게임 정보 / ROGUE BY ROGUESculplings
원문 · 영어A creature-collecting roguelike where every monster is sculpted in real clay and brought to life! Collect and battle a random assortment of hand-sculpted monsters in order to become the #1 Sculpling Champion!
이 점수의 이유는?
원문 · 중국어 간체
免练级的短流程让怪物组队更直接,胜负仍需要补强首领信息和规则实现可靠性。
- 평가자
원문 · 중국어 간체
Rogue by Rogue · AI 资料评测- 평가한 버전
원문 · 중국어 간체
具体构建未知;以所引资料描述的版本为准
평가 범위와 한계
원문 · 중국어 간체
基于收录评论与官方产品说明的主观资料评测,未试玩;原始玩家评论及所有补丁未逐条重新核验。样本规模较小,能力和存档故障仅见于收录反馈,未作复现;不因手工制作投入额外加分。
평가 근거 자료 02
- 01보관 자료보관된 외부 자료 보기 ↓
원문 · 중국어 간체
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的具体玩法优缺点(Tier list Part 5 (2026))以及 玩家好评与批评;只引用这些资料的具体反馈,不采纳旧等级或外部分数。
- 02웹 자료원문 보기 ↗
원문 · 중국어 간체
Sculplings — Steam 官方商店页
2026-10-08 访问。确认了随机路线、随机怪物收集、类型招式对战与黏土扫描素材制作。该页不作为实测性能或缺陷已修复的证据。
영상 리뷰
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플레이어 의견 요약
원문 · 영어A turn-based creature-collecting roguelike where every monster, item and environment is a real clay sculpture that was scanned into the game; you catch a team each run and beat the Top 5 ranked trainers to become champion.
원문 · 영어Sculplings is a small, solo-dev-plus-one indie (Conor Garity and Liam Kerrigan) that left Early Access (launched March 4, 2025) for a 1.0 on March 17, 2026. It holds Very Positive on Steam, about 191 positive vs 1 negative of 192 reviews (99.5%) at the time of the data pull, and players call it a charming, funny Pokemon-meets-Slay-the-Spire hybrid with no grind. The few reservations are polish, bugs, balance spikes and a shortish content pool. There is no Metacritic or OpenCritic critic coverage yet (the Metacritic page exists but has zero critic and zero user reviews), so reception is entirely player-driven. The developer is active, shipped a run of 1.0.x fixes and a 1.1.0 content patch on April 28, then said updates will stay small because of burnout; an unknown number of reviewers also mention being friends or community members of the dev, so read the near-perfect score with some salt.
플레이어가 칭찬한 점
- 원문 · 영어Hand-sculpted clay art is the headline: creatures and even scenery with faces are real sculptures, giving the game a distinct identity that players say avoids the Temu-Pokemon look
- 원문 · 영어Humor and writing land well: silly creature names, on-the-nose jokes, a few swears, an edgy rival and cliche trainers played for laughs
- 원문 · 영어No grinding: each run you pick 1 of 3 starters, catch up to 4 creatures, collect items/pins and adapt, which players say removes the usual monster-tamer XP grind
- 원문 · 영어Roguelite structure gives real build variety and strong 'one more run' pull; some players report ways to break the game wide open with scaling attacks, though these are not mandatory
- 원문 · 영어Buffs and debuffs persisting through switches, plus a solid type chart and clean UI, make the simple turn-based combat feel more strategic than expected
- 원문 · 영어Meta-progression is mostly new options (pin slots, unlocked items, cosmetics, upgraded boss passives) rather than raw power
- 원문 · 영어Cheap at $10.99, runs well on Steam Deck in reviewers' reports, and the dev engages with the community
- 원문 · 영어Handmade, no-AI-art production is a recurring selling point for reviewers
플레이어가 비판한 점
- 원문 · 영어Lack of polish for a post-Early-Access release: settings not persisting, visual oddities, typos, ghost inventory slots, and boss/miniboss AI sometimes wasting a turn
- 원문 · 영어Bugs on the Steam forum: the Tank achievement and Pudduo passive misfiring, pins not working, a swap bug, revive behavior, Stoompy issues, and cloud backup/save problems
- 원문 · 영어Boss mechanics are not telegraphed, so you can lose a run learning a gimmick the hard way
- 원문 · 영어Occasional balance spikes such as an enemy move that instantly kills a creature and can be used repeatedly
- 원문 · 영어Content is on the short side with a limited creature and item pool compared to established monster-tamers
- 원문 · 영어Windows only (no Mac or Linux build); saves live in an obscure LocalLow folder and cloud sync has had problems
- 원문 · 영어Not deep by the standards of the genre, per some otherwise positive reviewers
차별화된 특징
- 원문 · 영어Every monster, item and environment was physically sculpted in clay (300+ sculptures per the official site) and scanned into the game
- 원문 · 영어Roguelike run structure applied to Pokemon-style catching: a fresh team each run, pick 1 of 3 starters, randomized paths through 5 environments
- 원문 · 영어100+ creatures, 30+ passive Pins and 15+ bosses, with Top 5 rank trainers each having unique mechanics
- 원문 · 영어Stat buffs and debuffs persist across switches, which is unusual for the genre
- 원문 · 영어Shiny variants and evolution guessing game, plus cosmetic collectibles, in a roguelite wrapper with a cheeky adult-ish humor tone
의견이 갈리는 점
- 원문 · 영어Depth: some praise 'decent depth and many viable builds', others say it is not the deepest game and feels like a vibe-out experience
- 원문 · 영어Humor: many love the on-the-nose silly writing, while one reviewer notes the swearing and adult themes make it unsuitable for young kids despite the cute visuals
- 원문 · 영어Balance: infinite-scaling attacks are called the strongest option by some, though others say the roguelike balance is well tuned
- 원문 · 영어Polish: several reviewers call the bugs forgivable at the price, others say they would suggest waiting
반복과 부담
- 원문 · 영어Default-speed animations, text boxes and post-fight XP gain linger too long, which would wear over many runs
- 원문 · 영어Learning boss gimmicks by dying to them with no foreshadowing
- 원문 · 영어Hunting for the item you want among a bloated unlock pool with no chest reroll
- 원문 · 영어Minor jank and bugs interrupting flow, plus some mis-tracking achievements
- 원문 · 영어Repeating runs is required to see the story, so the run count needed to finish can feel long to some, even though there is no traditional grind
- 원문 · 영어The game reportedly pushes players to leave a Steam review (the sole negative review says it 'kinda forces you to make a review'), which feels naggy and may also inflate the near-perfect score
기대하는 개선 사항
- 원문 · 영어Proper controller support (the top recurring request; the dev said it is nearly complete)
- 원문 · 영어Game speed or faster animation/text options, since battle animations and XP gain feel slow on long sessions
- 원문 · 영어Item bloat management: chests have no reroll and finding wanted items gets harder as unlocks accumulate (enemy-drop rerolls for coins were since added)
- 원문 · 영어More content: new creatures (a frog with a tongue is requested), legendaries, and paid DLC that some fans say they would buy
- 원문 · 영어Better save and quit feedback, persistent settings, working cloud saves, and an unlock-requirement menu for pins and emblems
- 원문 · 영어Ultrawide and GeForce Now compatibility were raised on the forum
원문 · 영어Early Access launched March 4, 2025 and 1.0 shipped March 17, 2026, with reviews from Early Access playtests still on the page (some reviewers logged it months before 1.0). Post-launch patches 1.0.1 to 1.0.4 fixed softlocks, achievements, an infinite reroll exploit with the rabbit foot pin, music sliders and broken moves like Bloom and Hive Mind; 1.1.0 (April 28) added the capturable plant-type Stoompy, fixed a swap bug and rebalanced XP and evolution stats. The dev later announced lighter updates due to burnout, focusing on small additions and bug fixes and not big features like legendaries, with controller support nearly done. Steam-based ownership trackers show owners of 0 to 20,000 and a revenue calculator page reported $0 (an unreliable placeholder); with 192 reviews a rough Boxleiter-style guess would be single-digit thousands of copies, not a sourced figure. Windows only, priced $10.99.
커뮤니티 자료 출처
- 원문 · 영어Steam store page: description, Very Positive rating, review counts, release info ↗
- 원문 · 영어Local file of top helpful English Steam reviews (positive and one negative) read for player sentiment ↗
- 원문 · 영어Local Steam metadata: appid 3062680, developers, release date, review counts, SteamSpy owner range ↗
- 원문 · 영어Official site: 100+ monsters, 30+ pins, 15+ bosses, 300+ sculptures, Early Access date ↗
- 원문 · 영어Patch notes 1.0.1 to 1.1.0 and the developer's plans and burnout note ↗
- 원문 · 영어Steam forum thread titles: bugs, controller support, cloud backup, difficulty questions ↗
- 원문 · 영어Metacritic page exists but has no critic or user reviews yet ↗
- 원문 · 영어OpenCritic search: no entry found ↗
- 원문 · 영어Revenue estimate page returning $0 placeholder (not credible) ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 5 (2026)
원문 · 영어Sculplings is a turn-based, Pokemon-style roguelike where you field a team of four creatures, each with four attacks and a passive, and counter elemental types. Its hook is that every asset is physically hand-sculpted by a single developer. He stresses that the gimmick alone would not be enough, but the game underneath is solid and truly adapted to a run-based format. He finds it very funny and content-rich, though he tires of Pokemon-style gameplay himself. He places it in A tier for its uniqueness and the sheer amount of work behind it.
제작자가 칭찬한 점
- 원문 · 영어Hand-sculpted-in-real-life art by one person is unique and impressive
- 원문 · 영어Pokemon formula reworked for roguelike: faster progression, quick evolutions, many abilities and items
- 원문 · 영어Surprising amount of content; each Elite Four is fought one at a time across a run, plus a fifth final boss
- 원문 · 영어Humor, NPC writing, attack and creature names are some of the funniest he has seen in a roguelike
- 원문 · 영어Meta-progression is unlocks and cosmetics rather than raw power, and handmade cosmetics are motivating
- 원문 · 영어Joy of discovering creatures, items, moves, jokes and evolutions
제작자가 지적한 문제
- 원문 · 영어Pokemon-style gameplay gets repetitive and tiring for him, so he has not finished it
- 원문 · 영어Runs are pretty hard and require understanding the systems
- 원문 · 영어Discovery value fades once you have seen all the sculplings, leaving just gameplay and humor
- 원문 · 영어Type system is a bit all over the place (food, spooky, etc.)
설계에 대한 관찰
- 원문 · 영어Every creature and cosmetic is actually sculpted by hand in real life by a solo developer
- 원문 · 영어Turns the Pokemon Elite Four structure into repeated roguelike run goals
- 원문 · 영어Discovery of handmade creatures is itself a core reward loop
변경된 의견
원문 · 영어Previously featured in his video on five little-known interesting games; this is a re-feature, not a tier move.


