게임 정보 / ROGUE BY ROGUESolitairica
원문 · 영어Solitairica takes RPG combat and challenging roguelike progression to a fresh new place—the world of solitaire! Using a variety of magical items and powerful spells, battle your way through a horde of ever-changing enemies and defeat the horrible Emperor Stuck.
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플레이어 의견 요약
원문 · 영어A turn-based solitaire-meets-RPG roguelite where you clear cards from a tri-peaks-style tableau to charge four resources (Attack, Defense, Agility, Willpower) and cast spells against enemies, climbing to defeat Emperor Stuck.
원문 · 영어Solitairica is received as a clever, addictive mobile-born hybrid that critics scored well (Metacritic 82 from six mostly iOS reviews, 70 to 100) and Steam players rate Mostly Positive (about 76-78%, roughly 574 reviews). Fans love the twist on solitaire and the class/deck variety; detractors, who dominate the most-upvoted negative reviews, say the RNG feels unfair, unlock grinding is slow, and animations drag. It is a small-scale niche title (Boxleiter-style estimates put it at 100k-200k owners and low six-figure gross), not abandoned: the Steam forum has pinned threads for an 'Anniversary Update' and a '2025 FAQ' with activity through December 2025, and reviewers mention an update after years of silence. The mobile version originally launched in 2016 and PC came later.
플레이어가 칭찬한 점
- 원문 · 영어Fresh hook: solitaire card-clearing drives RPG combat, described as 'solitaire where you can actually lose and cast spells'
- 원문 · 영어Four-resource system (Attack, Defense, Agility, Willpower) fuels spells, and synergy between spells, relics and enemy modifiers is praised as satisfying to figure out
- 원문 · 영어Many classes/decks to unlock, each with different starting resource generation and spell sets, giving variety between runs
- 원문 · 영어Relaxing, flow-state play that suits short bursts, podcasts or background TV; works well on Steam Deck
- 원문 · 영어Strong 'one more try' pull and high replay value for solitaire fans and returning mobile players; one reviewer calls the replay value 'insane'
- 원문 · 영어Accessible and easy to pick up; one reviewer plays it with their son, and the difficulty curve is described as easy to understand
- 원문 · 영어Critics called it a good fit for touch platforms and praised its addictive loop (AppAdvice 100, TouchArcade 90)
- 원문 · 영어Developer returned with an anniversary update years later, which some long-time players say improved the game
플레이어가 비판한 점
- 원문 · 영어RNG is the dominant complaint: stuns, poison, fire and card-altering effects are perceived as stacking unfairly, and the last needed card often fails to appear
- 원문 · 영어Late-game and final boss damage or card-flooding can exceed what a run can handle; some runs feel unwinnable regardless of build
- 원문 · 영어Progression grind: upgrades and decks cost 40-60 crystals while a failed run yields roughly 6-18, so unlocking everything takes many runs
- 원문 · 영어Animations and card flips feel slow even with the speed-up setting on
- 원문 · 영어Runs can feel samey: enemies are roughly the same each playthrough with only shuffled order and modifiers
- 원문 · 영어Little player agency over draws (no real tools to control card selection), which undercuts the 'strategy' tag for some
- 원문 · 영어Launch-era critic note that depth is limited and players repeat favourite spells after unlocking classes (Gamezebo 70)
- 원문 · 영어No cross-save or cross-play with the mobile version; PC release is Windows only
차별화된 특징
- 원문 · 영어Solitaire movement rule where you can play a card one rank above or below the exposed card, used as the core turn action
- 원문 · 영어Clearing specific card types charges resources that power spells, and boss/enemy attack timers force you to clear cards quickly
- 원문 · 영어Class-specific decks (warrior, rogue, wizard, bard and others) that each change how resources accrue
- 원문 · 영어Comically stuck-in-solitaire fantasy theme with Emperor Stuck as final boss, plus Aces/Kings/Queens as unlockable powerful deck cards
- 원문 · 영어Bridges mobile casual solitaire and roguelike deckbuilding, with Steam tags spanning Roguelike Deckbuilder, Relaxing and Addictive
의견이 갈리는 점
- 원문 · 영어RNG: fans see it as the source of variety and say good builds smooth it out; others call it rigged and unfair
- 원문 · 영어Grind versus progression: some enjoy slowly unlocking slots and decks, while many call it painfully slow
- 원문 · 영어Mood: seen as a relaxing time-killer by some and as frustrating or boringly slow by others, with comparisons to Balatro as the more 'mature' alternative
반복과 부담
- 원문 · 영어Repeating the same early levels to farm crystals for each upgrade on each deck
- 원문 · 영어Slow card-flip and enemy-turn animations, cited as a reason to quit within minutes
- 원문 · 영어Turns spent passing while enemies add cards, poison, stun or drain abilities
- 원문 · 영어Achievement hunting: beating the final boss with every deck and a near-pure-RNG 'go from 1 health to full' achievement
- 원문 · 영어Bugs reported on the forum around the Bard class (spell purchasing, crashes on repeated Inspiration) and stacking effects
기대하는 개선 사항
- 원문 · 영어Add a middle difficulty option or softer RNG/difficulty curve (requested by several negative reviewers)
- 원문 · 영어Speed up animations further or allow skipping them
- 원문 · 영어Reduce the crystal grind or make early upgrade costs cheaper relative to run payouts
- 원문 · 영어Give players more tools to mitigate bad draws (mulligans, wildcard/joker-style effects) and review RNG bias, a topic raised on the Steam forum
- 원문 · 영어Controller support is a recurring forum request
- 원문 · 영어Cross-platform progress sync with the mobile version, and Mac/Linux builds
원문 · 영어Metacritic's 82 is based on six critic reviews (AppAdvice 100, TouchArcade 90, Apple'N'Apps 80, Multiplayer.it 80, Pocket Tactics 80, Gamezebo 70) that mostly reviewed the 2016 iOS version; Metacritic lists PC and iOS. The user score of 7.0 rests on only about six ratings, so it is not meaningful. No OpenCritic page was found (the search URL 404ed, and web search budget was exhausted, so absence is unconfirmed). Steam PC release was May 31, 2016 at $9.99, Windows only; it won an Unreal Developer Grant in March 2016. The game resurfaced on Steam with an Anniversary Update around 2025, praised by returning players, and the forum lists known issues (Bard bugs, RNG bias debate, save transfer, controller support requests). Note: Reddit, Wikipedia, and several outlet pages were not fetchable, so community detail leans on Steam reviews and forum.
커뮤니티 자료 출처
- 원문 · 영어Top helpful positive and negative English Steam reviews (source for grind, RNG, animation, class and achievement points) ↗
- 원문 · 영어Steam store page: description, tags, review summary, languages, developer grant ↗
- 원문 · 영어Metacritic page: Metascore 82 (6 critics), user score 7.0, platforms ↗
- 원문 · 영어Individual critic scores and gists (AppAdvice, TouchArcade, Apple'N'Apps, Multiplayer.it, Pocket Tactics, Gamezebo) ↗
- 원문 · 영어Metacritic user reviews (tiny sample, fairness complaint about RNG) ↗
- 원문 · 영어Gamezebo 70/100 review: limited depth, class unlocks, burnout ↗
- 원문 · 영어Steam forum: Anniversary Update known issues, 2025 FAQ, Bard bugs, RNG bias, controller support requests ↗
- 원문 · 영어Boxleiter-method revenue estimate (about $82k gross, $24k net) ↗
보관된 제작자의 의견 1
자동 자막을 토대로 작성된 외부 요약에는 받아쓰기나 해석 오류가 있을 수 있습니다.
원문 · 영어Tier list Part 1 (2023)
원문 · 영어Solitairica is a short, casual deck-building roguelike built around playing Solitaire. He has only played it on his phone, and almost left it off the list until he remembered it is also on Steam. He calls it cute, fun and casual, but very unbalanced and luck-driven. He won't put it in C because it does what it sets out to do well, so he drops it in B.
제작자가 칭찬한 점
- 원문 · 영어Cute, fun, casual, a good game for a phone
- 원문 · 영어Solitaire-as-combat gimmick is simple and quick to pick up
- 원문 · 영어Runs stay varied thanks to the spells and cards you find
- 원문 · 영어Some cool, unusual builds are possible
- 원문 · 영어Does what it tries to do well for such a small game
제작자가 지적한 문제
- 원문 · 영어Very unbalanced
- 원문 · 영어Heavily luck-based
- 원문 · 영어Small in scope, not meant to be a huge game
설계에 대한 관찰
- 원문 · 영어Blends Solitaire card play with roguelike deck-building
- 원문 · 영어Approachable entry point into roguelikes for non-genre players


