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Paper Planet

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원문 · 영어Paper Planet is a planet-defender, arcade roguelike with a doodley, Flash-inspired artstyle. Battle through waves of unique enemies and bosses. Combine items with strange and wacky effects for insanely overpowered runs. Play with 1-4 players, for some chaotic co-op fun!

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플레이어 의견 요약

원문 · 영어A planet-defender arcade roguelike from Doodlegames (published by 2 Left Thumbs) where you fend off waves and bosses from a stationary circular planet with a hand-drawn, Flash-style look, using wildly synergistic items, in 1-4 player local co-op.

원문 · 영어Paper Planet is a small, niche Steam roguelite rated Very Positive (about 84% of roughly 530 reviews, per Steam data pulled locally; the store page shows 89% of 380 for one filter). Players like the doodle art, the chaotic item synergies and the couch co-op, and several say it is fun on sale. Complaints are about luck-dependent balance where you need a broken build or boss fights drag, a short content loop (one reviewer says they finished everything in about 2 hours), and achievements that have stayed broken for years. Critic coverage is essentially nonexistent: Metacritic has a page with no critic reviews and only one user rating, and no OpenCritic entry was found. Community threads include a 'Game abandoned?' topic, and a player review from 2026 says some achievements have been broken for over 2 years, so it reads as lightly supported since launch (Aug 2023). I could not retrieve patch notes, so update cadence is unconfirmed.

플레이어가 칭찬한 점

  • 원문 · 영어Hand-drawn, notebook-doodle, Flash-game art style that is coherent and charming
  • 원문 · 영어Item synergies are wacky and build-defining (bee-bullet swarms, electric walls, teleporting rocket bombs, bullet recycling)
  • 원문 · 영어1-4 player local couch co-op with Remote Play Together, good for chaotic party play
  • 원문 · 영어Lots of unlockable planets/characters, modes, modifiers and visuals tied to achievements
  • 원문 · 영어Option to skip the metaprogression grind and unlock everything immediately (praised by a 21-hour reviewer)
  • 원문 · 영어Fast, pick-up-and-play arcade runs with enough variety to be 'highly addictive' for a few hours

플레이어가 비판한 점

  • 원문 · 영어Balance is lopsided: runs depend on getting a broken build, and without one boss fights become minutes of low-damage waiting
  • 원문 · 영어Most stats feel nearly meaningless; bullet count, fire rate and bullet recycling dominate while raw damage does little
  • 원문 · 영어At least 8 achievements reported broken for over 2 years, and '100% is bugged' is repeated in multiple reviews
  • 원문 · 영어Heavily luck-based, leaving little room for player skill according to some reviewers
  • 원문 · 영어Item upgrades lack descriptions, so players can't tell what they are picking (one review and a Steam discussion about item descriptions not showing)
  • 원문 · 영어Content runs out fast for some, with the loop feeling repetitive after an hour or two
  • 원문 · 영어Performance issues such as FPS drops in boss fights and lag from heavy bullet counts
  • 원문 · 영어Seen as too pricey for its content at $14.99 by at least one reviewer, even on discount

차별화된 특징

  • 원문 · 영어You defend a fixed circular planet that cannot move, described by one reviewer as Asteroids without movement
  • 원문 · 영어Blend of arcade bullet-hell shooter and tower-defense style planet defense
  • 원문 · 영어Flash/doodle aesthetic with a school-notebook vibe, cartoony and family friendly
  • 원문 · 영어Items combine freely with each other, leading to absurd overpowered runs
  • 원문 · 영어Local co-op for up to four players on one screen
  • 원문 · 영어A switch to unlock all metaprogression immediately, unusual for the genre

의견이 갈리는 점

  • 원문 · 영어Randomness: some love wild, chaotic build luck; others find it too luck-driven with too little skill
  • 원문 · 영어Value: some call it a great casual game, others say it is too expensive and too short for the price
  • 원문 · 영어Chaos level: fun mayhem for some, unreadable for others who bounced in under an hour

반복과 부담

  • 원문 · 영어Boss fights that take minutes when your build is weak and you deal little damage
  • 원문 · 영어Waves of high-health enemies that become boring without good items
  • 원문 · 영어Achievement hunting blocked by bugs
  • 원문 · 영어Repetitive feeling after the first hour or two for some players
  • 원문 · 영어Chaotic screen with no item descriptions, making it hard to read what is happening

기대하는 개선 사항

  • 원문 · 영어Fix the long-broken achievements so 100% completion is possible
  • 원문 · 영어Rebalance damage vs. fire rate/bullet count so that stats matter and weak runs are not a slog
  • 원문 · 영어Show clear item and upgrade descriptions in-game
  • 원문 · 영어Fix boss-fight FPS drops and raise the damage-counter integer cap (requested in Steam threads)
  • 원문 · 영어Add more content and variety to extend replay beyond a few hours
  • 원문 · 영어Visible developer communication and updates, since players ask whether the game is abandoned

원문 · 영어Released Aug 21, 2023 on Windows only (no Mac/Linux), $14.99. Launch reception was positive among Steam players and it has stayed Very Positive, but it never drew critic coverage (Metacritic lists 0 critic reviews and a single 7/10 user rating from March 2024, with both scores 'tbd'). Steam discussions show user concern about abandonment, unlockable achievements that never worked, and FPS drops during bosses; a 2026 review says achievements have been broken for over 2 years, suggesting sparse post-launch support. I could not fetch patch notes or Reddit (Reddit blocked, WebSearch budget exhausted), so the update history is unverified. Revenue and owner figures are third-party estimates, not audited numbers.

보관된 제작자의 의견 1

자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.

원문 · 영어Tier list Part 3 (2025)

원문 · 영어Paper Planet is a cute, hand-drawn, paper-styled bullet-hell roguelike where you defend a small planet with a turret that slides left and right and teleports to the opposite side. Runs are extremely chaotic and usually end with the screen flooded with bullets. He enjoys the vibe, the simple core loop and the boss fights, but finds runs too samey, the meta progression weak, and the game too easily overpowered. He calls it a fun mess worth a few runs and places it in B tier for now.

제작자가 칭찬한 점

  • 원문 · 영어Cute hand-drawn paper visuals with a Flash-game vibe
  • 원문 · 영어Simple, straightforward core gameplay: move, teleport, aim with cursor, dodge yellow bullets, block red ones
  • 원문 · 영어Roguelike items create chaos that looks different every run
  • 원문 · 영어Bosses have interesting mechanics and require attention and care
  • 원문 · 영어Different planets play drastically differently (moving planet, spaceship orbiting), giving the best replayability

제작자가 지적한 문제

  • 원문 · 영어Runs feel repetitive: same biomes and same few bosses every time
  • 원문 · 영어Regular enemies are one-shot so only bosses pose a threat
  • 원문 · 영어Being overpowered almost every run makes it feel less rewarding and less unique
  • 원문 · 영어Meta progression is weak: a shop with random unknown items (others vanish when you pick one) and minimal, situational upgrades
  • 원문 · 영어Wants more bosses and more in-run content; unsure he will return to it

설계에 대한 관찰

  • 원문 · 영어The game shows an error message when too many bullets fill the screen and need to be removed
  • 원문 · 영어Unlockable planets change the playstyle radically, such as a moving planet or a spaceship not on the planet
  • 원문 · 영어Simple extra block mechanic for red bullets used sparingly
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