게임 정보 / ROGUE BY ROGUEConvoy
원문 · 영어Convoy is a tactical roguelike-like inspired by Mad Max and FTL in which you cross a wasteland in search of parts for your broken ship. Presented in pixel art and set in a future post-apocalyptic setting, Convoy is a squad based tactical combat roguelike-like in its core.
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플레이어 의견 요약
원문 · 영어A pixel-art tactical roguelike from Convoy Games that mixes FTL's overworld of random events with real-time, Mad Max-style vehicle combat as you cross a wasteland hunting for parts to repair your ship.
원문 · 영어Convoy is received as a solid but flawed FTL-inspired indie. Steam users rate it Mostly Positive (about 78% of roughly 1,470 reviews), and critics land in the mixed-to-good range (Metacritic 72, OpenCritic top-critic average around 76). The concept and the vehicle-customisation loop are widely liked, but many reviewers and players say the moment-to-moment combat becomes repetitive and the difficulty can feel unfair, especially early ambushes. It was a 2015 PC release from Indietopia Games that later got console ports (PS4 at least); I found no sign of a sequel or recent major updates, and some recent Steam reviews ask for one. The developer's follow-up title Landinar: Into the Void is bundled with it on Steam.
플레이어가 칭찬한 점
- 원문 · 영어The FTL meets Mad Max pitch is delivered faithfully; several Steam reviewers call it the only FTL-like that really feels like FTL
- 원문 · 영어Upgrading and customising your vehicles and mobile base gives a strong sense of progression during a run
- 원문 · 영어Random radio-signal encounters can turn into combat, text dialogue or chance-based role-play, which keeps runs varied
- 원문 · 영어Tense risk/reward decisions around fuel, repairs and whether to fight, with permadeath adding stakes
- 원문 · 영어Runs can be short (15 minutes) or long (2 hours), so players can tell their own hardship stories (Twinfinite)
- 원문 · 영어Good replay value: extra starting vehicles unlock by completing specific tasks, and harder difficulty modes exist
- 원문 · 영어Controls are easy to learn; a new player has the concepts down after a game or two (Game Informer)
- 원문 · 영어A 'chill' run-after-run feel that long-time players return to years later, often pairing it with FTL
- 원문 · 영어Fits its $14.99 price point; Steam reviewers call it simple but lots of fun
플레이어가 비판한 점
- 원문 · 영어Combat is the core loop and repeats so much that critics call it a slog or chore (Game Informer, Critical Hit, Gamers FTW)
- 원문 · 영어Some critics say there is little real tactics beyond focus-firing and attrition, and that it lacks FTL's depth (Riot Pixels scored it 40)
- 원문 · 영어Early game can feel brutally unfair: enemies outnumber you, hit hard, and ambushes appear suddenly and wipe out vehicles
- 원문 · 영어Visuals and music get called threadbare, uninspired or repetitive, and the soundtrack wears out its welcome
- 원문 · 영어Story and world-building are thin or annoying; narrative ambitions go unfulfilled (Games.cz)
- 원문 · 영어Quality-of-life gaps and the odd bug; one mistake can ruin an entire run
- 원문 · 영어Console ports suffer from controls that are too slow for commanding several vehicles and from a cluttered UI with hard-to-read fonts
차별화된 특징
- 원문 · 영어Real-time vehicle combat as a high-speed car chase, where you position units and use abilities, rather than FTL-style ship system management
- 원문 · 영어A central mobile command vehicle that cannot move from the middle of the screen and soaks up damage each fight
- 원문 · 영어Three competing factions that grow in strength over the run, forcing adaptation
- 원문 · 영어A procedurally generated planet with different objectives, events and consequences each playthrough
- 원문 · 영어Tactical pause plus radio-signal encounters that branch into combat, dialogue or chance-based role-play
- 원문 · 영어Steam Workshop support exists, though Steam reviewers note there are very few mods
의견이 갈리는 점
- 원문 · 영어Difficulty: some love the challenge on harder modes, others call it janky and too hard from the start (Steam threads suggest starting on Easy and getting a third vehicle early)
- 원문 · 영어Depth vs repetition: some call it a satisfying roguelike and the only true FTL-like, others say it lacks tactics and depth compared with FTL
- 원문 · 영어Metacritic user score is much lower (5.3 from 34 ratings) than critics (72) and Steam (Mostly Positive)
- 원문 · 영어Pixel art and soundtrack are charming to some and bland or repetitive to others
반복과 부담
- 원문 · 영어Fights are long and similar, so many players report the game getting boring quickly
- 원문 · 영어Fuel drains most of the money early, and backtracking across the wasteland is punished
- 원문 · 영어Repeated early losses: players report dying in the first ambush or first side mission and quitting
- 원문 · 영어Repair costs and losing vehicles can snowball into a dead run, which players say does not respect their time
- 원문 · 영어Shop and menu handling on controller takes too many button presses
기대하는 개선 사항
- 원문 · 영어More variety in encounters and enemy types so fights stop feeling like the same exchange
- 원문 · 영어Deeper tactical options beyond positioning and focus fire, including more useful abilities and customisation
- 원문 · 영어Smoother onboarding and a fairer early game, with better warning of or counterplay to ambushes
- 원문 · 영어Quality-of-life fixes such as scrollable objective text, seeing details of unaffordable shop items, and fewer button presses in the shop on controller
- 원문 · 영어Stronger story and world-building payoff, plus more polished art and audio
- 원문 · 영어An update or sequel; recent positive and negative Steam reviews both ask for more support
원문 · 영어Launched April 21, 2015 on PC (Windows, Mac, Linux) via Indietopia Games at $14.99. Critic reaction was mixed to positive with the recurring repetition complaint; Metacritic lists 17 critic reviews (7 positive, 9 mixed, 1 negative), while OpenCritic shows only 38% of critics recommending it despite a mid-70s average. Steam sits at Mostly Positive, and estimates suggest 200k-500k owners and roughly $599k gross revenue (Boxleiter-style estimate, treat as order-of-magnitude). It later came to consoles; PS4 reviewers liked the game but found the controller scheme clumsy and recommended the PC version. The game has Steam Workshop support. I found no evidence of ongoing development, and recent Steam reviews (as late as 2026) are still asking for an update or sequel.
커뮤니티 자료 출처
- 원문 · 영어Local top helpful positive and negative English Steam reviews for Convoy ↗
- 원문 · 영어Local Steam metadata: review summary, Metacritic 72, owner and revenue estimates ↗
- 원문 · 영어Steam store page: features, factions, Workshop, editions ↗
- 원문 · 영어Metacritic: Metascore 72, user score 5.3, critic outlet scores and summaries ↗
- 원문 · 영어OpenCritic: critic average and outlet-by-outlet scores ↗
- 원문 · 영어Game Informer 7/10 review: repetitive combat, bland visuals ↗
- 원문 · 영어Dread Central/DreadXP review listing returned in search (page itself not retrievable) ↗
- 원문 · 영어PS4 review: praise for encounters and unlocks, criticism of controller shop UI ↗
- 원문 · 영어PS4 review 7.5/10: console controls too slow, cluttered UI, recommends PC ↗
- 원문 · 영어Steam discussion on early-game difficulty with player tips ↗
- 원문 · 영어Estimated gross and net revenue (Boxleiter method) ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 1 (2023)
원문 · 영어Convoy is a real-time strategy roguelike in the FTL mold, where you lead a vehicle convoy across a big world scavenging parts and items so your ship can leave the planet. He finds the genre mix unique and respects it, but the moment-to-moment play has little strategy early on and the overworld feels empty. He beat it once, found it fun, and would rather play FTL. He would revisit it once or twice since it is quick to pick up, and settles on high C, possibly edging toward low B.
제작자가 칭찬한 점
- 원문 · 영어Real-time strategy plus roguelike structure is fairly unique and few games do it
- 원문 · 영어The genre itself is distinctive and he respects the attempt
- 원문 · 영어Easy to play quickly in short sessions
- 원문 · 영어Unlockable starting layouts add some variety over time
- 원문 · 영어Strategy becomes meaningful in the late game
제작자가 지적한 문제
- 원문 · 영어Little strategy in combat; mostly click a spot and have vehicles shoot
- 원문 · 영어First ~15 minutes of every run is repetitive because you always start nearly the same
- 원문 · 영어Outside world is boring, lonely and empty
- 원문 · 영어Exploration events and signals are not very engaging
- 원문 · 영어Late-game strategy takes a long time to arrive
설계에 대한 관찰
- 원문 · 영어Real-time convoy defence and scavenging as an FTL-style roguelike twist
- 원문 · 영어Not heavy on persistent upgrades, so nothing to remember between runs and easy to drop in


