Halls of Torment 표지 이미지게임 정보 / ROGUE BY ROGUE
한 판만 더.

Halls of Torment

서바이버류액션 전투

원문 · 영어Slay hordes of terrifying monsters in this horde survival roguelite. Descend into the Halls of Torment where the Lords of the underworld await you. Treasures, magical trinkets, and a growing cast of heroes will grant you the power to vanquish these horrors from beyond. How long can you survive?

ROGUE BY ROGUEV1

자체 평점

75.5/ 100
전체 공동 순위 #55
자체 리뷰 / RBR V1

이 점수의 이유는?

안정된 예초와 탐색, 장비주기가 매력적이나 중후반의 결정밀도와 정보설명, 높은 부하성능이 주요 단점이다.

기계 번역된 요약입니다. 원문 평가와 출처는 아래에 보존되어 있습니다.

원문 · 중국어 간체

稳定的割草、探索和装备循环具有吸引力,主要短板是中后段决策密度、信息说明与高负载表现。

01

핵심 게임플레이

가중치 25%8.0 / 10
원문 · 중국어 간체

根据资料评估:探索、收集并赶赴战斗的节奏有清晰奖励反馈,快照同时指出计时中后段会出现较长的低决策等待。

02

빌드와 전략

가중치 25%8.0 / 10
원문 · 중국어 간체

根据资料评估:英雄、装备、技能与特质能相互配合,装备带回地面也影响下次选择;部分升级偏通用增益,取舍不总突出。

출처01 ↗
03

다회차 플레이 가치

가중치 20%7.0 / 10
원문 · 중국어 간체

根据资料评估:地图任务、角色和挑战目标带来不同开局,但见过主要遭遇后,反复生存至终点的应对方式变化有限。

출처01 ↗
04

무작위성과 공정성

가중치 20%7.5 / 10
원문 · 중국어 간체

根据资料评估:可选择角色装备并借助药剂控制成长,降低纯抽取依赖;属性解释不清和部分稀有事件要求妨碍风险判断。

출처01 ↗
05

완성도와 편의성

가중치 10%6.5 / 10
원문 · 중국어 간체

根据资料评估:任务追踪有明确目标,但快照反复提到属性说明不直观及高密度战斗的性能问题,完成度不能仅以复古画面判断。

출처01 ↗
평가자
원문 · 중국어 간체
Rogue by Rogue · AI 资料评测
평가한 버전
원문 · 중국어 간체
具体构建未知;以所引资料描述的版本为准

평가 범위와 한계

원문 · 중국어 간체

基于收录评论与官方产品说明的主观资料评测,未试玩;原始玩家评论及所有补丁未逐条重新核验。性能与操作结论来自收录反馈,未实测当前补丁;不同平台报告不可直接互相替代。

평가 근거 자료 02

  1. 01
    보관 자료
    원문 · 중국어 간체

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的具体玩法优缺点(Tier list Part 3 (2025)、Top 10 of 2024 (#10))以及 玩家好评与批评;只引用这些资料的具体反馈,不采纳旧等级或外部分数。

    보관된 외부 자료 보기 ↓
  2. 02
    웹 자료
    원문 · 중국어 간체

    Halls of Torment — Steam 官方商店页

    2026-10-08 访问。确认了英雄特质、技能装备、可回收装备、药剂及任务进度等已列功能。该页不作为实测性能或缺陷已修复的证据。

    원문 보기 ↗
YOUTUBE + BILIBILI / VIDEO

영상 리뷰

영상 3개

언어 구분 없이 YouTube와 Bilibili의 리뷰와 분석을 모았습니다. 원본 영상에서 시청하세요.

평가 근거 자료

참고할 만한 다른 목소리.

자체 점수에 미반영

보관된 외부 리뷰와 커뮤니티 자료는 서로 다른 버전을 다룰 수 있습니다. 외부 의견과 평점은 별도로 표시합니다. 영상의 전체 맥락은 원본에서 확인하세요.

플레이어 의견 요약

원문 · 영어A Diablo 1/2-styled horde-survival (Vampire Survivors-like) action roguelite with pre-rendered retro art, from Chasing Carrots (Stuttgart), where you pick a hero, auto-fire abilities into huge mobs and fight a timed ~30-minute run to a boss.

원문 · 영어Halls of Torment is rated Overwhelmingly Positive on Steam (about 95% of roughly 31.9k reviews) and scores 88 on Metacritic from 8 critics (user score 7.6). Critics and players alike treat it as one of the best Vampire Survivors-likes, mostly on the strength of its Diablo-era atmosphere, build variety and deep meta-progression, though several note it does not reinvent the genre. It was in Early Access from May 2023 (70k+ sales in week one) and had its 1.0 release on Sep 24, 2024; it is still being updated (Boglands DLC Nov 2025, a free Archives preview-update series running through Sep 2026). Recent reviews are a bit cooler (about 83% positive over the last 30 days in one snapshot), driven by stability complaints on high Agony difficulties and by fatigue with fixed-length runs.

플레이어가 칭찬한 점

  • 원문 · 영어Diablo 1/2 pre-rendered pixel aesthetic, gothic atmosphere and music nail late-90s ARPG nostalgia; PC Gamer and many Steam reviewers single this out
  • 원문 · 영어Large hero roster with distinct playstyles plus a huge pool of traits, abilities and items (reviewers cite 1,000+ traits, 60 items, hundreds of rare variants) gives real build variety
  • 원문 · 영어Deep meta-progression and unlocks (maps, heroes, quests, Agony difficulty tiers) keep the 'one more run' loop going for hundreds of hours
  • 원문 · 영어Excellent value: usually under $10, and several players report 100-300+ hours
  • 원문 · 영어Satisfying power fantasy as builds snowball and the screen fills with effects; ARPG-style itemisation and loot feel instead of only passive upgrades
  • 원문 · 영어Polished quest/achievement tracker (500 achievements) that gives clear goals; one reviewer calls it the best tracker they have seen
  • 원문 · 영어Actively supported developer: years of free updates, paid but well-received DLC, plus mobile (Oct 2024) and PS5/Xbox (Oct 2025) ports

플레이어가 비판한 점

  • 원문 · 영어Fixed ~25-30 minute runs: the first ~10 minutes are busy, then long stretches of low-decision autopilot waiting for the boss timer; many negative reviews cite boredom here
  • 원문 · 영어Crashes and performance problems in late-game/high Agony content with massive hordes, especially certain abilities (for example Avalanche) and the Boglands map; also reported on Steam Deck and Linux despite 'Verified' status
  • 원문 · 영어Buildcraft and map design can feel samey: some players say unlocking all maps/heroes changes little, and Ars Technica (per Wikipedia) noted levels lack distinct identity
  • 원문 · 영어Does not innovate beyond the Vampire Survivors formula; several critics and positive reviewers say so
  • 원문 · 영어Some achievements depend on rare RNG spawns/events that may not appear, turning completion into waiting
  • 원문 · 영어Missing quality-of-life options: no game-speed or run-length toggle, no save-and-resume mid run, no mute when unfocused (per one reviewer)
  • 원문 · 영어Sparse 'dopamine drip' feel: one reviewer said it made them hyper-aware of time spent and they walked away
  • 원문 · 영어Some reviewers find the game slow and primitive early on: few skills, several heroes feel alike, and some characters are noticeably weaker than others

차별화된 특징

  • 원문 · 영어Fully Diablo-flavoured presentation: pre-rendered sprites, ARPG loot vocabulary, dark fantasy underworld framing and 'Lords' as bosses
  • 원문 · 영어Creative director's pitch: Diablo as a three-course meal, this as the candy bar; it plays like a compressed ARPG instead of an arcade score-chaser
  • 원문 · 영어Very deep trait/item/rare-variant system and a 500-quest progression layer on top of the usual survivors loop
  • 원문 · 영어Timed structure with a mid-run boss spawn and a 30-minute main boss, closer to a Diablo act structure than endless survival
  • 원문 · 영어Built in the open-source Godot engine after the team moved away from Unity; five-person studio and a cheap ($6.66) price point

의견이 갈리는 점

  • 원문 · 영어Run length: some love 30 minutes as a satisfying build-up to a boss, others find it far too long for this genre
  • 원문 · 영어Depth vs sameness: fans say it has enormous depth if you dig down, critics of it say builds and maps blur together
  • 원문 · 영어Innovation: 'best in genre execution' versus 'nothing new beyond Vampire Survivors'
  • 원문 · 영어Value of the Boglands DLC and the post-launch updates: praised by many, but one reviewer reported game-breaking bugs two weeks after the DLC launch

반복과 부담

  • 원문 · 영어Long stretches of standing and auto-attacking after the map is cleared, waiting for the 30-minute boss
  • 원문 · 영어Grinding the 500 achievements, especially those tied to rare enemies or events that refuse to spawn
  • 원문 · 영어Crash-induced loss of progress and the need to avoid certain abilities or maps to stay stable at high difficulty
  • 원문 · 영어Unlock treadmill where heroes/maps unlocked late do not noticeably change how runs play
  • 원문 · 영어Level-up and item pause screens stretch the nominal 30-minute run to roughly 40 real minutes, with no suspend option

기대하는 개선 사항

  • 원문 · 영어Add run-length options, a speed-up/turbo toggle, or save-and-return so the 30-minute loop is less of a commitment
  • 원문 · 영어Fix stability and memory issues at Agony 3+ and in the Bog before shipping more content (a recurring 'fix crashes first' request on Steam)
  • 원문 · 영어Make achievements less RNG-dependent so quests/spawns reliably appear
  • 원문 · 영어Increase decision density mid-run (more mid-run choices, events, more differentiated maps) to cut the autopilot stretch
  • 원문 · 영어Add audio option to mute when the window is not in focus and general QoL settings
  • 원문 · 영어Make buildcraft more exciting / make hero and map unlocks change gameplay more meaningfully

원문 · 영어Early Access launched May 24, 2023 with 70k+ units in week one; 1.0 launched Sep 24, 2024 with peak concurrents since Aug 2023, and 1M+ Steam sales by Oct 2024. Steam Revenue Calculator estimates about $7.0M gross and about $2.1M net (Boxleiter-based, order-of-magnitude only). Nominated for Mobile Game of the Year at the 28th D.I.C.E. Awards. Mobile ports Oct 2024 (Erabit Studios) and PS5/Xbox Oct 2025. Boglands DLC arrived with the Nov 2025 Bog update, and a free 'Archives' preview update series ran from Mar 2026 through Sep 28, 2026; fix patches for crashes and resource leaks shipped Nov 2025 and Apr 2026, though some recent reviews still report crashes at Agony 3+ and Steam Deck issues. The Steam forum keeps a pinned known-issues thread and the crash/technical topics dominate player discussion. Windows and Linux on Steam, no Mac.

보관된 제작자의 의견 2

자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.

원문 · 영어Tier list Part 3 (2025)

원문 · 영어Halls of Torment is a horde-survivor roguelike with a dark, old-school Diablo look. It keeps core gameplay simple and instead leans on exploration, a huge amount of unlockables, and a strong sense of progression. He compares the early hours to first playing Vampire Survivors. Drawbacks are poor UI and stat explanations, limited replayability once everything is seen, and too little content per level. His main complaint is simply wanting more, and he places it in A tier.

제작자가 칭찬한 점

  • 원문 · 영어Visuals evoke classic Diablo and have a unique charm
  • 원문 · 영어Massive amount of unlockables, with achievement boards per character and general boards
  • 원문 · 영어First few hours of progression feel amazing, like early Vampire Survivors
  • 원문 · 영어Each new level looks different with new enemies, bosses, characters and abilities
  • 원문 · 영어Hidden quests in levels (find a tome, follow a blood trail) reward exploration, e.g. boss damage and unlocks
  • 원문 · 영어Abilities are cool and some unique; upgrading then evolving them feels great
  • 원문 · 영어Infinite borderless level layouts encourage exploring

제작자가 지적한 문제

  • 원문 · 영어Game explains itself terribly; UI is bad, e.g. keyword 'force' needs multiple clicks and stays confusing
  • 원문 · 영어Stat explanations barely matter since most picks are generally good
  • 원문 · 영어Less replayable than other horde-likes once all levels, bosses and abilities are seen
  • 원문 · 영어Only one unique quest per level, which disappointed him once he knew
  • 원문 · 영어Wants more unique things to find, more bosses and more levels

설계에 대한 관찰

  • 원문 · 영어Doesn't innovate on mechanics; focuses on overall experience, exploration and progression instead
  • 원문 · 영어In-run quests narrated by a voice tie exploration to boss damage and unlocks
  • 원문 · 영어Unlock-driven structure where progress is constant, with thousands of things to unlock
원본 영상 보기 ↗

원문 · 영어Top 10 of 2024 (#10)

원문 · 영어Halls of Torment is a top-down bullet heaven (which he calls a 'horde-like') with simple controls: move and occasionally aim abilities. He calls it one of the best horde-likes of the year even though it is less unique than other games on his list. Its Diablo 1 style look and hack-and-slash feel are a highlight. His verdict is a solid pick for anyone wanting a simple take that recaptures some of the Vampire Survivors thrill.

제작자가 칭찬한 점

  • 원문 · 영어Aesthetics and hack-and-slash gameplay reminiscent of Diablo 1
  • 원문 · 영어Plenty of unlockable characters
  • 원문 · 영어Unique equipment that opens up many possible builds
  • 원문 · 영어Pacing is the best part: constant reward from new maps, secrets, characters and achievements in early hours
  • 원문 · 영어Every run feels rewarding and keeps him engaged

제작자가 지적한 문제

  • 원문 · 영어Gameplay is a bit more repetitive than Vampire Survivors
  • 원문 · 영어Wants more secrets and late-game content such as extra encounters or events during runs
  • 원문 · 영어Wants more abilities to unlock
  • 원문 · 영어User interface and information given to players are weak; stats are hard to understand

설계에 대한 관찰

  • 원문 · 영어Not especially unique in a crowded genre, but stands out through polish and reward pacing
  • 원문 · 영어Early-game discovery loop of maps, secrets and characters keeps runs feeling rewarding