Repetendium 표지 이미지게임 정보 / ROGUE BY ROGUE
한 판만 더.

Repetendium

슈팅서바이버류협동 모험

원문 · 영어Repetendium is a top-down roguelike-lite shooter. Select from a rowdy group of characters to play as and wield an ever expanding variety of gear and items to conquer the underworld. Death awaits...

ROGUE BY ROGUE평가 대기

자체 평점

평가 대기

다섯 항목의 평가가 끝나면 순위에 반영됩니다

평가 대기

게임 등록 완료. 평가는 준비 중.

이 게임은 아직 다섯 항목의 평가가 완료되지 않았습니다. 먼저 게임 정보와 외부 자료를 살펴보세요.

핵심 게임플레이25%—
빌드와 전략25%—
다회차 플레이 가치20%—
무작위성과 공정성20%—
완성도와 편의성10%—
평가 방법 ↗
YOUTUBE + BILIBILI / VIDEO

영상 리뷰

영상 1개

언어 구분 없이 YouTube와 Bilibili의 리뷰와 분석을 모았습니다. 원본 영상에서 시청하세요.

평가 근거 자료

참고할 만한 다른 목소리.

자체 점수에 미반영

보관된 외부 리뷰와 커뮤니티 자료는 서로 다른 버전을 다룰 수 있습니다. 외부 의견과 평점은 별도로 표시합니다. 영상의 전체 맥락은 원본에서 확인하세요.

플레이어 의견 요약

원문 · 영어A top-down roguelite shooter from solo-ish indie studio Bearlex Games (Steam Early Access since Nov 2022) where you pick a character, dig through large cave stages, mine crystals and fight swarms and bosses while stacking weapons, mods and perks.

원문 · 영어Steam players rate it Very Positive (roughly 90-92% positive across about 220-300 reviews), but it is a tiny-audience title (Steam estimate of 20k-50k owners, only a handful of concurrent players) with no Metacritic or OpenCritic critic coverage at all. The sampled top-helpful English reviews skew heavily negative and are remarkably consistent: a great-feeling base (pixel art, music, humor, gameplay loop) that runs out of variety quickly, with the same maps, enemies and bosses repeating and very sharp difficulty spikes. The game is still in Early Access almost four years after launch. The developer kept shipping updates through mid-2025 and published a revised roadmap in Feb 2026, but has slipped the full-release target more than once. Critic-style validation is absent, so the verdict rests on players and on the developer's own update trail.

플레이어가 칭찬한 점

  • 원문 · 영어Strong pixel-art look, music and humor that land in the first runs (a reviewer who still gave a negative verdict praised all three)
  • 원문 · 영어Fast, satisfying core loop of shooting swarms, leveling up and stacking perks, in the survivors-like / twin-stick tradition
  • 원문 · 영어Low price (about $5.99) makes it feel like low risk; several reviewers say the price softens the disappointment and that it is worth trying for genre fans
  • 원문 · 영어Weapon modding and a perk/gem system give room for theorycrafting and min-maxing builds (one 15-hour reviewer says it is fun for chasing a specific build)
  • 원문 · 영어Several playable characters with distinct mechanics, e.g. a bear with a tank companion, Team Mischief as a group you drag around, and an auto-aim/auto-fire character for less precise players
  • 원문 · 영어Local co-op, full controller support, global leaderboards and a competitive scoring angle for players who like chasing ranks
  • 원문 · 영어Developer is visibly active and communicative: regular patch notes, new biomes (Enveloping Rime), new characters and a public roadmap
  • 원문 · 영어Random events add some variety inside runs (called fun even by a critical reviewer)

플레이어가 비판한 점

  • 원문 · 영어Repetition: same large cave-style maps, same enemy set and same bosses recur across runs and even within a run, so runs feel alike after a few hours
  • 원문 · 영어Content is thin: reviewers cite about 3 characters and one repeated map at the time they wrote; several reviewers say it feels like a demo or tech demo at the current price
  • 원문 · 영어Upgrades feel flat: mostly plain stat boosts (damage, attack speed, accuracy) without real trade-offs or interesting interactions between weapons and skills
  • 원문 · 영어Steep difficulty spikes: enemy power jumps after the first level, elites are bullet sponges, and late-game enemies or modifiers (e.g. exploding enemies) can nearly one-shot even heavily defended builds
  • 원문 · 영어No real ending or goal to finish a run, so the game is scores and upgrades with no payoff; one reviewer contrasts it with Binding of Isaac for this reason
  • 원문 · 영어Stability complaints: reports of crashes during runs (including losing a long run while chasing an achievement), and one reviewer says it heavily taxes their PC
  • 원문 · 영어Levels look bland (walls, floors and crystal veins) and rooms can feel empty
  • 원문 · 영어Early Access has dragged on since Nov 2022; the full-release estimate of 2025 has passed (store page, not reviews)

차별화된 특징

  • 원문 · 영어Digging and crystal mining are built into level traversal; the crystal-wall mining is the one thing reviewers say sets it apart from other shooters (though some find it pointless or annoying)
  • 원문 · 영어Weapon modding plus a gem system on top of perks, rather than only passive pickups
  • 원문 · 영어Team Mischief character, a squad you lead and drag with a distance slider, and Orso with a tank companion and HQ assistance
  • 원문 · 영어Two distinct modes at launch: a roguelike mode with upgrades and unlocks and a score-focused mode with leaderboards, weekly/daily challenges (weekly mode slated for removal in the Feb 2026 roadmap) and a planned speedrun mode
  • 원문 · 영어Rover-style mining vehicle abilities and industrial weapons such as a sawblade launcher; Steam Inventory cosmetic drops

의견이 갈리는 점

  • 원문 · 영어Auto-aim/auto-fire versus manual aiming: one reviewer found aiming too hard without auto-aim and auto-fire unsatisfying, others enjoy the survivors-like feel
  • 원문 · 영어Mining/digging: a signature feature to some, pointless busywork to others
  • 원문 · 영어Price vs content: praised as a cheap fun roguelite by some, called not worth it (compared unfavorably to Vampire Survivors at similar price) by others
  • 원문 · 영어Difficulty: some want a harder roguelike challenge, others find the spikes and one-shot deaths unfair

반복과 부담

  • 원문 · 영어Meta-progression reads as grindy: one reviewer says grinding upgrades pushed the point of being overwhelmed back but added little new fun
  • 원문 · 영어Slow start and boring early perks; first few minutes of a run lack excitement
  • 원문 · 영어Being one-shot or killed by a single hit in an otherwise slow-paced run
  • 원문 · 영어Leaderboard-first-place achievements (later changed to top 5) were seen as unattainable and as a sign of priorities; suspected cheating on the boards was also mentioned
  • 원문 · 영어Digging through walls is called annoying by some players
  • 원문 · 영어Steam community threads complain about an ice biome that slows and punishes players and a boss timer that fills too fast

기대하는 개선 사항

  • 원문 · 영어More enemy and boss variety, including biome-specific enemy sets, so deeper floors do not just mean more of the same enemies
  • 원문 · 영어A real ending or win condition (and more biomes) so that runs and meta-progression have a finish line
  • 원문 · 영어Upgrade and build design with trade-offs and synergies rather than plain stat bumps; make weapon and ability choices feel meaningfully different
  • 원문 · 영어Rebalance difficulty (early ramp, ice biome, boss timer that fills too fast, elite damage) and make defense stats stay useful late
  • 원문 · 영어Fix crashes and add run recovery; make the no-upgrade score mode's rules and lack of unlocks clearer on the store page
  • 원문 · 영어Clearer communication on development pace and release timing (the Feb 2026 roadmap moves in this direction with a town hub, reworked upgrades, gear system and more biomes)

원문 · 영어Launched into Steam Early Access on 4 Nov 2022 at a very low price with Windows only and no Mac/Linux. The store page says price will rise about 50% through Early Access. Launch-era reviews already flagged repetition, one-shot deaths, broken or badly designed leaderboard achievements, and a balance spike after the first level; the developer responded by changing the first-place achievements to top-5. Updates since: Team Mischief character (0.203, Jul 2024), second biome Enveloping Rime plus industrial weapon and mining vehicle (0.300 and 0.301, Nov 2024), Orso character (0.35, Dec 2024), Russian translation (0.36, Feb 2025), a progression tracker replacing the achievement screen and cosmetic Steam Inventory drops (0.361, Jun 2025), then a progress post in Aug 2025 and a quick roadmap update on 5 Feb 2026 (town hub menu, reworked upgrade system, gear system replacing weapon customization, weekly mode removed, speedrun mode added, characters cut from 8 to 6, up to 5 main biomes). The store page we fetched still said the last update was over 16 months ago and targeted a 2025 full release, so the full release is overdue. No Metacritic or OpenCritic reviews exist (the Metacritic page exists but is empty). Caveat: the Steam review sample we had access to had only two positive reviews (one-word or very short), so praise is inferred mostly from the aggregate score, the negative reviewers' own admissions, the store page and developer updates; there is no substantial independent press coverage found. Web search was unavailable (session budget exhausted), so Reddit and press coverage were not checked.

보관된 제작자의 의견 1

자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.

원문 · 영어Tier list Part 1 (2023)

원문 · 영어Repetendium is a loud, flashy infinite roguelike where you play a duck or other characters with ridiculous guns, each starting with a fixed gun and ability. Runs continue as long as you survive while difficulty scales. He finds the first few hours very satisfying because you become overpowered fast, but says the content runs out after about four hours. A recent update added little. He calls it fun but repetitive and places it in high C tier.

제작자가 칭찬한 점

  • 원문 · 영어Very satisfying for the first few hours
  • 원문 · 영어Loud, flashy presentation with ridiculous guns
  • 원문 · 영어Many perks have unique mechanical designs, such as splitting bullets on a trigger
  • 원문 · 영어You feel overpowered very quickly if you find the right build
  • 원문 · 영어Levels come quickly, giving fast progression

제작자가 지적한 문제

  • 원문 · 영어Not enough content: after roughly four hours you have seen every boss, enemy, item and perk
  • 원문 · 영어Once the unique perks are collected, the rest are just stat number adjustments
  • 원문 · 영어Becoming powerful so fast makes it repetitive and he stopped paying attention to gameplay
  • 원문 · 영어Recent update added very little new content
  • 원문 · 영어Infinite structure needs more content to sustain it

설계에 대한 관찰

  • 원문 · 영어Infinite roguelike where a run lasts as long as you can survive, with scaling difficulty
  • 원문 · 영어Each character commits to one starting gun and ability for the entire run
원본 영상 보기 ↗