meets-Slay-the-Spire fights.
원문 · 영어Breachway sits at Mostly Positive on Steam (about 76% of roughly 1,500 reviews; recent 30-day sample around 75%). It is still in Early Access two years after its Sep 2024 launch. Players who like it call it a fresh FTL-with-cards hybrid with a distinctive cooldown-based deck system and a developer who patched often. Since roughly mid-2026 the most upvoted negative reviews say progress has stalled: the run still ends after the second sector, the promised next map has not appeared, and some users suspect the game is abandoned. Critics are few and mixed: Metacritic lists only a few critic reviews but has no Metascore yet (it needs four scored reviews), and the reviews I could see carry no numeric scores.
플레이어가 칭찬한 점
- 원문 · 영어Distinctive take on deckbuilding: each weapon and module acts as its own mini-deck, and played cards must cool down in the discard pile before they can be drawn again, so burning through your deck is a real risk
- 원문 · 영어Strong FTL plus Slay the Spire feel; several reviewers call it a better spiritual successor to FTL than Into the Breach
- 원문 · 영어Power allocation, heat management and crew abilities add a layer of decision-making beyond plain card play
- 원문 · 영어Weapon types feel different from one another (for example pulse lasers and railguns that snipe components, flak against missiles or drones), and loadout variety supports different builds
- 원문 · 영어Sci-fi presentation, Expanse-like tone, ship design and music get frequent praise from positive reviewers (though some negative reviews call the ship designs generic)
- 원문 · 영어Developer has been responsive and patched frequently during Early Access, and many reviewers say the game improved a lot since launch
- 원문 · 영어Good value and replayability for $19.99 according to positive reviewers, with ascension-style difficulty levels unlocked by winning
플레이어가 비판한 점
- 원문 · 영어Progress has stalled: the run still ends after the second sector with no resolution of the story, and the long-promised third map has not shipped, so some players think the game is abandoned
- 원문 · 영어Stability and performance: crashes after combat or on load, lag spikes and input lag even on high-end hardware (RTX 5070 Ti/5080 and similar), with reports that save progress is lost after a crash
- 원문 · 영어Many bugs around card interactions, tooltips and heat, and some players cannot tell what is a bug and what is a badly explained mechanic
- 원문 · 영어Combat becomes repetitive: shoot, shield, shoot, repeat, with long fights against high-health, high-shield enemies
- 원문 · 영어Shallow content: little enemy variety, repetitive bosses, few ships, four factions that barely differ, and very thin story or motivation
- 원문 · 영어Balance problems that cut both ways: easy for most of a run, then spikes from the final boss and the second boss (overheat, heavy shielding, hacks); raw damage often beats the hacking, brittle and overheat systems
- 원문 · 영어UI and clarity problems: tooltips that overlap and block equipping items, hard-to-read health and shields, and a tutorial that does not explain the fuel and yellow-path movement costs
- 원문 · 영어Weak metaprogression: reviewers say you carry little between runs, and most runs are a slight variation of the starting gear
차별화된 특징
- 원문 · 영어Per-module mini-decks that combine into your hand, with a cooldown in the discard pile, unlike Slay the Spire's shuffle-the-discard loop
- 원문 · 영어Three resource colors (power types) plus heat and overheating as a core tradeoff
- 원문 · 영어Node-map navigation where path colors spend different resources, and fuel that is scarce and only found at stations
- 원문 · 영어Crew and subsystem management with enemy component targeting and hacking, plus faction relations and 4X-flavoured space trade
- 원문 · 영어Hard sci-fi tone in the style of The Expanse rather than space-fantasy
의견이 갈리는 점
- 원문 · 영어Difficulty: some players find runs and bosses too easy, others find the later bosses and scarce resources punishing
- 원문 · 영어Whether the roguelite loop is engaging or a slog: a minority call the combat great, while highly upvoted negatives (150 hours, 6 hours, 30 hours) say decisions feel low-impact
- 원문 · 영어Whether the dev is still committed: earlier reviews praise frequent updates, while 2026 reviews cite two years with no new map
- 원문 · 영어Deck size strategy: Breachway rewards bigger decks than most deckbuilders, which some see as innovative and others as unintuitive
- 원문 · 영어Visuals and ship design: positive reviewers praise ship design and the sci-fi look, while a 14-upvote negative review calls the ships generic and the battle visuals pointless
반복과 부담
- 원문 · 영어Long, drawn-out early fights where damage per turn is low (roughly 4-8) and enemies carry about 50 HP plus shields
- 원문 · 영어Fuel scarcity (only 2 starting fuel, refuel only at stations) that limits exploration and pushes grinding sectors
- 원문 · 영어Hard-to-predict negative node debuffs and enemy hacks with no counter unless a station offers security systems
- 원문 · 영어Calculating multi-card damage combos with shred, brittle and other modifiers is cumbersome
- 원문 · 영어Deleting or upgrading cards is expensive, and weapon decks can be full before you get a chance to upgrade
- 원문 · 영어Reinstalling or restarting after crashes and the general sense of being railroaded toward a loss
기대하는 개선 사항
- 원문 · 영어Ship the promised additional sectors and an ending; one reviewer also suggests an endless or procedural mode
- 원문 · 영어Fix the crashes, save issues and performance stutter before adding content
- 원문 · 영어Add more enemy, event, quest and boss variety so the map stops feeling sparse
- 원문 · 영어Improve tooltips, card descriptions and the tutorial so mechanics such as heat, fuel and movement costs are clear
- 원문 · 영어Rebalance difficulty and resource scarcity (starting fuel, deck-thinning costs, heat builds, the second and final bosses) and make the hacking, brittle and overheat options competitive with raw damage
- 원문 · 영어Strengthen metaprogression and add more ships and weapon variety; some players also ask for ship visual customization
원문 · 영어Launched into Early Access on Sep 26, 2024 at $19.99 (Windows only) with Hooded Horse as publisher. Early Steam reviews (around patch 31 and after) were warm and stressed rapid patching, a live Discord and a stated roadmap. By 2026 the tone on the most helpful negative reviews had shifted to frustration: crashes and lag persist, the game still ends after sector two, and promised content has not arrived. A reviewer also notes it appeared in a 2026 Tacticon showcase and questions that given the lack of progress. Steam forum counts show a large bug-report backlog (about 536 threads). Third-party estimates (Boxleiter method, not audited) put it at 50,000-100,000 owners and roughly $725k gross and $214k net revenue. Steam revenue calculator lists roughly 1,000 reviews. I could not verify the current development state, patch cadence or official roadmap because the Steam news page returned no content to my fetch.
커뮤니티 자료 출처
- 원문 · 영어Top helpful positive and negative English Steam reviews (local file; source of most bullets, including 2026 stalled-development complaints) ↗
- 원문 · 영어Local Steam metadata: release date, price, review counts, owner and revenue estimates ↗
- 원문 · 영어Steam store page: Early Access status, review summaries, user tags ↗
- 원문 · 영어Metacritic page: no Metascore yet (needs 4 scored critic reviews), no user score ↗
- 원문 · 영어Five critic reviews listed (Gameliner, Try Hard Guides, RPS, GINX TV, GLHF/SI) without numeric scores ↗
- 원문 · 영어Confirms zero Metacritic user reviews ↗
- 원문 · 영어Boxleiter-style revenue estimate: about $725k gross, $214k net ↗
- 원문 · 영어Steam forum: balance debates, equipment upgrade issues, release-plan questions, bug-report volume ↗
- 원문 · 영어Attempted OpenCritic lookup; page returned no usable content, so OpenCritic score recorded as null ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 5 (2026)
원문 · 영어Breachway is a deck-building roguelike that mixes FTL-style ship management and galaxy travel with Slay the Spire-style card combat. Cards are split across ship slots, you can target parts of enemy ships, and you manage fuel and energy. He enjoys ship building, the map and the visuals, but finds the combat loops repetitive, the card design uninspiring and synergies limited. Bugs, frame drops, long loads and crashes after about two years in early access hurt it further. He places it in low C, with potential to rise to high B or low A after polish and a full release.
제작자가 칭찬한 점
- 원문 · 영어Ship building and customization is enjoyable
- 원문 · 영어Travelling the galaxy map with events and fuel management is cool
- 원문 · 영어Visuals and art style look great, with a 3D space environment and changing background
- 원문 · 영어Mixing FTL and Slay the Spire is a concept he likes
- 원문 · 영어Targeting different parts of the enemy ship adds interest
- 원문 · 영어Lots to love, and he may return after polish
제작자가 지적한 문제
- 원문 · 영어Core combat is repetitive: enemies run short fixed loops (missile, block, recharge; or burn, block, burn)
- 원문 · 영어Once the build is set, battle outcomes depend on the build rather than on play
- 원문 · 영어Used cards go on cooldown and back to the draw pile, so key passive or power cards can get stuck undrawn
- 원문 · 영어Card design is basic and uninspiring (lasers that deal a bit more damage), with no crazy scaling
- 원문 · 영어Synergies are limited because energy types split play across three or four decks
- 원문 · 영어Early access bugs, frame drops, long loading and crashes
- 원문 · 영어Small, boring font and wordy dialogue in a reading-heavy game
- 원문 · 영어Little meta progression; unlocks mostly add new things to play with
설계에 대한 관찰
- 원문 · 영어Cards are attached to different ship slots, each with its own energy type, which adds complexity but fragments deck building
- 원문 · 영어Cooldown cards return to the draw pile instead of discard, creating an unusual draw dynamic
- 원문 · 영어A 3D animated space backdrop makes a deck-builder feel more alive than static screens
변경된 의견
원문 · 영어Not a rerank, but he says it could rise to high B or low A after full release and fixes; it has been in early access about two years.


