게임 정보 / ROGUE BY ROGUEFTL
원문 · 영어This "spaceship simulation roguelike-like" allows you to take your ship and crew on an adventure through a randomly generated galaxy filled with glory and bitter defeat.
이 점수의 이유는?
원문 · 중국어 간체
船舱系统与有限资源形成紧密的策略闭环,暂停让危机可以拆解;随机命中和旗舰突增压力仍有明显影响。
- 평가자
원문 · 중국어 간체
Rogue by Rogue · AI 资料评测- 평가한 버전
원문 · 중국어 간체
具体构建未知;以所引资料描述的版本为准
평가 범위와 한계
원문 · 중국어 간체
基于收录资料与官方页面的主观归纳,未进行试玩。范围包含官方 Advanced Edition,未计入 Multiverse 等模组;没有用缺少永久成长作为扣分依据。
평가 근거 자료 02
- 01보관 자료보관된 외부 자료 보기 ↓
원문 · 중국어 간체
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的 Tier list Part 1 (2023) 及 玩家好评与批评 中的机制、交互、重复与易用性反馈;未将外部分数或旧等级用于计算。
- 02웹 자료원문 보기 ↗
원문 · 중국어 간체
FTL: Faster Than Light 官方产品说明
2026-10-08 访问。确认战斗暂停、供电分配、船员指令、随机文本事件与免费 Advanced Edition。 官方页面不单独证明平衡或稳定性。
영상 리뷰
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참고할 만한 다른 목소리.
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플레이어 의견 요약
원문 · 영어A real-time-with-pause spaceship management roguelike-like where you run a Federation cruiser and its crew through eight procedurally generated sectors, fleeing a rebel fleet to deliver intel to the fleet before permadeath ends the run.
원문 · 영어FTL is widely regarded as a genre-defining indie classic: Steam shows about 95% positive across roughly 78.9k reviews (Overwhelmingly Positive), Metacritic critics score it 84 and users 8.3. Critics praised the way it makes players feel like starship captains, the tense system and crew juggling, and the ten-dollar value; the main critical knock (for example Edge at 70) is how much survival depends on random loot and dice rolls. Players who love it talk about hundreds or thousands of hours and the Multiverse mod, while the most common negative Steam reviews are from people who bounced off the RNG and the difficulty, including on Easy. It is a finished game (Advanced Edition free update in 2014), not early access, and Steam reviewers still describe it as beloved 14 years on.
플레이어가 칭찬한 점
- 원문 · 영어Tense real-time-with-pause combat where you manage power between weapons, shields, engines, oxygen and other subsystems, and can pause to plan frame by frame
- 원문 · 영어Crew micromanagement creates emotional stories: losing a favourite crew member to fire, boarders or vacuum stings and drives 'one more run'
- 원문 · 영어Deep build variety from weapons, drones, augments and ship layouts (ten ships plus unlockable alternate layouts) with tactics that reward learning enemy and weapon matchups
- 원문 · 영어Skill-based progression rather than power unlocks: reviewers note runs get easier because the player improves, not because of meta upgrades
- 원문 · 영어Atmospheric soundtrack and lonely, vast space mood that many reviewers single out
- 원문 · 영어Strong random-event writing and choose-your-own-adventure style text encounters that make each run feel like a new story
- 원문 · 영어Tiny footprint, cheap price and runs on very low-end hardware (Mac, Windows, Linux)
- 원문 · 영어Huge replay value and mod scene, especially the Multiverse mod, which reviewers describe as an enormous expansion in the spirit of the original
플레이어가 비판한 점
- 원문 · 영어RNG-heavy evasion and hit chances: bad streaks of misses or enemy volleys on key systems can end a run no matter how well you play (the most common complaint in negative Steam reviews)
- 원문 · 영어Early game snowballing: a weak scrap or weapon start, or a bad early sector, compounds and dooms later sectors
- 원문 · 영어Final boss (the Rebel flagship) is seen as a sharp difficulty and mechanic spike; several reviewers say it demands specific builds plus luck after hours of runs
- 원문 · 영어Boarding and fire mechanics can feel like harsh pass/fail minigames, and fires can snowball quickly and kill crew
- 원문 · 영어Difficulty labels feel misleading: multiple reviewers say 'Easy' is still very hard, and one cited only about a quarter of players having beaten the game on Easy
- 원문 · 영어Crew and click handling in the heat of combat can feel fiddly, with crew reaction and pathing occasionally frustrating
- 원문 · 영어Some weapon classes and droids feel weak or poorly balanced versus others, per reviewers
차별화된 특징
- 원문 · 영어You fly no ship directly; you run its systems and crew as a bridge-level commander, blending roguelike structure with real-time tactics and ship management
- 원문 · 영어Permadeath runs with no persistent power upgrades, only unlocked ships and layouts, so player knowledge is the progression
- 원문 · 영어Star Trek and Firefly flavour with six alien crew races whose traits (rock, mantis, engi, slug, zoltan, crystal) change tactics
- 원문 · 영어Designed explicitly as a 'suicide mission' with the developers reportedly targeting roughly a 10% win rate
- 원문 · 영어Pause-anytime, frame-by-frame spatial planning of fires, breaches, boarders and oxygen across a cutaway ship layout
- 원문 · 영어Tiny two-person team (Matthew Davis and Jay Ma) that turned a Kickstarter ask of $10,000 into over $200,000 and helped kick off the indie roguelike wave
의견이 갈리는 점
- 원문 · 영어RNG versus skill: fans say losses teach you and truly unwinnable runs are rare, while critics and many players say luck decides too many runs
- 원문 · 영어Difficulty: celebrated 'suicide mission' design for some, unfair and mislabeled difficulty modes for others
- 원문 · 영어Whether it still holds up against modern roguelites with meta progression; one long-time completionist gave it 7.5/10 for this reason
반복과 부담
- 원문 · 영어Long runs, often 2-3 hours by reviewers' accounts, so a loss in the last sector feels costly
- 원문 · 영어Early-game scrap scrounging and node-by-node exploration when a start is weak can feel grindy and repetitive
- 원문 · 영어Repeated restarts when a run is crippled early by bad luck, without meta progression to soften it
- 원문 · 영어Fire and boarding micromanagement in crises can feel stressful rather than fun
- 원문 · 영어Guessing where the rebel fleet advance will catch you can create dead-end paths that feel unfair
- 원문 · 영어Constant vigilance: one reviewer called it both slow and the most stressful strategy roguelike they had played
기대하는 개선 사항
- 원문 · 영어Rename or rebalance difficulty modes so Easy is truly approachable for casual players, as many negative reviews request
- 원문 · 영어Reduce reliance on evasion dice and punishing streaks, or give players more tools to mitigate bad luck, especially in the final sector
- 원문 · 영어Better teaching of hazards so players understand why a run collapsed early (one reviewer wanted clearer feedback on what went wrong)
- 원문 · 영어Better balance for droids, anti-personnel options and weaker weapons, and smoother crew task handling (auto-repair priority ideas appeared in reviews)
- 원문 · 영어Smoother final boss ramp: a reviewer said the flagship introduces multi-stage mechanics not seen earlier, and wanted a more refined successor or second version
- 원문 · 영어More official content or a sequel beyond Advanced Edition: fans say they want more from Subset Games
원문 · 영어Launched September 2012 after a Kickstarter that raised over $200,000 against a $10,000 goal, and was immediately a critical and commercial breakout for a two-person studio; it won IGF Excellence in Design and Audience awards, the GDC Best Debut award for 2013 and PC Gamer's Short-form Game of the Year 2012. The free Advanced Edition (April 3, 2014) added races, weapons, ships, drones, music and events, and a Hard difficulty; it also launched on iPad the same year to strong reviews. Estimated Steam gross revenue is about $10.6M (net about $3.1M to the developer) per the Steam Revenue Calculator, which is a Boxleiter-style estimate and SteamSpy puts owners at 2-5 million. OpenCritic has no FTL entry that I could find (the game predates the site), so OpenCritic is null. Available on Windows, Mac and Linux, with iPad and Steam Remote Play noted.
커뮤니티 자료 출처
- 원문 · 영어Top helpful positive and negative English Steam reviews (local file) ↗
- 원문 · 영어Steam appid 212680 metadata: developer, release date, review totals, Metacritic 84, SteamSpy owner range, revenue estimate ↗
- 원문 · 영어Metascore 84 from 42 critics, user score 8.3 from 1,636 ratings, notable critic snippets (PC Gamer 89, GameSpot 80, NZGamer 95, AtomicGamer 90, Edge 70) ↗
- 원문 · 영어Recurring user review themes: strategic depth and replay appeal versus punishing RNG, difficulty spikes and final boss imbalance ↗
- 원문 · 영어Gameplay, development and reception: Kickstarter, 10% win-rate design intent, Advanced Edition April 2014, awards, iPad 88 Metacritic ↗
- 원문 · 영어Steam store page: review sentiment, tags, Advanced Edition description ↗
- 원문 · 영어Estimated gross revenue about $10.6M and net about $3.1M (Boxleiter-method estimate) ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 1 (2023)
원문 · 영어FTL is an older real-time-with-pause strategy roguelike where you crew a spaceship and jump through a galaxy of random events toward the end. He sees it as what Convoy is trying to be, but done much better. He replayed it the day before the ranking and his opinion rose. He places it at the low end of A, acknowledging it could easily be S for many people, but he personally reaches for newer roguelikes more often.
제작자가 칭찬한 점
- 원문 · 영어Strategic, engaging combat from the very start, with crew management and targeting specific enemy ship systems
- 원문 · 영어Each ship part is distinct and adds unique aspects to battles
- 원문 · 영어Node-to-node exploration with random events is faster and more interesting than Convoy's empty-space movement
- 원문 · 영어Pause at any time and repair whenever you want, so the player sets the pace
- 원문 · 영어Each run feels unique thanks to different weapons, crews and events
- 원문 · 영어Hugely influential, a game that helped revive roguelikes
제작자가 지적한 문제
- 원문 · 영어Showing its age
- 원문 · 영어Little roguelite meta-progression beyond unlocking new ships
- 원문 · 영어He wasn't there early enough to feel the nostalgia, so it is less of a personal favorite
- 원문 · 영어He now plays newer games like Across the Obelisk or Brotato more often
설계에 대한 관찰
- 원문 · 영어Real-time strategy with pause applied to a roguelike structure with a clear win condition at the end of the galaxy
- 원문 · 영어Clicking between map points to trigger random events keeps pacing fast compared with free-movement exploration
- 원문 · 영어Run ends are self-contained; a completed run is the reward, with new ships as the only unlock
변경된 의견
원문 · 영어He replayed it the day before this tier list and says his opinion went up from an initial lukewarm view.


