BY PLAYSTYLE / TURN-BASED

Best Turn-Based Roguelikes, Ranked

Choose your next run by the decisions between turns: positioning a mech, playing a card, assigning dice or developing an RPG character. Every entry here has the turn-based catalog tag and a complete published review.

THE COMPARISON

Reviewed games, ranked

Full rankings ↗

Only published, complete five-dimension reviews qualify. Scores and global ranks come directly from the full rankings; equal displayed scores retain their shared rank. These are site scores out of 100, not user votes or similarity scores.

Best Turn-Based Roguelikes, Ranked — 27 reviewed games. Global ranks are preserved.
GameGlobal rankScore / 100Playstyle
Into the Breach cover artInto the BreachReview & evidence ↗#190.3
Turn-based strategyStrategy & tactics
Slay the Spire cover artSlay the SpireReview & evidence ↗#190.3
DeckbuilderTurn-based strategy
Slice and Dice cover artSlice and DiceReview & evidence ↗#387.0
Turn-based strategyStrategy & tacticsDice & chance
Monster Train cover artMonster TrainReview & evidence ↗#885.5
DeckbuilderTurn-based strategyStrategy & tactics
Balatro cover artBalatroReview & evidence ↗#985.0
Dice & chanceDeckbuilderTurn-based strategy
Vault of the Void cover artVault of the VoidReview & evidence ↗#1183.8
DeckbuilderTurn-based strategy
Caves of Qud cover artCaves of QudReview & evidence ↗#1383.5
Turn-based strategyTraditional Roguelike
Monster Train 2 cover artMonster Train 2Review & evidence ↗#1483.3
DeckbuilderTurn-based strategyStrategy & tacticsCo-op adventure
Cobalt Core cover artCobalt CoreReview & evidence ↗#1683.0
DeckbuilderTurn-based strategyStrategy & tactics
Slay the Spire 2 cover artSlay the Spire 2Review & evidence ↗#1881.8
DeckbuilderTurn-based strategyCo-op adventure
Mewgenics cover artMewgenicsReview & evidence ↗#2080.8
Turn-based strategyStrategy & tactics
Tales of Maj'Eyal cover artTales of Maj'EyalReview & evidence ↗#2080.8
Traditional RoguelikeTurn-based strategy
Diceomancer cover artDiceomancerReview & evidence ↗#3079.3
DeckbuilderTurn-based strategyDice & chance
Astrea: Six-Sided Oracles cover artAstrea: Six-Sided OraclesReview & evidence ↗#3179.0
DeckbuilderTurn-based strategyDice & chance
Wildfrost cover artWildfrostReview & evidence ↗#3179.0
DeckbuilderTurn-based strategyStrategy & tactics
Alina of the Arena cover artAlina of the ArenaReview & evidence ↗#3478.3
DeckbuilderTurn-based strategyStrategy & tactics
Inscryption cover artInscryptionReview & evidence ↗#3478.3
DeckbuilderTurn-based strategyStrategy & tactics
Across the Obelisk cover artAcross the ObeliskReview & evidence ↗#3977.3
DeckbuilderTurn-based strategyStrategy & tacticsCo-op adventure
Darkest Dungeon cover artDarkest DungeonReview & evidence ↗#4776.3
Turn-based strategyStrategy & tactics
Decktamer cover artDecktamerReview & evidence ↗#5176.0
DeckbuilderTurn-based strategyStrategy & tactics
Darkest Dungeon 2 cover artDarkest Dungeon 2Review & evidence ↗#5874.8
Turn-based strategyStrategy & tactics
Roguebook cover artRoguebookReview & evidence ↗#5874.8
DeckbuilderTurn-based strategy
Brutal Orchestra cover artBrutal OrchestraReview & evidence ↗#6674.0
Turn-based strategyStrategy & tactics
Peglin cover artPeglinReview & evidence ↗#7272.3
Dice & chanceTurn-based strategyDeckbuilder
Arcanium cover artArcaniumReview & evidence ↗#7471.8
DeckbuilderTurn-based strategyStrategy & tactics
Sculplings cover artSculplingsReview & evidence ↗#7869.5
Turn-based strategyStrategy & tactics
Sol Cesto cover artSol CestoReview & evidence ↗#8263.3
DeckbuilderTurn-based strategyStrategy & tactics
Browse this category, including games awaiting review ↗

Tactical boards, cards or characters?

Into the Breach is the starting point here for mech tactics. Slice and Dice builds combat around a party of five heroes with individual dice. Slay the Spire and Monster Train put deckbuilding at the center instead, even though they share the turn-based label.

For a broader RPG structure, compare Caves of Qud and Tales of Maj’Eyal. Their descriptions emphasize character building and exploration. Darkest Dungeon adds the stresses of managing a party. These are different commitments from choosing cards in an isolated encounter.

A pause for thought is not a difficulty rating

Taking turns does not by itself make a game gentle, predictable or easy to learn. Randomness and fairness are scored together: the question is whether risks can be understood and decisions can respond to them, not whether luck exists.

The table preserves global ranks, including gaps between numbers. A game ranked first within this filtered category still shows its overall rank, which makes comparisons with the full leaderboard consistent.

BEFORE YOUR NEXT RUN

Frequently asked questions

Why are there card games and RPGs in one list?

Turn-based describes how decisions advance, not a single genre. Additional category labels and the individual game pages separate deckbuilding, tactics and traditional roguelikes.

Is real-time-with-pause the same category?

This page follows the explicit turn-based tag in our catalog. A game filed only under strategy, such as FTL, is not silently included just because it offers deliberate decision-making.

How are these games scored?

Core gameplay and builds each carry 25%; replayability and randomness/fairness each carry 20%; polish carries 10%. Only complete published reviews enter the rankings. The initial ratings use AI-assisted source research, not hands-on playtesting, and external review scores are kept separate.

Sources and scope

Game mechanics are paraphrased from publisher descriptions. Recommendations about fit are our interpretation. Scores and review evidence are linked separately in the comparison; current availability and features should be checked with the developer.

Read how evidence becomes a score ↗